summaryrefslogtreecommitdiff
path: root/godot/scenes/ballistics/Rocket.gd
diff options
context:
space:
mode:
authorAnson Bridges <bridges.anson@gmail.com>2022-09-25 06:39:12 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-25 06:39:12 -0400
commit7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 (patch)
treed52acaa4e89b0f8375326ea1aefd0105bb91cfc7 /godot/scenes/ballistics/Rocket.gd
parent62039380a67b6da396d1c8d745d2e2625ba988fc (diff)
weapons, viewmodels, some performance fixes
Diffstat (limited to 'godot/scenes/ballistics/Rocket.gd')
-rw-r--r--godot/scenes/ballistics/Rocket.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/godot/scenes/ballistics/Rocket.gd b/godot/scenes/ballistics/Rocket.gd
index 329825d..e475f9b 100644
--- a/godot/scenes/ballistics/Rocket.gd
+++ b/godot/scenes/ballistics/Rocket.gd
@@ -39,8 +39,8 @@ remotesync func explode():
if is_network_master():
for body in $BlastArea.get_overlapping_bodies():
if body.has_method("damage"):
- body.rpc("damage", 20, "explosive", [shooter_id, shooter], "using 'rocket'")
- body.rpc_id(body.get_network_master(), "net_apply_impulse", (500*(body.global_transform.origin - global_transform.origin).normalized()))
+ body.rpc("damage", 20, "EXPLOSIVE", [shooter_id, shooter], "using 'rocket'")
+ body.rpc_id(body.get_network_master(), "net_apply_impulse", (1300*(body.global_transform.origin+Vector3(0,1,0) - global_transform.origin).normalized()))
$AnimationPlayer.play("explode")
func _on_collision(_body):