diff options
| author | Anson Bridges <bridges.anson@gmail.com> | 2022-09-07 14:16:17 -0400 |
|---|---|---|
| committer | Anson Bridges <bridges.anson@gmail.com> | 2022-09-07 14:16:17 -0400 |
| commit | 366761197034a20d444282431e4a8edeb7882840 (patch) | |
| tree | 63d7b11eccbb499aef8f5afc3634945c63c14ff5 /particles | |
| parent | c232b92e2dde1277324d1f89d0e75ae641e4ac3b (diff) | |
whoops, fixed reorg
Diffstat (limited to 'particles')
| -rw-r--r-- | particles/RocketTrail.tscn | 42 | ||||
| -rw-r--r-- | particles/p_Explosion.gd | 31 | ||||
| -rw-r--r-- | particles/p_Explosion.tscn | 193 |
3 files changed, 0 insertions, 266 deletions
diff --git a/particles/RocketTrail.tscn b/particles/RocketTrail.tscn deleted file mode 100644 index 5da672a..0000000 --- a/particles/RocketTrail.tscn +++ /dev/null @@ -1,42 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[sub_resource type="Gradient" id=6] -offsets = PoolRealArray( 0, 0.180645, 0.554839, 1 ) -colors = PoolColorArray( 1, 0.140625, 0, 1, 1, 0.906855, 0.148387, 1, 1, 1, 1, 1, 0, 0, 0, 1 ) - -[sub_resource type="GradientTexture" id=7] -gradient = SubResource( 6 ) - -[sub_resource type="Curve" id=4] -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.140449, 0.409091 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=5] -curve = SubResource( 4 ) - -[sub_resource type="ParticlesMaterial" id=1] -spread = 2.23 -gravity = Vector3( 0, 1, 0 ) -initial_velocity = 19.8 -damping = 13.78 -scale_curve = SubResource( 5 ) -color_ramp = SubResource( 7 ) - -[sub_resource type="SpatialMaterial" id=3] -flags_unshaded = true -flags_do_not_receive_shadows = true -vertex_color_use_as_albedo = true -params_cull_mode = 2 -params_billboard_mode = 3 -particles_anim_h_frames = 1 -particles_anim_v_frames = 1 -particles_anim_loop = false - -[sub_resource type="QuadMesh" id=2] -material = SubResource( 3 ) - -[node name="RocketTrail" type="Particles"] -amount = 256 -visibility_aabb = AABB( -21.1601, -4, -4, 42.3202, 8, 8 ) -local_coords = false -process_material = SubResource( 1 ) -draw_pass_1 = SubResource( 2 ) diff --git a/particles/p_Explosion.gd b/particles/p_Explosion.gd deleted file mode 100644 index f0cbd96..0000000 --- a/particles/p_Explosion.gd +++ /dev/null @@ -1,31 +0,0 @@ -extends Spatial - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -var timer = 0 -#Vector3 -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - -func init(position, norm): - global_transform.origin = position+norm*.1 - $outer_flash2.translate(norm*.3) - $debris1.process_material.direction = norm - $debris2.process_material.direction = norm - - $shock.restart() - $flame1.restart() - $outer_flash.restart() - $outer_flash2.restart() - #$smoke.restart() - $debris1.restart() - $debris2.restart() - -#Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - if timer > 1: - queue_free() - timer += delta diff --git a/particles/p_Explosion.tscn b/particles/p_Explosion.tscn deleted file mode 100644 index d478c6a..0000000 --- a/particles/p_Explosion.tscn +++ /dev/null @@ -1,193 +0,0 @@ -[gd_scene load_steps=26 format=2] - -[ext_resource path="res://particles/p_Explosion.gd" type="Script" id=1] - -[sub_resource type="SpatialMaterial" id=1] -flags_use_shadow_to_opacity = true -vertex_color_use_as_albedo = true -params_blend_mode = 1 -params_billboard_mode = 3 -particles_anim_h_frames = 1 -particles_anim_v_frames = 1 -particles_anim_loop = false - -[sub_resource type="Curve" id=2] -max_value = 7.0 -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.424528, 1.60682 ), 0.0, 0.0, 0, 0, Vector2( 1, 7 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=3] -curve = SubResource( 2 ) - -[sub_resource type="ParticlesMaterial" id=4] -gravity = Vector3( 0, 0, 0 ) -scale_curve = SubResource( 3 ) -color = Color( 0.0941176, 0.188235, 0.227451, 1 ) - -[sub_resource type="QuadMesh" id=5] - -[sub_resource type="SpatialMaterial" id=6] -flags_transparent = true -flags_unshaded = true -vertex_color_use_as_albedo = true -params_billboard_mode = 3 -particles_anim_h_frames = 1 -particles_anim_v_frames = 1 -particles_anim_loop = false - -[sub_resource type="Gradient" id=7] -offsets = PoolRealArray( 0, 0.634921, 1 ) -colors = PoolColorArray( 1, 0.835294, 0.701961, 0.513726, 1, 0.639216, 0.172549, 0.501961, 1, 0.105882, 0.105882, 0 ) - -[sub_resource type="GradientTexture" id=8] -gradient = SubResource( 7 ) - -[sub_resource type="Curve" id=9] -max_value = 5.0 -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.849057, 5 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=10] -curve = SubResource( 9 ) - -[sub_resource type="ParticlesMaterial" id=11] -flag_align_y = true -gravity = Vector3( 0, 0, 0 ) -angle = 360.0 -angle_random = 1.0 -scale_random = 1.0 -scale_curve = SubResource( 10 ) -color_ramp = SubResource( 8 ) - -[sub_resource type="QuadMesh" id=12] - -[sub_resource type="SpatialMaterial" id=13] -flags_transparent = true -flags_unshaded = true -vertex_color_use_as_albedo = true -params_billboard_mode = 3 -particles_anim_h_frames = 1 -particles_anim_v_frames = 1 -particles_anim_loop = false - -[sub_resource type="Gradient" id=14] -offsets = PoolRealArray( 0.0793651, 0.529101, 0.851852, 0.989418, 1 ) -colors = PoolColorArray( 0.956543, 0.831057, 0.246609, 1, 0.919448, 0.46755, 0.219383, 0.935294, 0.882353, 0.580392, 0.192157, 0.870588, 0.941176, 0.193723, 0.113725, 0, 0.407843, 0.368627, 0.368627, 0 ) - -[sub_resource type="GradientTexture" id=15] -gradient = SubResource( 14 ) - -[sub_resource type="Curve" id=16] -max_value = 7.0 -_data = [ Vector2( 0, 0 ), 0.0, 6.13549, 0, 0, Vector2( 1, 7 ), 8.30534, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=17] -curve = SubResource( 16 ) - -[sub_resource type="ParticlesMaterial" id=18] -spread = 180.0 -gravity = Vector3( 0, 0, 0 ) -linear_accel = -10.0 -angle = 360.0 -angle_random = 1.0 -scale_random = 0.43 -scale_curve = SubResource( 17 ) -color_ramp = SubResource( 15 ) - -[sub_resource type="QuadMesh" id=19] - -[sub_resource type="SpatialMaterial" id=20] -flags_transparent = true -flags_unshaded = true -vertex_color_use_as_albedo = true -params_billboard_mode = 3 -particles_anim_h_frames = 1 -particles_anim_v_frames = 1 -particles_anim_loop = false - -[sub_resource type="Gradient" id=21] -offsets = PoolRealArray( 0.00529101, 0.0529101, 0.179894, 0.719577, 0.989418 ) -colors = PoolColorArray( 0.910156, 0.0888824, 0.0888824, 1, 0.789063, 0.40609, 0.0986328, 1, 0.0649414, 0.0421104, 0.0421104, 1, 0.0666667, 0.0431373, 0.0431373, 1, 0.0627451, 0.0431373, 0.0431373, 0 ) - -[sub_resource type="GradientTexture" id=22] -gradient = SubResource( 21 ) - -[sub_resource type="ParticlesMaterial" id=23] -lifetime_randomness = 0.03 -direction = Vector3( 0, 1, 0 ) -spread = 90.0 -initial_velocity = 13.0 -initial_velocity_random = 1.0 -angular_velocity = 164.21 -angular_velocity_random = 0.5 -angle = 360.0 -angle_random = 1.0 -scale = 0.3 -scale_random = 0.1 -color_ramp = SubResource( 22 ) - -[sub_resource type="QuadMesh" id=24] - -[node name="p_Explosion" type="Spatial"] -script = ExtResource( 1 ) - -[node name="shock" type="Particles" parent="."] -material_override = SubResource( 1 ) -emitting = false -amount = 1 -lifetime = 0.26 -one_shot = true -explosiveness = 1.0 -visibility_aabb = AABB( -15, -15, -15, 30, 30, 30 ) -draw_order = 2 -process_material = SubResource( 4 ) -draw_pass_1 = SubResource( 5 ) - -[node name="flame1" type="Particles" parent="."] -material_override = SubResource( 6 ) -emitting = false -lifetime = 0.12 -one_shot = true -explosiveness = 1.0 -draw_order = 2 -process_material = SubResource( 11 ) -draw_pass_1 = SubResource( 12 ) - -[node name="outer_flash" type="Particles" parent="."] -material_override = SubResource( 13 ) -emitting = false -amount = 1 -lifetime = 0.23 -one_shot = true -explosiveness = 1.0 -draw_order = 2 -process_material = SubResource( 18 ) -draw_pass_1 = SubResource( 19 ) - -[node name="outer_flash2" type="Particles" parent="."] -material_override = SubResource( 13 ) -emitting = false -amount = 1 -lifetime = 0.23 -one_shot = true -explosiveness = 1.0 -process_material = SubResource( 18 ) -draw_pass_1 = SubResource( 19 ) - -[node name="debris1" type="Particles" parent="."] -material_override = SubResource( 20 ) -emitting = false -amount = 4 -lifetime = 1.5 -one_shot = true -explosiveness = 1.0 -process_material = SubResource( 23 ) -draw_pass_1 = SubResource( 24 ) - -[node name="debris2" type="Particles" parent="."] -material_override = SubResource( 20 ) -emitting = false -amount = 7 -lifetime = 1.5 -one_shot = true -explosiveness = 1.0 -process_material = SubResource( 23 ) -draw_pass_1 = SubResource( 24 ) |
