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extends Control
onready var ws_client = $GameCoordinator
onready var game_list = $GameList
enum { ANY, GAME_LIST, HOST_RESPONSE, JOIN_RESPONSE, PASSWORD_RESPONSE }
var game_ids = []
# change this!!!
var game_coordinator_url = "ws://192.168.7.112:8181"
var awaiting_connection = false
var expecting = []
var queued_messages = []
func _ready():
refresh_game_list()
$RefreshButton.connect("pressed", self, "refresh_game_list")
$HostPopup/Control/PrivateToggle.connect("toggled", self, "toggle_password_vis")
$Username.connect("text_changed", $HostPopup/Control/GameName, "set_text")
$HostPopup/Control/PlayerCount.connect("item_selected", self, "test_select_signal")
func test_select_signal(index):
print("selected %d" % index)
func join_game():
$HostPopup.visible = false
$HostButton.disabled = true
$RefreshButton.disabled = true
var message = { "type" : "join_lobby" }
if ws_client.state != 2:
ws_client.sock_connect_to_url(game_coordinator_url)
queued_messages.push_back( message )
awaiting_connection = true
else:
ws_client.send_json( message )
func host_game():
pass
func refresh_game_list():
$JoinButton.disabled = true
game_ids.clear()
game_list.clear()
var message = {"type" : "list_open_lobbies"}
if ws_client.state != 2:
ws_client.sock_connect_to_url(game_coordinator_url)
ws_client.send_json( message )
else:
ws_client.send_json( message )
func add_games_to_list(games):
for game in games:
var game_str = game["lobby_name"] + " (" + str(int(game["current_players"])) + "/" + str(int(game["max_players"])) + ") (" +game["state"]+ ")" + (" (PRIVATE)" if game["private"] else "")
game_list.add_item( game_str, null, true if game["state"] == "LOBBY" else false )
game_ids.append( game["id"] )
func toggle_password_vis(pressed):
$HostPopup/Control/PlayerCount.select(3)
$HostPopup/Control/Password.visible = pressed
func _process(_delta):
$GameCoordinatorStatus.text = "Game Coordinator Connection: " + str(ws_client.state)
if ws_client.state == 2:
var recv_message = ws_client.receive(true) # true argument means expect + convert to JSON
if recv_message:
if "type" in recv_message and recv_message["type"] == "lobby_list":
add_games_to_list(recv_message["lobbies"])
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