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extends Area
var starting_altitude: int = 0 # initial altitude for the turn, determines number of actions
var altitude: int = 0 # 0, 1, or 2
var pos_x: int
var pos_y: int
onready var meshes = [$Fuselage, $Cone, $Wings, $Tail]
# bearings: E, NE, NW, W, SW, SE
const bearings = [ [0,1] , [-1, 0], [-1, -1], [0, -1], [1, 0], [1, 1] ]
var bearing: int = 0 # index of above list of potential bearings
var destination_num: int # for display purposes only
var destination_col: Color # for display purposes only
var destination_name: String # for display purposes
var destination_id: int # determines above ^
var rotation_tween: Tween = null
var actions: Array = []
var plane_material
func _ready():
plane_material = load("res://resources/blank_plane_material.material").duplicate()
for mesh in meshes:
mesh.set_surface_material(0, plane_material)
var new_col = Color(randf(), randf(), randf() )
set_color(new_col)
func set_color(color: Color):
plane_material.set_albedo(color)
func _on_Plane_mouse_entered():
$ActionIndicator.visible = true
func _on_Plane_mouse_exited():
$ActionIndicator.visible = false
func _on_Plane_input_event(camera, event, position, normal, shape_idx):
pass # Replace with function body.
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