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extends Control
onready var ws_client_template : PackedScene = preload("res://network/WSClient.tscn")
var game_coordinator_url : String = "ws://acetyl.net:8181"
var gc_client_menus : Dictionary = {}
var latest_gccid : int = 0
const HOST_JSON_TEMPLATE_STR : String = '{ "lobby_name" : "",\n "game_type" : "test",\n "username" : "",\n "private" : false,\n "password" : "",\n "max_players" : 4 } '
const JOIN_JSON_TEMPLATE_STR : String = '{ "lobby_id" : "",\n "game_type" : "test",\n "username" : "",\n "password" : "",\n "args": {} }'
func _ready():
pass
func _process(_delta):
# read from all open sockets
for gccid in gc_client_menus.keys():
var gc_client_menu = gc_client_menus[gccid]
gc_client_menu["state"].text = str( gc_client_menu["ws_client"].state )
if gc_client_menu["ws_client"].state == 2:
var recv_message = gc_client_menu["ws_client"].receive(true) # true argument means expect + convert to JSON
if recv_message:
gc_client_menu["output"].text += str(recv_message) + "\n"
func host_lobby(gccid : int):
var gccm = gc_client_menus[gccid]
var json_parse_result : JSONParseResult = JSON.parse(gccm["input"].text)
if json_parse_result.error:
gccm["input"].text = HOST_JSON_TEMPLATE_STR # fill with template for ease if invalid json is provided
return
else:
var message = json_parse_result.result
message["type"] = "host_lobby"
gccm["ws_client"].sock_connect_to_url(game_coordinator_url)
gccm["ws_client"].send_json(message)
func join_lobby(gccid : int):
var gccm = gc_client_menus[gccid]
var json_parse_result : JSONParseResult = JSON.parse(gccm["input"].text)
if json_parse_result.error:
gccm["input"].text = JOIN_JSON_TEMPLATE_STR # fill with template for ease if invalid json is provided
return
else:
var message = json_parse_result.result
message["type"] = "join_lobby"
gccm["ws_client"].sock_connect_to_url(game_coordinator_url)
gccm["ws_client"].send_json(message)
func send_message(gccid : int):
var gccm = gc_client_menus[gccid]
var json_parse_result : JSONParseResult = JSON.parse(gccm["input"].text)
if json_parse_result.error:
gccm["input"].text = JOIN_JSON_TEMPLATE_STR # fill with template for ease if invalid json is provided
return
else:
var message = json_parse_result.result
gccm["ws_client"].send_json(message)
func disconnect_client(gccid : int):
var gccm : Dictionary = gc_client_menus[gccid]
var disconnect_message = {"type" : "lobby_control", "command" : "disconnect"}
gccm["ws_client"].send_json(disconnect_message)
func reset_ws_client(gccid : int):
var gccm : Dictionary = gc_client_menus[gccid]
gccm["ws_client"].queue_free()
gccm["ws_client"] = ws_client_template.instance()
gccm["menu"].add_child( gccm["ws_client"] )
gccm["host"].disabled = false
gccm["join"].disabled = false
gccm["disconnect"].disabled = true
gccm["send"].disabled = true
func delete_gc_client(gccid : int):
var gc_client_menu : Dictionary = gc_client_menus[gccid]
gc_client_menu["parent"].queue_free() # remove HBoxContainer and all of its children, which together represent a gc client
gc_client_menus.erase(gccid)
func create_gc_client():
latest_gccid += 1
var new_gc_index : int = latest_gccid
# container for all buttons
var gc_client_menu : HBoxContainer = HBoxContainer.new()
var ws_client : Node = ws_client_template.instance()
gc_client_menu.add_child(ws_client)
var delete_button : Button = Button.new()
delete_button.text = "X"
delete_button.connect("pressed", self, "delete_gc_client", [new_gc_index])
gc_client_menu.add_child(delete_button)
var connection_state : Label = Label.new()
connection_state.text = "0"
gc_client_menu.add_child(connection_state)
var input : TextEdit = TextEdit.new()
input.rect_min_size = Vector2(400, 100)
gc_client_menu.add_child(input)
var output : TextEdit = TextEdit.new()
output.text = "---CONNECTION OUTPUT---\n"
output.rect_min_size = Vector2(400, 100)
output.readonly = true
gc_client_menu.add_child(output)
var join_btn : Button = Button.new()
join_btn.text = "Join"
join_btn.connect("pressed", self, "join_lobby", [new_gc_index])
gc_client_menu.add_child(join_btn)
var host_btn : Button = Button.new()
host_btn.text = "Host"
host_btn.connect("pressed", self, "host_lobby", [new_gc_index])
gc_client_menu.add_child(host_btn)
var send_msg_btn : Button = Button.new()
send_msg_btn.text = "Send"
#send_msg_btn.disabled = true
send_msg_btn.connect("pressed", self, "send_message", [new_gc_index])
gc_client_menu.add_child(send_msg_btn)
var disconnect_btn : Button = Button.new()
disconnect_btn.text = "Disconnect"
#disconnect_btn.disabled = true
disconnect_btn.connect("pressed", self, "disconnect_client", [new_gc_index])
gc_client_menu.add_child(disconnect_btn)
var reset_btn : Button = Button.new()
reset_btn.text = "Reset WS"
reset_btn.disabled = true
reset_btn.connect("pressed", self, "reset_ws_client", [new_gc_index])
gc_client_menu.add_child(reset_btn)
var gc_client : Dictionary = {"parent": gc_client_menu, "state" : connection_state, "ws_client" : ws_client, "join" : join_btn, "host" : host_btn, "send" : send_msg_btn, "disconnect" : disconnect_btn, "reset" : reset_btn, "input" : input, "output" : output}
gc_client_menus[new_gc_index] = gc_client
add_child(gc_client_menu)
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