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authorAnson Bridges <bridges.anson@gmail.com>2022-09-13 18:15:01 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-13 18:15:01 -0400
commit4068e66756966983973ab20b68ec5382e398548b (patch)
treec2215e65167c7f6aced272da371214985cce16f5 /godot/scripts/machines/NetworkedMachineGDS.gd
parente2f3e4bd7118c8f55d20b29d76cb9a13acf72f8b (diff)
incomplete airplane implementation (needs addl. network sync)
Diffstat (limited to 'godot/scripts/machines/NetworkedMachineGDS.gd')
-rw-r--r--godot/scripts/machines/NetworkedMachineGDS.gd7
1 files changed, 7 insertions, 0 deletions
diff --git a/godot/scripts/machines/NetworkedMachineGDS.gd b/godot/scripts/machines/NetworkedMachineGDS.gd
index 5ce5cbe..3f2d420 100644
--- a/godot/scripts/machines/NetworkedMachineGDS.gd
+++ b/godot/scripts/machines/NetworkedMachineGDS.gd
@@ -5,6 +5,7 @@ var user = null
var world = null
func _ready():
+ print("net machine loads world")
world = get_tree().get_root().find_node("GAMEWORLD", true, false)
remote func update_phys_transform(t, lv, av):
@@ -52,3 +53,9 @@ func attack2():
func direction_input(_fwd,_bwd,_left,_right,_left2,_right2):
pass
+
+func misc_input(_ctrl,_space,_shift):
+ pass
+
+func mouse_input(_m1,_m3,_m2): #used for long-press actions
+ pass