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authorAnson Bridges <bridges.anson@gmail.com>2022-09-13 18:15:01 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-13 18:15:01 -0400
commit4068e66756966983973ab20b68ec5382e398548b (patch)
treec2215e65167c7f6aced272da371214985cce16f5 /godot/scripts/vehicles/Gunboat.gd
parente2f3e4bd7118c8f55d20b29d76cb9a13acf72f8b (diff)
incomplete airplane implementation (needs addl. network sync)
Diffstat (limited to 'godot/scripts/vehicles/Gunboat.gd')
-rw-r--r--godot/scripts/vehicles/Gunboat.gd7
1 files changed, 5 insertions, 2 deletions
diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd
index e1a61c5..8c3f54e 100644
--- a/godot/scripts/vehicles/Gunboat.gd
+++ b/godot/scripts/vehicles/Gunboat.gd
@@ -1,4 +1,4 @@
-extends "res://scripts/machines/NetworkedMachine.gd"
+extends "res://scripts/machines/NetworkedMachineGDS.gd"
export var team = 0
@@ -16,11 +16,14 @@ export var rudder_speed = 25
export var rudder_constant = 1800
const RUDDER_MAX = 60
-const health_max = 1000
+const health_max = 3000
var health = health_max
const damage_threshold = 20
const max_depth = 2
+#boat ids
+onready var nav_rid = $NavigationMeshInstance.get_region_rid()
+
#controls
var throttle: float = 0.0
var rudder: float = 0.0