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authorAnson Bridges <bridges.anson@gmail.com>2022-10-20 13:54:06 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-10-20 13:54:06 -0400
commitd34c96aa69d2aee1aaa3bb12366b36ff22d674c0 (patch)
tree12c32c2c452922c92d1daf84a4bd5bebb539c204 /godot/maps
parent6dd265a0aee5fa0ed21b3d272fa3bc07d5d483d9 (diff)
network work work workHEADmaster
Diffstat (limited to 'godot/maps')
-rw-r--r--godot/maps/Main.tscn267
1 files changed, 37 insertions, 230 deletions
diff --git a/godot/maps/Main.tscn b/godot/maps/Main.tscn
index 3be16a0..8a59ad7 100644
--- a/godot/maps/Main.tscn
+++ b/godot/maps/Main.tscn
@@ -1,10 +1,9 @@
-[gd_scene load_steps=46 format=2]
+[gd_scene load_steps=29 format=2]
-[ext_resource path="res://scripts/World.gd" type="Script" id=1]
+[ext_resource path="res://scripts/GameBase.gd" type="Script" id=1]
[ext_resource path="res://scenes/machines/Cannon.tscn" type="PackedScene" id=2]
[ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=3]
[ext_resource path="res://scenes/worldprops/battery.tscn" type="PackedScene" id=4]
-[ext_resource path="res://scenes/characters/PlayerRigid.tscn" type="PackedScene" id=5]
[ext_resource path="res://scenes/worldprops/islandscene.tscn" type="PackedScene" id=6]
[ext_resource path="res://scenes/environment/Water.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/worldprops/dockscene.tscn" type="PackedScene" id=8]
@@ -14,11 +13,9 @@
[ext_resource path="res://scenes/environment/Ladder.tscn" type="PackedScene" id=12]
[ext_resource path="res://scenes/worldprops/Runway.tscn" type="PackedScene" id=13]
[ext_resource path="res://scenes/vehicles/Airplane.tscn" type="PackedScene" id=14]
-[ext_resource path="res://scenes/weapons/hands.gd" type="Script" id=15]
[ext_resource path="res://scenes/ballistics/Cannonball.tscn" type="PackedScene" id=16]
-[ext_resource path="res://scenes/weapons/pistol.gd" type="Script" id=17]
-[ext_resource path="res://scenes/weapons/rockets.gd" type="Script" id=18]
-[ext_resource path="res://scenes/weapons/grapplinghook.gd" type="Script" id=19]
+[ext_resource path="res://scripts/cameras/PlayerCamGDS.gd" type="Script" id=20]
+[ext_resource path="res://ui/HUD.tscn" type="PackedScene" id=21]
[sub_resource type="PhysicsMaterial" id=48]
resource_local_to_scene = true
@@ -32,75 +29,21 @@ rough = true
resource_local_to_scene = true
rough = true
-[sub_resource type="PhysicsMaterial" id=50]
-resource_local_to_scene = true
-
-[sub_resource type="PhysicsMaterial" id=51]
-resource_local_to_scene = true
-
[sub_resource type="PhysicsMaterial" id=58]
resource_local_to_scene = true
rough = true
-[sub_resource type="PhysicsMaterial" id=17]
-resource_local_to_scene = true
-rough = true
-
-[sub_resource type="Resource" id=20]
-resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=21]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=22]
-resource_local_to_scene = true
-script = ExtResource( 18 )
-
-[sub_resource type="Resource" id=41]
-resource_local_to_scene = true
-script = ExtResource( 19 )
-
-[sub_resource type="Resource" id=52]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=53]
-resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=54]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=55]
-resource_local_to_scene = true
-script = ExtResource( 18 )
-
-[sub_resource type="Resource" id=56]
-resource_local_to_scene = true
-script = ExtResource( 19 )
-
[sub_resource type="PhysicsMaterial" id=59]
resource_local_to_scene = true
rough = true
-[sub_resource type="Resource" id=60]
+[sub_resource type="PhysicsMaterial" id=60]
resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=61]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=62]
-resource_local_to_scene = true
-script = ExtResource( 18 )
+rough = true
-[sub_resource type="Resource" id=63]
+[sub_resource type="PhysicsMaterial" id=61]
resource_local_to_scene = true
-script = ExtResource( 19 )
+rough = true
[sub_resource type="NavigationMesh" id=14]
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2.83805, 8.63461, 5.51038, 2.08805, 9.64258, 8.53041, 2.33805, 9.61455, 7.05043, 1.83805, 11.1365 )
@@ -176,48 +119,37 @@ transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 30.8999
transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -60.9052 )
physics_material_override = SubResource( 57 )
-[node name="Cannon" parent="MACHINES/Gunbrig/ARTILLERY" index="0"]
-physics_material_override = SubResource( 50 )
-
-[node name="Cannon2" parent="MACHINES/Gunbrig/ARTILLERY" index="1"]
-physics_material_override = SubResource( 50 )
-
-[node name="Cannon3" parent="MACHINES/Gunbrig/ARTILLERY" index="2"]
-physics_material_override = SubResource( 50 )
-
-[node name="Cannon4" parent="MACHINES/Gunbrig/ARTILLERY" index="3"]
-physics_material_override = SubResource( 50 )
-
-[node name="Cannon5" parent="MACHINES/Gunbrig/ARTILLERY" index="4"]
-physics_material_override = SubResource( 50 )
-
-[node name="Cannon6" parent="MACHINES/Gunbrig/ARTILLERY" index="5"]
-physics_material_override = SubResource( 50 )
-
-[node name="Cannon7" parent="MACHINES/Gunbrig/ARTILLERY" index="6"]
-physics_material_override = SubResource( 50 )
+[node name="Gunbrig2" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -11.5067, 0.356345, -30.6261 )
+physics_material_override = SubResource( 58 )
-[node name="Cannon8" parent="MACHINES/Gunbrig/ARTILLERY" index="7"]
-physics_material_override = SubResource( 50 )
+[node name="Gunbrig3" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -77.9833 )
+physics_material_override = SubResource( 57 )
-[node name="Cannon9" parent="MACHINES/Gunbrig/ARTILLERY" index="8"]
-physics_material_override = SubResource( 50 )
+[node name="Gunbrig4" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -92.2997 )
+physics_material_override = SubResource( 57 )
-[node name="Cannon10" parent="MACHINES/Gunbrig/ARTILLERY" index="9"]
-physics_material_override = SubResource( 50 )
+[node name="Gunbrig5" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -108.778 )
+physics_material_override = SubResource( 57 )
-[node name="Cannon11" parent="MACHINES/Gunbrig/ARTILLERY" index="10"]
-physics_material_override = SubResource( 50 )
+[node name="Gunbrig6" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -126.229 )
+physics_material_override = SubResource( 57 )
-[node name="Cannon12" parent="MACHINES/Gunbrig/ARTILLERY" index="11"]
-physics_material_override = SubResource( 50 )
+[node name="Gunbrig7" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -80.862, 0.805504, -92.5485 )
+physics_material_override = SubResource( 59 )
-[node name="BallBarrel" parent="MACHINES/Gunbrig" index="28"]
-physics_material_override = SubResource( 51 )
+[node name="Gunbrig8" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -56.2181, 0.410227, -73.633 )
+physics_material_override = SubResource( 60 )
-[node name="Gunbrig2" parent="MACHINES" instance=ExtResource( 10 )]
-transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -11.5067, 0.356345, -30.6261 )
-physics_material_override = SubResource( 58 )
+[node name="Gunbrig9" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -81.4792, 0.882854, -51.5402 )
+physics_material_override = SubResource( 61 )
[node name="BALLISTICS" type="Spatial" parent="."]
@@ -241,130 +173,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.31559, 5.30409, -12.7322 )
[node name="PLAYERS" type="Spatial" parent="."]
-[node name="Player" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0276, 0.953085, -60.8257 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 20 )
-weapon_slot2 = SubResource( 21 )
-weapon_slot3 = SubResource( 22 )
-weapon_slot4 = SubResource( 41 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon")
-
-[node name="Player2" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.8334, 0.953085, -60.8257 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 20 )
-weapon_slot2 = SubResource( 52 )
-weapon_slot3 = SubResource( 22 )
-weapon_slot4 = SubResource( 41 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon2")
-
-[node name="Player3" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7114, 0.953085, -60.8257 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon3")
-
-[node name="Player4" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -60.8257 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon4")
-
-[node name="Player5" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5852, 0.953085, -60.8257 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon5")
-
-[node name="Player6" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.0248, 0.953085, -59.3606 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon6")
-
-[node name="Player7" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0276, 0.953085, -62.6512 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon12")
-
-[node name="Player8" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12.992, 1.88819, -64.0999 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon11")
-
-[node name="Player9" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7114, 0.953085, -62.6512 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon10")
-
-[node name="Player10" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -62.6512 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon9")
-
-[node name="Player11" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5852, 0.953085, -62.6512 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon8")
-
-[node name="Player12" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -19.0553, 0.953085, -61.8983 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 53 )
-weapon_slot2 = SubResource( 54 )
-weapon_slot3 = SubResource( 55 )
-weapon_slot4 = SubResource( 56 )
-ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon7")
-
-[node name="PlayerCap" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -27.5218, 3.29532, -60.578 )
-physics_material_override = SubResource( 17 )
-weapon_slot1 = SubResource( 20 )
-weapon_slot2 = SubResource( 21 )
-weapon_slot3 = SubResource( 22 )
-weapon_slot4 = SubResource( 41 )
-
-[node name="Marine" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 31.8315, 2.5485, 0.38072 )
-physics_material_override = SubResource( 59 )
-weapon_slot1 = SubResource( 60 )
-weapon_slot2 = SubResource( 61 )
-weapon_slot3 = SubResource( 62 )
-weapon_slot4 = SubResource( 63 )
-
[node name="worldnavmesh" type="NavigationMeshInstance" parent="."]
navmesh = SubResource( 14 )
@@ -401,10 +209,9 @@ transform = Transform( 0.741938, -0.229168, 0.630088, -0.0365804, 0.924536, 0.37
current = true
far = 8192.0
-[node name="START" type="Spatial" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.64212, -0.283324, 20.7042 )
-
-[node name="END" type="Spatial" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.7889, 2.93695, 22.3751 )
+[node name="PLAYERCAM" type="ClippedCamera" parent="."]
+near = 0.01
+far = 2000.0
+script = ExtResource( 20 )
-[editable path="MACHINES/Gunbrig"]
+[node name="HUD" parent="." instance=ExtResource( 21 )]