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| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-13 18:15:01 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-13 18:15:01 -0400 |
| commit | 4068e66756966983973ab20b68ec5382e398548b (patch) | |
| tree | c2215e65167c7f6aced272da371214985cce16f5 /godot/scenes/weapons | |
| parent | e2f3e4bd7118c8f55d20b29d76cb9a13acf72f8b (diff) | |
incomplete airplane implementation (needs addl. network sync)
Diffstat (limited to 'godot/scenes/weapons')
| -rw-r--r-- | godot/scenes/weapons/rockets.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/godot/scenes/weapons/rockets.gd b/godot/scenes/weapons/rockets.gd index 56282e1..c519fd6 100644 --- a/godot/scenes/weapons/rockets.gd +++ b/godot/scenes/weapons/rockets.gd @@ -22,14 +22,14 @@ func attack1(): if cooldown_time <= 0.0 and ammo >= 1: ammo -= 1 cooldown_time = reload_time - rpc("add_rocket_to_scene", player.cam.global_transform.basis, get_tree().get_network_unique_id()) + rpc("add_rocket_to_scene", player.head.global_transform.basis, get_tree().get_network_unique_id()) remotesync func add_rocket_to_scene(dir, id): var rocket = preload("res://scenes/ballistics/Rocket.tscn").instance() world.get_node("BALLISTICS").add_child(rocket, true) rocket.shooter = player.name + " (" + world.players_info[player.get_network_master()][0] + ")" rocket.shooter_id = id - rocket.global_transform.origin = player.cam.global_transform.origin + rocket.global_transform.origin = player.head.global_transform.origin rocket.global_transform.basis = Basis(-1*dir.z, dir.y, dir.x) rocket.add_collision_exception_with(player) |
