diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-25 06:39:12 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-25 06:39:12 -0400 |
| commit | 7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 (patch) | |
| tree | d52acaa4e89b0f8375326ea1aefd0105bb91cfc7 /godot/animations/pistol_idle_vm.tres | |
| parent | 62039380a67b6da396d1c8d745d2e2625ba988fc (diff) | |
weapons, viewmodels, some performance fixes
Diffstat (limited to 'godot/animations/pistol_idle_vm.tres')
| -rw-r--r-- | godot/animations/pistol_idle_vm.tres | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/godot/animations/pistol_idle_vm.tres b/godot/animations/pistol_idle_vm.tres new file mode 100644 index 0000000..cbf454c --- /dev/null +++ b/godot/animations/pistol_idle_vm.tres @@ -0,0 +1,202 @@ +[gd_resource type="Animation" format=2] + +[resource] +resource_name = "pistol_idle_vm" +length = 0.916667 +loop = true +tracks/0/type = "transform" +tracks/0/path = NodePath("Skeleton:ThumbJoint.R") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = PoolRealArray( 0, 1, 2.24449e-07, 2.08616e-07, 1.10827e-07, -0.274023, -0.0449429, -0.407675, 0.86988, 1, 1, 1, 0.916667, 1, 2.24449e-07, 2.08616e-07, 1.10827e-07, -0.274023, -0.0449429, -0.407675, 0.86988, 1, 1, 1 ) +tracks/1/type = "transform" +tracks/1/path = NodePath("Skeleton:Thumb.R") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = PoolRealArray( 0, 1, 7.45058e-08, -1.49012e-07, -2.01166e-07, 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= NodePath("Skeleton:Elbow.L") +tracks/25/interp = 1 +tracks/25/loop_wrap = true +tracks/25/imported = false +tracks/25/enabled = true +tracks/25/keys = PoolRealArray( 0, 1, 1.11759e-08, 2.38419e-07, -2.38419e-07, -0.172162, 0.00370729, -0.0122331, 0.984986, 1, 1, 1, 0.916667, 1, 1.11759e-08, 2.38419e-07, -2.38419e-07, -0.172162, 0.00370729, -0.0122331, 0.984986, 1, 1, 1 ) +tracks/26/type = "transform" +tracks/26/path = NodePath("Skeleton:Shoulder.L") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/keys = PoolRealArray( 0, 1, 0, -8.9407e-08, -3.72529e-09, 0.178804, 0.0143786, -0.0274459, 0.983397, 1, 1, 1, 0.916667, 1, 0, -8.9407e-08, -3.72529e-09, 0.178804, 0.0143786, -0.0274459, 0.983397, 1, 1, 1 ) +tracks/27/type = "transform" +tracks/27/path = NodePath("Skeleton:ArmRoot.L") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/keys = PoolRealArray( 0, 1, -3.72529e-09, 0, 0, -2.1496e-09, 7.45058e-09, 9.34008e-11, 1, 1, 1, 1, 0.916667, 1, -3.72529e-09, 0, 0, -2.1496e-09, 7.45058e-09, 9.34008e-11, 1, 1, 1, 1 ) |
