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authorAnson Bridges <bridges.anson@gmail.com>2022-10-20 13:54:06 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-10-20 13:54:06 -0400
commitd34c96aa69d2aee1aaa3bb12366b36ff22d674c0 (patch)
tree12c32c2c452922c92d1daf84a4bd5bebb539c204 /godot/ui/MainMenu.gd
parent6dd265a0aee5fa0ed21b3d272fa3bc07d5d483d9 (diff)
network work work workHEADmaster
Diffstat (limited to 'godot/ui/MainMenu.gd')
-rw-r--r--godot/ui/MainMenu.gd17
1 files changed, 4 insertions, 13 deletions
diff --git a/godot/ui/MainMenu.gd b/godot/ui/MainMenu.gd
index 0b49b36..c84b16c 100644
--- a/godot/ui/MainMenu.gd
+++ b/godot/ui/MainMenu.gd
@@ -27,7 +27,8 @@ func _ready():
server = preload("res://scenes/Server.tscn").instance()
#server.start_server($ServerName.text, $MOTD.text, $PlayerCount.value, $MapPath.text, $IP.text, $Port.value, get_tree(), console, "add_line")
- server.start_server("Dedicated Server", "Dedicated Multiplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, get_tree(), null, "print")
+ server.start_server("Dedicated Server", "Dedicated Multiplayer Server", 3, "res://maps/Main.tscn", false, 25565, get_tree(), null, "print")
+ server.world.visible= false
get_tree().get_root().set_update_mode(Viewport.UPDATE_DISABLED)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
@@ -53,20 +54,10 @@ func to_join_menu():
queue_free()
func run_local_server():
- local_server_tree = SceneTree.new()
- local_server_tree.init()
- local_server_tree.get_root().set_update_mode(Viewport.UPDATE_DISABLED)
var server_script = preload("res://scenes/Server.tscn").instance()
-
#CHANGE LEVEL HERE
- server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, local_server_tree, null, "print")
- set_process(true)
- set_physics_process(true)
- client = NetworkedMultiplayerENet.new()
- var cli_stat = client.create_client("127.0.0.1", 25565)
- if cli_stat != OK:
- print("Error creating client. Code: " + str(cli_stat))
- get_tree().set_network_peer(client)
+ server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", true, 25565, get_tree(), null, "print")
+ queue_free()
func _local_connection_failed():
pass