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authorAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
commit366761197034a20d444282431e4a8edeb7882840 (patch)
tree63d7b11eccbb499aef8f5afc3634945c63c14ff5 /particles
parentc232b92e2dde1277324d1f89d0e75ae641e4ac3b (diff)
whoops, fixed reorg
Diffstat (limited to 'particles')
-rw-r--r--particles/RocketTrail.tscn42
-rw-r--r--particles/p_Explosion.gd31
-rw-r--r--particles/p_Explosion.tscn193
3 files changed, 0 insertions, 266 deletions
diff --git a/particles/RocketTrail.tscn b/particles/RocketTrail.tscn
deleted file mode 100644
index 5da672a..0000000
--- a/particles/RocketTrail.tscn
+++ /dev/null
@@ -1,42 +0,0 @@
-[gd_scene load_steps=8 format=2]
-
-[sub_resource type="Gradient" id=6]
-offsets = PoolRealArray( 0, 0.180645, 0.554839, 1 )
-colors = PoolColorArray( 1, 0.140625, 0, 1, 1, 0.906855, 0.148387, 1, 1, 1, 1, 1, 0, 0, 0, 1 )
-
-[sub_resource type="GradientTexture" id=7]
-gradient = SubResource( 6 )
-
-[sub_resource type="Curve" id=4]
-_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.140449, 0.409091 ), 0.0, 0.0, 0, 0 ]
-
-[sub_resource type="CurveTexture" id=5]
-curve = SubResource( 4 )
-
-[sub_resource type="ParticlesMaterial" id=1]
-spread = 2.23
-gravity = Vector3( 0, 1, 0 )
-initial_velocity = 19.8
-damping = 13.78
-scale_curve = SubResource( 5 )
-color_ramp = SubResource( 7 )
-
-[sub_resource type="SpatialMaterial" id=3]
-flags_unshaded = true
-flags_do_not_receive_shadows = true
-vertex_color_use_as_albedo = true
-params_cull_mode = 2
-params_billboard_mode = 3
-particles_anim_h_frames = 1
-particles_anim_v_frames = 1
-particles_anim_loop = false
-
-[sub_resource type="QuadMesh" id=2]
-material = SubResource( 3 )
-
-[node name="RocketTrail" type="Particles"]
-amount = 256
-visibility_aabb = AABB( -21.1601, -4, -4, 42.3202, 8, 8 )
-local_coords = false
-process_material = SubResource( 1 )
-draw_pass_1 = SubResource( 2 )
diff --git a/particles/p_Explosion.gd b/particles/p_Explosion.gd
deleted file mode 100644
index f0cbd96..0000000
--- a/particles/p_Explosion.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-extends Spatial
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-var timer = 0
-#Vector3
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-func init(position, norm):
- global_transform.origin = position+norm*.1
- $outer_flash2.translate(norm*.3)
- $debris1.process_material.direction = norm
- $debris2.process_material.direction = norm
-
- $shock.restart()
- $flame1.restart()
- $outer_flash.restart()
- $outer_flash2.restart()
- #$smoke.restart()
- $debris1.restart()
- $debris2.restart()
-
-#Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- if timer > 1:
- queue_free()
- timer += delta
diff --git a/particles/p_Explosion.tscn b/particles/p_Explosion.tscn
deleted file mode 100644
index d478c6a..0000000
--- a/particles/p_Explosion.tscn
+++ /dev/null
@@ -1,193 +0,0 @@
-[gd_scene load_steps=26 format=2]
-
-[ext_resource path="res://particles/p_Explosion.gd" type="Script" id=1]
-
-[sub_resource type="SpatialMaterial" id=1]
-flags_use_shadow_to_opacity = true
-vertex_color_use_as_albedo = true
-params_blend_mode = 1
-params_billboard_mode = 3
-particles_anim_h_frames = 1
-particles_anim_v_frames = 1
-particles_anim_loop = false
-
-[sub_resource type="Curve" id=2]
-max_value = 7.0
-_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.424528, 1.60682 ), 0.0, 0.0, 0, 0, Vector2( 1, 7 ), 0.0, 0.0, 0, 0 ]
-
-[sub_resource type="CurveTexture" id=3]
-curve = SubResource( 2 )
-
-[sub_resource type="ParticlesMaterial" id=4]
-gravity = Vector3( 0, 0, 0 )
-scale_curve = SubResource( 3 )
-color = Color( 0.0941176, 0.188235, 0.227451, 1 )
-
-[sub_resource type="QuadMesh" id=5]
-
-[sub_resource type="SpatialMaterial" id=6]
-flags_transparent = true
-flags_unshaded = true
-vertex_color_use_as_albedo = true
-params_billboard_mode = 3
-particles_anim_h_frames = 1
-particles_anim_v_frames = 1
-particles_anim_loop = false
-
-[sub_resource type="Gradient" id=7]
-offsets = PoolRealArray( 0, 0.634921, 1 )
-colors = PoolColorArray( 1, 0.835294, 0.701961, 0.513726, 1, 0.639216, 0.172549, 0.501961, 1, 0.105882, 0.105882, 0 )
-
-[sub_resource type="GradientTexture" id=8]
-gradient = SubResource( 7 )
-
-[sub_resource type="Curve" id=9]
-max_value = 5.0
-_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.849057, 5 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
-
-[sub_resource type="CurveTexture" id=10]
-curve = SubResource( 9 )
-
-[sub_resource type="ParticlesMaterial" id=11]
-flag_align_y = true
-gravity = Vector3( 0, 0, 0 )
-angle = 360.0
-angle_random = 1.0
-scale_random = 1.0
-scale_curve = SubResource( 10 )
-color_ramp = SubResource( 8 )
-
-[sub_resource type="QuadMesh" id=12]
-
-[sub_resource type="SpatialMaterial" id=13]
-flags_transparent = true
-flags_unshaded = true
-vertex_color_use_as_albedo = true
-params_billboard_mode = 3
-particles_anim_h_frames = 1
-particles_anim_v_frames = 1
-particles_anim_loop = false
-
-[sub_resource type="Gradient" id=14]
-offsets = PoolRealArray( 0.0793651, 0.529101, 0.851852, 0.989418, 1 )
-colors = PoolColorArray( 0.956543, 0.831057, 0.246609, 1, 0.919448, 0.46755, 0.219383, 0.935294, 0.882353, 0.580392, 0.192157, 0.870588, 0.941176, 0.193723, 0.113725, 0, 0.407843, 0.368627, 0.368627, 0 )
-
-[sub_resource type="GradientTexture" id=15]
-gradient = SubResource( 14 )
-
-[sub_resource type="Curve" id=16]
-max_value = 7.0
-_data = [ Vector2( 0, 0 ), 0.0, 6.13549, 0, 0, Vector2( 1, 7 ), 8.30534, 0.0, 0, 0 ]
-
-[sub_resource type="CurveTexture" id=17]
-curve = SubResource( 16 )
-
-[sub_resource type="ParticlesMaterial" id=18]
-spread = 180.0
-gravity = Vector3( 0, 0, 0 )
-linear_accel = -10.0
-angle = 360.0
-angle_random = 1.0
-scale_random = 0.43
-scale_curve = SubResource( 17 )
-color_ramp = SubResource( 15 )
-
-[sub_resource type="QuadMesh" id=19]
-
-[sub_resource type="SpatialMaterial" id=20]
-flags_transparent = true
-flags_unshaded = true
-vertex_color_use_as_albedo = true
-params_billboard_mode = 3
-particles_anim_h_frames = 1
-particles_anim_v_frames = 1
-particles_anim_loop = false
-
-[sub_resource type="Gradient" id=21]
-offsets = PoolRealArray( 0.00529101, 0.0529101, 0.179894, 0.719577, 0.989418 )
-colors = PoolColorArray( 0.910156, 0.0888824, 0.0888824, 1, 0.789063, 0.40609, 0.0986328, 1, 0.0649414, 0.0421104, 0.0421104, 1, 0.0666667, 0.0431373, 0.0431373, 1, 0.0627451, 0.0431373, 0.0431373, 0 )
-
-[sub_resource type="GradientTexture" id=22]
-gradient = SubResource( 21 )
-
-[sub_resource type="ParticlesMaterial" id=23]
-lifetime_randomness = 0.03
-direction = Vector3( 0, 1, 0 )
-spread = 90.0
-initial_velocity = 13.0
-initial_velocity_random = 1.0
-angular_velocity = 164.21
-angular_velocity_random = 0.5
-angle = 360.0
-angle_random = 1.0
-scale = 0.3
-scale_random = 0.1
-color_ramp = SubResource( 22 )
-
-[sub_resource type="QuadMesh" id=24]
-
-[node name="p_Explosion" type="Spatial"]
-script = ExtResource( 1 )
-
-[node name="shock" type="Particles" parent="."]
-material_override = SubResource( 1 )
-emitting = false
-amount = 1
-lifetime = 0.26
-one_shot = true
-explosiveness = 1.0
-visibility_aabb = AABB( -15, -15, -15, 30, 30, 30 )
-draw_order = 2
-process_material = SubResource( 4 )
-draw_pass_1 = SubResource( 5 )
-
-[node name="flame1" type="Particles" parent="."]
-material_override = SubResource( 6 )
-emitting = false
-lifetime = 0.12
-one_shot = true
-explosiveness = 1.0
-draw_order = 2
-process_material = SubResource( 11 )
-draw_pass_1 = SubResource( 12 )
-
-[node name="outer_flash" type="Particles" parent="."]
-material_override = SubResource( 13 )
-emitting = false
-amount = 1
-lifetime = 0.23
-one_shot = true
-explosiveness = 1.0
-draw_order = 2
-process_material = SubResource( 18 )
-draw_pass_1 = SubResource( 19 )
-
-[node name="outer_flash2" type="Particles" parent="."]
-material_override = SubResource( 13 )
-emitting = false
-amount = 1
-lifetime = 0.23
-one_shot = true
-explosiveness = 1.0
-process_material = SubResource( 18 )
-draw_pass_1 = SubResource( 19 )
-
-[node name="debris1" type="Particles" parent="."]
-material_override = SubResource( 20 )
-emitting = false
-amount = 4
-lifetime = 1.5
-one_shot = true
-explosiveness = 1.0
-process_material = SubResource( 23 )
-draw_pass_1 = SubResource( 24 )
-
-[node name="debris2" type="Particles" parent="."]
-material_override = SubResource( 20 )
-emitting = false
-amount = 7
-lifetime = 1.5
-one_shot = true
-explosiveness = 1.0
-process_material = SubResource( 23 )
-draw_pass_1 = SubResource( 24 )