diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-10-20 13:54:06 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-10-20 13:54:06 -0400 |
| commit | d34c96aa69d2aee1aaa3bb12366b36ff22d674c0 (patch) | |
| tree | 12c32c2c452922c92d1daf84a4bd5bebb539c204 /godot/scripts/vehicles/Gunboat.gd | |
| parent | 6dd265a0aee5fa0ed21b3d272fa3bc07d5d483d9 (diff) | |
Diffstat (limited to 'godot/scripts/vehicles/Gunboat.gd')
| -rw-r--r-- | godot/scripts/vehicles/Gunboat.gd | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd index 1defce2..1403a50 100644 --- a/godot/scripts/vehicles/Gunboat.gd +++ b/godot/scripts/vehicles/Gunboat.gd @@ -22,7 +22,7 @@ const damage_threshold = 20 const max_depth = 2 #boat ids -onready var nav_rid = $NavigationMeshInstance.get_region_rid() +onready var nav_rid = 0#$NavigationMeshInstance.get_region_rid() #controls var throttle: float = 0.0 @@ -43,8 +43,15 @@ func _ready(): for sail in $SAILS.get_children(): sail.set_sheet(sail_out) world = get_tree().get_root().find_node("GAMEWORLD", true, false) + var plr = get_tree().get_root().find_node("PLAYERS", true, false) + for player in get_node("CREW").get_children(): + var t: Transform = player.global_transform + get_node("CREW").remove_child(player) + plr.add_child(player, true) + player.global_transform = t + #call_deferred("remove_child", get_node("CREW")) if get_tree().get_network_unique_id() == 1: - print("enabling navigation for server") + pass#print("enabling navigation for server") #$NavigationMeshInstance.set_enabled(true) func on_no_control(): |
