[gd_scene load_steps=3 format=2] [ext_resource path="res://backup_stuff/player_controller.gd" type="Script" id=1] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.325, 0.9, 0.325 ) [node name="Player" type="KinematicBody" groups=["units"]] script = ExtResource( 1 ) cam_path = NodePath("Camera") jump_height = 2.0 fly_speed = 10 [node name="CollisionBox" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0 ) shape = SubResource( 1 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.999973, -0.00740013, 0, 0.00740013, 0.999973, 0, 1.5, 0 ) cull_mask = 524287 near = 0.15 far = 8192.0 [node name="UseRay" type="RayCast" parent="Camera"] enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 131075 collide_with_areas = true [node name="MeleeRay" type="RayCast" parent="Camera"] enabled = true cast_to = Vector3( 0, 0, -100 ) collision_mask = 262145 collide_with_areas = true [node name="TugPoint" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30489, -1.57084 )