diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-14 23:59:22 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-14 23:59:22 -0400 |
| commit | aad319ddb5be108e9ca81d407bd90c843bae502d (patch) | |
| tree | b67c7bf158a65830207e87cbff975375b2f6838b /godot/scripts/characters/player_controller_new.gd | |
| parent | b5e9597ae82b4de04f77426ebdad9e1e2af15782 (diff) | |
GUNBRIG HULL PROTOTYPE
Diffstat (limited to 'godot/scripts/characters/player_controller_new.gd')
| -rw-r--r-- | godot/scripts/characters/player_controller_new.gd | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/godot/scripts/characters/player_controller_new.gd b/godot/scripts/characters/player_controller_new.gd index deaea79..aa739a6 100644 --- a/godot/scripts/characters/player_controller_new.gd +++ b/godot/scripts/characters/player_controller_new.gd @@ -26,7 +26,7 @@ onready var nav = $NavigationAgent const FLOOR_MAX_ANGLE: float = deg2rad(46.0) export(float) var jump_height = 400.0 var in_water : bool = false -var swim_speed : float = 400.0 +var swim_speed : float = 450.0 var climb_speed : float = 5.0 # Control @@ -182,6 +182,8 @@ func _integrate_forces(state) -> void: friction = 1 if is_network_master(): rpc("set_phys_transform", transform, linear_velocity) + if global_transform.origin.y < -30: + rpc("damage", 500000, "drown", [1, "Davy Jones"]) func walk(_delta:float) -> void: # Input @@ -225,7 +227,7 @@ func jump(): func swim(_delta): #drag and buoyancy add_central_force(Vector3.UP*weight*1.0) - add_central_force(-1*linear_velocity*75) + add_central_force(-1*linear_velocity*100) #controls var dir: Basis = head.get_global_transform().basis var m_dir: Vector3 = -move_axis.x * dir.z + move_axis.y * dir.x @@ -275,13 +277,13 @@ func leave_ladder(): remotesync func damage(dmg_amt, _type, shooter, extra = ""): health -= dmg_amt if health <= 0 and is_network_master(): - if shooter[0] != get_network_master(): world.rpc_id(shooter[0], "game_killsound") + if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_killsound") if get_network_master() == 1: world._call_on_server("_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra}) else: world.rpc_id(1, "_call_on_server", "_character_death", {"killer_id" : shooter[0], "killer" : shooter[1], "victim_mp_id" : get_network_master(), "victim" : name, "extra" : extra}) elif is_network_master(): - if shooter[0] != get_network_master(): world.rpc_id(shooter[0], "game_hitsound") + if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_hitsound") remotesync func remove_dead_character(): if is_network_master() and machine != null: |
