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authorAnson Bridges <bridges.anson@gmail.com>2022-09-14 23:59:22 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-14 23:59:22 -0400
commitaad319ddb5be108e9ca81d407bd90c843bae502d (patch)
treeb67c7bf158a65830207e87cbff975375b2f6838b /godot/scripts/vehicles
parentb5e9597ae82b4de04f77426ebdad9e1e2af15782 (diff)
GUNBRIG HULL PROTOTYPE
Diffstat (limited to 'godot/scripts/vehicles')
-rw-r--r--godot/scripts/vehicles/Airplane.gd15
-rw-r--r--godot/scripts/vehicles/Gunboat.gd6
2 files changed, 10 insertions, 11 deletions
diff --git a/godot/scripts/vehicles/Airplane.gd b/godot/scripts/vehicles/Airplane.gd
index aa1f492..9762457 100644
--- a/godot/scripts/vehicles/Airplane.gd
+++ b/godot/scripts/vehicles/Airplane.gd
@@ -28,7 +28,7 @@ var user = null
var world = null
func get_init_info():
- return {"." : 0}
+ return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "in_use" : in_use}
func mp_init(init_info):
pass
@@ -61,12 +61,12 @@ func relinquish_control():
#TO BE OVERRIDDEN BY CHILDREN
func on_new_control():
- pass#user.add_collision_exception_with(self)
- #user.global_transform.origin = $Cockpit.global_transform.origin
+ user.add_collision_exception_with(self)
+ user.global_transform.origin = $Cockpit.global_transform.origin
func on_no_control():
- pass#user.remove_collision_exception_with(self)
- #user.global_transform.origin = $PilotExit.global_transform.origin
+ user.remove_collision_exception_with(self)
+ user.global_transform.origin = $PilotExit.global_transform.origin
func attack1():
pass
@@ -127,6 +127,8 @@ func _physics_process(delta):
func _integrate_forces(state):
if is_network_master():
+ if linear_velocity.angle_to(global_transform.basis.x) < 0.25:
+ set_linear_velocity(get_linear_velocity().slerp(transform.basis.x*linear_velocity.length(),0.1))
if linear_velocity.length() > 25:
#linear_velocity = linear_velocity.normalized()*(linear_velocity.length()-vel_slow)
var ang_vel_target = Vector3.ZERO
@@ -146,8 +148,7 @@ func _integrate_forces(state):
#apply angular velocity
angular_velocity = ang_vel_target#lerp(angular_velocity,ang_vel_target,0.1)
- if linear_velocity.angle_to(global_transform.basis.x) < 0.25:
- set_linear_velocity(get_linear_velocity().slerp(transform.basis.x*linear_velocity.length(),0.1))
+
#linear_velocity += parentvel[0]; angular_velocity += parentvel[1]
rpc("update_phys_transform", transform, linear_velocity, angular_velocity)
diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd
index 8c3f54e..3137361 100644
--- a/godot/scripts/vehicles/Gunboat.gd
+++ b/godot/scripts/vehicles/Gunboat.gd
@@ -39,8 +39,6 @@ func mp_init(init_info):
# Called when the node enters the scene tree for the first time.
func _ready():
world = get_tree().get_root().find_node("GAMEWORLD", true, false)
- mass = 13500
- weight = mass * 9.8
func on_no_control():
rudder = 0.0
@@ -80,8 +78,8 @@ func _physics_process(delta):
if world.winddir.angle_to($Mast.global_transform.basis.x) < PI/2:
add_force(global_transform.basis.x*push_force, Vector3.ZERO)
add_torque(Vector3(0,-rudder_turn*rudder_constant*(0.5+linear_velocity.dot(global_transform.basis.x)),0))
- add_torque(Vector3(-1000000*angular_velocity.x,0,0))
- add_torque(Vector3(0,0,-1000000*angular_velocity.z))
+ add_torque(Vector3(-10000000*angular_velocity.x,0,0))
+ add_torque(Vector3(0,0,-10000000*angular_velocity.z))
rudder_turn += rudder_speed*delta*(-0.25 if rudder_turn > 0 else 0.25)
for point in $FloatPoints.get_children():
for area in point.get_overlapping_areas():