diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-20 13:54:06 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-20 13:54:06 -0400 |
| commit | d34c96aa69d2aee1aaa3bb12366b36ff22d674c0 (patch) | |
| tree | 12c32c2c452922c92d1daf84a4bd5bebb539c204 /godot/maps/Main.tscn | |
| parent | 6dd265a0aee5fa0ed21b3d272fa3bc07d5d483d9 (diff) | |
Diffstat (limited to 'godot/maps/Main.tscn')
| -rw-r--r-- | godot/maps/Main.tscn | 267 |
1 files changed, 37 insertions, 230 deletions
diff --git a/godot/maps/Main.tscn b/godot/maps/Main.tscn index 3be16a0..8a59ad7 100644 --- a/godot/maps/Main.tscn +++ b/godot/maps/Main.tscn @@ -1,10 +1,9 @@ -[gd_scene load_steps=46 format=2] +[gd_scene load_steps=29 format=2] -[ext_resource path="res://scripts/World.gd" type="Script" id=1] +[ext_resource path="res://scripts/GameBase.gd" type="Script" id=1] [ext_resource path="res://scenes/machines/Cannon.tscn" type="PackedScene" id=2] [ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=3] [ext_resource path="res://scenes/worldprops/battery.tscn" type="PackedScene" id=4] -[ext_resource path="res://scenes/characters/PlayerRigid.tscn" type="PackedScene" id=5] [ext_resource path="res://scenes/worldprops/islandscene.tscn" type="PackedScene" id=6] [ext_resource path="res://scenes/environment/Water.tscn" type="PackedScene" id=7] [ext_resource path="res://scenes/worldprops/dockscene.tscn" type="PackedScene" id=8] @@ -14,11 +13,9 @@ [ext_resource path="res://scenes/environment/Ladder.tscn" type="PackedScene" id=12] [ext_resource path="res://scenes/worldprops/Runway.tscn" type="PackedScene" id=13] [ext_resource path="res://scenes/vehicles/Airplane.tscn" type="PackedScene" id=14] -[ext_resource path="res://scenes/weapons/hands.gd" type="Script" id=15] [ext_resource path="res://scenes/ballistics/Cannonball.tscn" type="PackedScene" id=16] -[ext_resource path="res://scenes/weapons/pistol.gd" type="Script" id=17] -[ext_resource path="res://scenes/weapons/rockets.gd" type="Script" id=18] -[ext_resource path="res://scenes/weapons/grapplinghook.gd" type="Script" id=19] +[ext_resource path="res://scripts/cameras/PlayerCamGDS.gd" type="Script" id=20] +[ext_resource path="res://ui/HUD.tscn" type="PackedScene" id=21] [sub_resource type="PhysicsMaterial" id=48] resource_local_to_scene = true @@ -32,75 +29,21 @@ rough = true resource_local_to_scene = true rough = true -[sub_resource type="PhysicsMaterial" id=50] -resource_local_to_scene = true - -[sub_resource type="PhysicsMaterial" id=51] -resource_local_to_scene = true - [sub_resource type="PhysicsMaterial" id=58] resource_local_to_scene = true rough = true -[sub_resource type="PhysicsMaterial" id=17] -resource_local_to_scene = true -rough = true - -[sub_resource type="Resource" id=20] -resource_local_to_scene = true -script = ExtResource( 15 ) - -[sub_resource type="Resource" id=21] -resource_local_to_scene = true -script = ExtResource( 17 ) - -[sub_resource type="Resource" id=22] -resource_local_to_scene = true -script = ExtResource( 18 ) - -[sub_resource type="Resource" id=41] -resource_local_to_scene = true -script = ExtResource( 19 ) - -[sub_resource type="Resource" id=52] -resource_local_to_scene = true -script = ExtResource( 17 ) - -[sub_resource type="Resource" id=53] -resource_local_to_scene = true -script = ExtResource( 15 ) - -[sub_resource type="Resource" id=54] -resource_local_to_scene = true -script = ExtResource( 17 ) - -[sub_resource type="Resource" id=55] -resource_local_to_scene = true -script = ExtResource( 18 ) - -[sub_resource type="Resource" id=56] -resource_local_to_scene = true -script = ExtResource( 19 ) - [sub_resource type="PhysicsMaterial" id=59] resource_local_to_scene = true rough = true -[sub_resource type="Resource" id=60] +[sub_resource type="PhysicsMaterial" id=60] resource_local_to_scene = true -script = ExtResource( 15 ) - -[sub_resource type="Resource" id=61] -resource_local_to_scene = true -script = ExtResource( 17 ) - -[sub_resource type="Resource" id=62] -resource_local_to_scene = true -script = ExtResource( 18 ) +rough = true -[sub_resource type="Resource" id=63] +[sub_resource type="PhysicsMaterial" id=61] resource_local_to_scene = true -script = ExtResource( 19 ) +rough = true [sub_resource type="NavigationMesh" id=14] vertices = PoolVector3Array( -6.71966, 2.08805, -14.1154, -5.71966, 2.08805, -13.6154, -5.46966, 2.08805, -14.1154, -6.96966, 1.58805, -15.1154, -8.46966, 0.588047, -15.1154, -8.46966, 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transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -60.9052 ) physics_material_override = SubResource( 57 ) -[node name="Cannon" parent="MACHINES/Gunbrig/ARTILLERY" index="0"] -physics_material_override = SubResource( 50 ) - -[node name="Cannon2" parent="MACHINES/Gunbrig/ARTILLERY" index="1"] -physics_material_override = SubResource( 50 ) - -[node name="Cannon3" parent="MACHINES/Gunbrig/ARTILLERY" index="2"] -physics_material_override = SubResource( 50 ) - -[node name="Cannon4" parent="MACHINES/Gunbrig/ARTILLERY" index="3"] -physics_material_override = SubResource( 50 ) - -[node name="Cannon5" parent="MACHINES/Gunbrig/ARTILLERY" index="4"] -physics_material_override = SubResource( 50 ) - -[node name="Cannon6" parent="MACHINES/Gunbrig/ARTILLERY" index="5"] -physics_material_override = SubResource( 50 ) - -[node name="Cannon7" parent="MACHINES/Gunbrig/ARTILLERY" index="6"] -physics_material_override = SubResource( 50 ) +[node name="Gunbrig2" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -11.5067, 0.356345, -30.6261 ) +physics_material_override = SubResource( 58 ) -[node name="Cannon8" parent="MACHINES/Gunbrig/ARTILLERY" index="7"] -physics_material_override = SubResource( 50 ) +[node name="Gunbrig3" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -77.9833 ) +physics_material_override = SubResource( 57 ) -[node name="Cannon9" parent="MACHINES/Gunbrig/ARTILLERY" index="8"] -physics_material_override = SubResource( 50 ) +[node name="Gunbrig4" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -92.2997 ) +physics_material_override = SubResource( 57 ) -[node name="Cannon10" parent="MACHINES/Gunbrig/ARTILLERY" index="9"] -physics_material_override = SubResource( 50 ) +[node name="Gunbrig5" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -108.778 ) +physics_material_override = SubResource( 57 ) -[node name="Cannon11" parent="MACHINES/Gunbrig/ARTILLERY" index="10"] -physics_material_override = SubResource( 50 ) +[node name="Gunbrig6" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -126.229 ) +physics_material_override = SubResource( 57 ) -[node name="Cannon12" parent="MACHINES/Gunbrig/ARTILLERY" index="11"] -physics_material_override = SubResource( 50 ) +[node name="Gunbrig7" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -80.862, 0.805504, -92.5485 ) +physics_material_override = SubResource( 59 ) -[node name="BallBarrel" parent="MACHINES/Gunbrig" index="28"] -physics_material_override = SubResource( 51 ) +[node name="Gunbrig8" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -56.2181, 0.410227, -73.633 ) +physics_material_override = SubResource( 60 ) -[node name="Gunbrig2" parent="MACHINES" instance=ExtResource( 10 )] -transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -11.5067, 0.356345, -30.6261 ) -physics_material_override = SubResource( 58 ) +[node name="Gunbrig9" parent="MACHINES" instance=ExtResource( 10 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -81.4792, 0.882854, -51.5402 ) +physics_material_override = SubResource( 61 ) [node name="BALLISTICS" type="Spatial" parent="."] @@ -241,130 +173,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.31559, 5.30409, -12.7322 ) [node name="PLAYERS" type="Spatial" parent="."] -[node name="Player" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0276, 0.953085, -60.8257 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 20 ) -weapon_slot2 = SubResource( 21 ) -weapon_slot3 = SubResource( 22 ) -weapon_slot4 = SubResource( 41 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon") - -[node name="Player2" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.8334, 0.953085, -60.8257 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 20 ) -weapon_slot2 = SubResource( 52 ) -weapon_slot3 = SubResource( 22 ) -weapon_slot4 = SubResource( 41 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon2") - -[node name="Player3" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7114, 0.953085, -60.8257 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon3") - -[node name="Player4" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -60.8257 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon4") - -[node name="Player5" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5852, 0.953085, -60.8257 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon5") - -[node name="Player6" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.0248, 0.953085, -59.3606 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon6") - -[node name="Player7" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0276, 0.953085, -62.6512 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon12") - -[node name="Player8" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12.992, 1.88819, -64.0999 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon11") - -[node name="Player9" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7114, 0.953085, -62.6512 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon10") - -[node name="Player10" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -62.6512 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon9") - -[node name="Player11" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5852, 0.953085, -62.6512 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon8") - -[node name="Player12" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -19.0553, 0.953085, -61.8983 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 53 ) -weapon_slot2 = SubResource( 54 ) -weapon_slot3 = SubResource( 55 ) -weapon_slot4 = SubResource( 56 ) -ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon7") - -[node name="PlayerCap" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -27.5218, 3.29532, -60.578 ) -physics_material_override = SubResource( 17 ) -weapon_slot1 = SubResource( 20 ) -weapon_slot2 = SubResource( 21 ) -weapon_slot3 = SubResource( 22 ) -weapon_slot4 = SubResource( 41 ) - -[node name="Marine" parent="PLAYERS" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 31.8315, 2.5485, 0.38072 ) -physics_material_override = SubResource( 59 ) -weapon_slot1 = SubResource( 60 ) -weapon_slot2 = SubResource( 61 ) -weapon_slot3 = SubResource( 62 ) -weapon_slot4 = SubResource( 63 ) - [node name="worldnavmesh" type="NavigationMeshInstance" parent="."] navmesh = SubResource( 14 ) @@ -401,10 +209,9 @@ transform = Transform( 0.741938, -0.229168, 0.630088, -0.0365804, 0.924536, 0.37 current = true far = 8192.0 -[node name="START" type="Spatial" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.64212, -0.283324, 20.7042 ) - -[node name="END" type="Spatial" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.7889, 2.93695, 22.3751 ) +[node name="PLAYERCAM" type="ClippedCamera" parent="."] +near = 0.01 +far = 2000.0 +script = ExtResource( 20 ) -[editable path="MACHINES/Gunbrig"] +[node name="HUD" parent="." instance=ExtResource( 21 )] |
