summaryrefslogtreecommitdiff
path: root/network/GameCoordinatorTester.gd
blob: 12f92ab924c5bd4a1327f6df7b066fd43348a193 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
extends Control


onready var ws_client_template : PackedScene = preload("res://network/WSClient.tscn")

var game_coordinator_url : String = "ws://192.168.7.112:8181"

var gc_client_menus : Dictionary = {}
var latest_gccid : int = 0

const HOST_JSON_TEMPLATE_STR : String =  '{ "lobby_name" : "",\n  "game_type" : "test",\n  "username" : "",\n  "private" : false,\n  "password" : "",\n  "max_players" : 4 } '
const JOIN_JSON_TEMPLATE_STR : String = '{ "lobby_id" : "",\n  "game_type" : "test",\n  "username" : "",\n  "password" : "",\n  "args": {} }'

func _ready():
	pass


func _process(_delta):

	# read from all open sockets
	for gccid in gc_client_menus.keys():
		var gc_client_menu = gc_client_menus[gccid]
		gc_client_menu["state"].text = str( gc_client_menu["ws_client"].state )
		if gc_client_menu["ws_client"].state == 2:
			var recv_message = gc_client_menu["ws_client"].receive(true) # true argument means expect + convert to JSON
			if recv_message:
				gc_client_menu["output"].text += str(recv_message) + "\n"

func host_lobby(gccid : int):
	var gccm = gc_client_menus[gccid]
	var json_parse_result : JSONParseResult = JSON.parse(gccm["input"].text)
	if json_parse_result.error:
		gccm["input"].text = HOST_JSON_TEMPLATE_STR # fill with template for ease if invalid json is provided
		return
	else:
		var message = json_parse_result.result
		message["type"] = "host_lobby"
		gccm["ws_client"].sock_connect_to_url(game_coordinator_url)
		gccm["ws_client"].send_json(message)
		
func join_lobby(gccid : int):
	var gccm = gc_client_menus[gccid]
	var json_parse_result : JSONParseResult = JSON.parse(gccm["input"].text)
	if json_parse_result.error:
		gccm["input"].text = JOIN_JSON_TEMPLATE_STR # fill with template for ease if invalid json is provided
		return
	else:
		var message = json_parse_result.result
		message["type"] = "join_lobby"
		gccm["ws_client"].sock_connect_to_url(game_coordinator_url)
		gccm["ws_client"].send_json(message)
		
func send_message(gccid : int):
	var gccm = gc_client_menus[gccid]
	var json_parse_result : JSONParseResult = JSON.parse(gccm["input"].text)
	if json_parse_result.error:
		gccm["input"].text = JOIN_JSON_TEMPLATE_STR # fill with template for ease if invalid json is provided
		return
	else:
		var message = json_parse_result.result
		gccm["ws_client"].send_json(message)

func disconnect_client(gccid : int):
	var gccm : Dictionary = gc_client_menus[gccid]
	var disconnect_message = {"type" : "lobby_control", "command" : "disconnect"}
	gccm["ws_client"].send_json(disconnect_message)

func reset_ws_client(gccid : int):
	var gccm : Dictionary = gc_client_menus[gccid]
	
	gccm["ws_client"].queue_free()
	gccm["ws_client"] = ws_client_template.instance()
	gccm["menu"].add_child( gccm["ws_client"] )
	
	gccm["host"].disabled = false
	gccm["join"].disabled = false
	gccm["disconnect"].disabled = true
	gccm["send"].disabled = true
	

func delete_gc_client(gccid : int):
	var gc_client_menu : Dictionary = gc_client_menus[gccid]
	gc_client_menu["parent"].queue_free() # remove HBoxContainer and all of its children, which together represent a gc client
	gc_client_menus.erase(gccid)
	
func create_gc_client():
	latest_gccid += 1
	var new_gc_index : int = latest_gccid
	# container for all buttons
	var gc_client_menu : HBoxContainer = HBoxContainer.new()
	
	var ws_client : Node = ws_client_template.instance()
	gc_client_menu.add_child(ws_client)
	
	var delete_button : Button = Button.new()
	delete_button.text = "X"
	delete_button.connect("pressed", self, "delete_gc_client", [new_gc_index])
	gc_client_menu.add_child(delete_button)
	
	var connection_state : Label = Label.new()
	connection_state.text = "0"
	gc_client_menu.add_child(connection_state)
	
	var input : TextEdit = TextEdit.new()
	input.rect_min_size = Vector2(400, 100)
	gc_client_menu.add_child(input)
	
	var output : TextEdit = TextEdit.new()
	output.text = "---CONNECTION OUTPUT---\n"
	output.rect_min_size = Vector2(400, 100)
	output.readonly = true
	gc_client_menu.add_child(output)
	
	var join_btn : Button = Button.new()
	join_btn.text = "Join"
	join_btn.connect("pressed", self, "join_lobby", [new_gc_index])
	gc_client_menu.add_child(join_btn)
	
	var host_btn : Button = Button.new()
	host_btn.text = "Host"
	host_btn.connect("pressed", self, "host_lobby", [new_gc_index])
	gc_client_menu.add_child(host_btn)
	
	var send_msg_btn : Button = Button.new()
	send_msg_btn.text = "Send"
	#send_msg_btn.disabled = true
	send_msg_btn.connect("pressed", self, "send_message", [new_gc_index])
	gc_client_menu.add_child(send_msg_btn)	
	
	var disconnect_btn : Button = Button.new()
	disconnect_btn.text = "Disconnect"
	#disconnect_btn.disabled = true
	disconnect_btn.connect("pressed", self, "disconnect_client", [new_gc_index])
	gc_client_menu.add_child(disconnect_btn)
	
	var reset_btn : Button = Button.new()
	reset_btn.text = "Reset WS"
	reset_btn.disabled = true
	reset_btn.connect("pressed", self, "reset_ws_client", [new_gc_index])
	gc_client_menu.add_child(reset_btn)
	
	var gc_client : Dictionary = {"parent": gc_client_menu, "state" : connection_state, "ws_client" : ws_client, "join" : join_btn, "host" : host_btn, "send" : send_msg_btn, "disconnect" : disconnect_btn, "reset" : reset_btn, "input" : input, "output" : output}
	gc_client_menus[new_gc_index] = gc_client
	add_child(gc_client_menu)