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authorAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:07:30 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:07:30 -0400
commitc232b92e2dde1277324d1f89d0e75ae641e4ac3b (patch)
treee11a5dd52f259c1cc7345baa40b372b304417f00 /godot/scenes/ballistics/Rocket.gd
parenta0967ebe815cd229b69fb9578f2288b95b2ddb28 (diff)
reorganized, ladders, vehicle control
Diffstat (limited to 'godot/scenes/ballistics/Rocket.gd')
-rw-r--r--godot/scenes/ballistics/Rocket.gd48
1 files changed, 48 insertions, 0 deletions
diff --git a/godot/scenes/ballistics/Rocket.gd b/godot/scenes/ballistics/Rocket.gd
new file mode 100644
index 0000000..374bfd9
--- /dev/null
+++ b/godot/scenes/ballistics/Rocket.gd
@@ -0,0 +1,48 @@
+extends "res://scripts/ballistics/NetworkedProjectile.gd"
+
+onready var world = get_tree().get_root().find_node("GAMEWORLD", true, false)
+
+export var lifetime : float = 2.0
+export var strength : int = 80
+
+var life = 0.0
+var cannot_explode = false
+
+func _ready():
+ $RocketTrail.emitting = true
+
+func get_init_info():
+ return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "life" : life, "shooter" : shooter, "shooter_id" : shooter_id}
+
+func _physics_process(delta):
+ if life < lifetime:
+ add_central_force(global_transform.basis.x*strength)
+ life += delta
+ else:
+ rpc("explode")
+ $RocketTrail.emitting = false
+
+
+remotesync func explode():
+ if cannot_explode:
+ return
+ cannot_explode = true
+ $RocketTrail.emitting = false
+ $rocket_mesh.visible = false
+ mode = MODE_STATIC
+ set_collision_layer_bit(1,0)
+ set_collision_mask_bit(1,0)
+
+ var expl = preload("res://particles/p_Explosion.tscn").instance()
+ world.add_child(expl)
+ expl.init(global_transform.origin, Vector3.ZERO)
+
+ if is_network_master():
+ for body in $BlastArea.get_overlapping_bodies():
+ if body.has_method("damage"):
+ body.rpc("damage", 20, "explosive", [shooter_id, shooter], "using 'rocket'")
+ body.rpc_id(body.get_network_master(), "net_apply_impulse", (500*(body.global_transform.origin - global_transform.origin).normalized()))
+ $AnimationPlayer.play("explode")
+
+func _on_collision(_body):
+ rpc("explode")