[gd_scene load_steps=3 format=2] [ext_resource path="res://backup_stuff/Player.gd" type="Script" id=1] [sub_resource type="CylinderShape" id=1] height = 1.8 radius = 0.4 [node name="Player" type="RigidBody"] mode = 2 mass = 80.0 contacts_reported = 1 contact_monitor = true axis_lock_angular_x = true axis_lock_angular_z = true script = ExtResource( 1 ) mouse_sensitivity = null cam_path = null ai_follower = null FOV = null gravity = null jump_height = null acceleration = null walk_speed = null _airspeed_cap = null air_control = null fly_speed = null fly_accel = null firing_cooldown = null snap = null [node name="CollisionBox" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0 ) shape = SubResource( 1 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.999973, -0.00740013, 0, 0.00740013, 0.999973, 0, 1.5, 0 ) cull_mask = 524287 near = 0.15 far = 8192.0 [node name="UseRay" type="RayCast" parent="Camera"] enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 131075 collide_with_areas = true [node name="MeleeRay" type="RayCast" parent="Camera"] enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 262145 collide_with_areas = true [node name="Feet" type="RayCast" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0608446, 0 ) enabled = true cast_to = Vector3( 0, -0.25, 0 )