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| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-07 14:07:30 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-07 14:07:30 -0400 |
| commit | c232b92e2dde1277324d1f89d0e75ae641e4ac3b (patch) | |
| tree | e11a5dd52f259c1cc7345baa40b372b304417f00 /godot/scripts/World.gd | |
| parent | a0967ebe815cd229b69fb9578f2288b95b2ddb28 (diff) | |
reorganized, ladders, vehicle control
Diffstat (limited to 'godot/scripts/World.gd')
| -rw-r--r-- | godot/scripts/World.gd | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/godot/scripts/World.gd b/godot/scripts/World.gd new file mode 100644 index 0000000..fa5a306 --- /dev/null +++ b/godot/scripts/World.gd @@ -0,0 +1,51 @@ +extends Spatial + + +var m = SpatialMaterial.new() +var winddir = Vector3(1,0,0) +onready var pathfinder = get_node("PLAYERS/Player2") +var path = [] +var map_rid +var client_id +var player_char +var players_info = {} + +# Called when the node enters the scene tree for the first time. +func _ready(): + map_rid = NavigationServer.get_maps() + for rid in map_rid: + NavigationServer.map_set_edge_connection_margin(rid,1) + m.flags_unshaded = true + m.flags_use_point_size = true + m.albedo_color = Color.white + +remotesync func update_players_info(info): + players_info = info + +remote func _call_on_server(function, arguments): + print('Remote server call: ' + function) + $Server.call(function, arguments) + +func find_path(to): + pathfinder.nav.set_target_location(to) + var t_path = pathfinder.nav.get_next_location() + pathfinder.should_move = true + t_path = pathfinder.nav.get_nav_path() + print(to) + print(t_path) + draw_path(t_path) + pass + +func draw_path(path_array): + var im = get_node("Draw") + im.set_material_override(m) + im.clear() + im.begin(Mesh.PRIMITIVE_POINTS, null) + im.add_vertex(path_array[0]) + im.add_vertex(path_array[path_array.size() - 1]) + im.end() + im.begin(Mesh.PRIMITIVE_LINE_STRIP, null) + for x in path_array: + im.add_vertex(x) + im.end() + |
