#include "{NEW_FILE_BASE}.h" using namespace godot; {CLASS_NAME}::{CLASS_NAME} () { } {CLASS_NAME}::~{CLASS_NAME} () { } void {CLASS_NAME}::_register_methods() { {REGISTER_METHODS} {REGISTER_VARS} } void {CLASS_NAME}::_init() { {INIT_VARS} } {FULL_FUNCS}