summaryrefslogtreecommitdiff
path: root/scenes/environment
diff options
context:
space:
mode:
authorAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
commit366761197034a20d444282431e4a8edeb7882840 (patch)
tree63d7b11eccbb499aef8f5afc3634945c63c14ff5 /scenes/environment
parentc232b92e2dde1277324d1f89d0e75ae641e4ac3b (diff)
whoops, fixed reorg
Diffstat (limited to 'scenes/environment')
-rw-r--r--scenes/environment/CaptureFlag.gd84
-rw-r--r--scenes/environment/CaptureFlag.tscn93
-rw-r--r--scenes/environment/Water.tscn109
3 files changed, 0 insertions, 286 deletions
diff --git a/scenes/environment/CaptureFlag.gd b/scenes/environment/CaptureFlag.gd
deleted file mode 100644
index 81a9fc5..0000000
--- a/scenes/environment/CaptureFlag.gd
+++ /dev/null
@@ -1,84 +0,0 @@
-extends Spatial
-
-onready var flag = $flag_mesh
-const flag_high : float = 5.4
-const flag_low : float = 1.0
-var capture_speed : float = 1
-
-var state = "IDLE_HIGH" #IDLE_HIGH, IDLE_LOW, CAPTURING, HOISTING. capturing cannot be blocked, hoisting can
-
-var teams_in_zone = []
-var foreign_in_zone = false
-var team = "NONE"
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- $flag_mesh/Label.text = team
-
-remotesync func update_text(text):
- $flag_mesh/Label.text = text
-
-remote func update_position(height):
- flag.transform.origin.y = height
-
-remotesync func capture():
- $flag_mesh/capture_audio.play()
-
-func _physics_process(delta):
- if is_network_master():
- teams_in_zone = []
- foreign_in_zone = false
- for body in $CaptureArea.get_overlapping_bodies():
- if body.is_in_group("player") and !(body.team in teams_in_zone):
- if body.team != team:
- foreign_in_zone = true
- teams_in_zone.append(body.team)
- if state == "IDLE_HIGH" and foreign_in_zone:
- state = "CAPTURING"
- if state == "CAPTURING" and !foreign_in_zone:
- state = "IDLE_HIGH"
- if state == "IDLE_LOW" and team in teams_in_zone:
- state = "HOISTING"
- if state == "HOISTING" and !(team in teams_in_zone):
- state = "IDLE_LOW"
-
- if state == "CAPTURING":
- if flag.transform.origin.y > flag_low:
- flag.transform.origin.y -= delta * capture_speed
- rpc("update_position",flag.transform.origin.y)
- else:
- flag.transform.origin.y = flag_low
- state = "IDLE_LOW"
- team = "NONE"
- rpc("update_text",team)
- if state == "IDLE_HIGH":
- if flag.transform.origin.y <= flag_high:
- flag.transform.origin.y += delta * capture_speed
- rpc("update_position",flag.transform.origin.y)
- if state == "IDLE_LOW":
- if flag.transform.origin.y > flag_low:
- flag.transform.origin.y -= delta * capture_speed
- rpc("update_position",flag.transform.origin.y)
- else:
- team = "NONE"
- rpc("update_text",team)
- flag.transform.origin.y = flag_low
- if team == "NONE" and len(teams_in_zone) == 1:
- team = teams_in_zone[0]
- rpc("update_text",team)
- state = "HOISTING"
- if state == "HOISTING":
- if len(teams_in_zone) == 1:
- flag.transform.origin.y += delta * capture_speed
- rpc("update_position",flag.transform.origin.y)
- if flag.transform.origin.y >= flag_high:
- rpc("capture")
- state = "IDLE_HIGH"
-
-func mp_init(init_info):
- flag.transform.origin.y = init_info["height"]
- team = init_info["team"]
- $flag_mesh/Label.text = team
-
-func get_init_info(): #info necessary to replicate item
- return {"height" : flag.transform.origin.y, "team" : team }
diff --git a/scenes/environment/CaptureFlag.tscn b/scenes/environment/CaptureFlag.tscn
deleted file mode 100644
index 1347f64..0000000
--- a/scenes/environment/CaptureFlag.tscn
+++ /dev/null
@@ -1,93 +0,0 @@
-[gd_scene load_steps=17 format=2]
-
-[ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=1]
-[ext_resource path="res://theming/FreeMono.otf" type="DynamicFontData" id=2]
-[ext_resource path="res://scenes/environment/CaptureFlag.gd" type="Script" id=3]
-[ext_resource path="res://sounds/capture.wav" type="AudioStream" id=4]
-
-[sub_resource type="CylinderShape" id=8]
-height = 6.0
-radius = 0.05
-
-[sub_resource type="ConvexPolygonShape" id=9]
-points = PoolVector3Array( -1, -0.25, -1, -1, 0.25, -1, 1, -0.25, -1, -1, -0.25, 1, -1, 0.25, 1, 1, 0.25, -1, 1, -0.25, 1, 1, 0.25, 1 )
-
-[sub_resource type="SpatialMaterial" id=1]
-albedo_texture = ExtResource( 1 )
-
-[sub_resource type="CubeMesh" id=2]
-material = SubResource( 1 )
-size = Vector3( 2, 0.5, 2 )
-
-[sub_resource type="OpenSimplexNoise" id=4]
-
-[sub_resource type="NoiseTexture" id=5]
-width = 64
-height = 64
-seamless = true
-noise = SubResource( 4 )
-
-[sub_resource type="SpatialMaterial" id=6]
-albedo_texture = SubResource( 5 )
-
-[sub_resource type="CylinderMesh" id=7]
-material = SubResource( 6 )
-top_radius = 0.05
-bottom_radius = 0.05
-height = 6.0
-
-[sub_resource type="BoxShape" id=3]
-extents = Vector3( 2, 2.24192, 2 )
-
-[sub_resource type="SpatialMaterial" id=10]
-params_cull_mode = 2
-
-[sub_resource type="QuadMesh" id=11]
-material = SubResource( 10 )
-
-[sub_resource type="DynamicFont" id=12]
-size = 32
-outline_size = 3
-font_data = ExtResource( 2 )
-
-[node name="CaptureFlag" type="Spatial"]
-script = ExtResource( 3 )
-
-[node name="Collider" type="StaticBody" parent="."]
-
-[node name="CollisionShape" type="CollisionShape" parent="Collider"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
-shape = SubResource( 8 )
-
-[node name="CollisionShape2" type="CollisionShape" parent="Collider"]
-shape = SubResource( 9 )
-
-[node name="base_mesh" type="MeshInstance" parent="."]
-mesh = SubResource( 2 )
-
-[node name="pole_mesh" type="MeshInstance" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.97816, 0 )
-mesh = SubResource( 7 )
-
-[node name="CaptureArea" type="Area" parent="."]
-collision_layer = 32768
-collision_mask = 32768
-
-[node name="CollisionShape" type="CollisionShape" parent="CaptureArea"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46129, 0 )
-shape = SubResource( 3 )
-
-[node name="flag_mesh" type="MeshInstance" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.512, 5.4, 0 )
-mesh = SubResource( 11 )
-
-[node name="Label" type="Label3D" parent="flag_mesh"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.653017, 0 )
-billboard = 1
-font = SubResource( 12 )
-
-[node name="capture_audio" type="AudioStreamPlayer3D" parent="flag_mesh"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.512, -0.014648, 0 )
-stream = ExtResource( 4 )
-attenuation_model = 3
-max_distance = 200.0
diff --git a/scenes/environment/Water.tscn b/scenes/environment/Water.tscn
deleted file mode 100644
index 04410b1..0000000
--- a/scenes/environment/Water.tscn
+++ /dev/null
@@ -1,109 +0,0 @@
-[gd_scene load_steps=7 format=2]
-
-[ext_resource path="res://textures/WaterC.jpg" type="Texture" id=1]
-[ext_resource path="res://textures/WaterA.jpg" type="Texture" id=2]
-
-[sub_resource type="QuadMesh" id=1]
-size = Vector2( 2, 2 )
-
-[sub_resource type="Shader" id=2]
-code = "shader_type spatial;
-render_mode world_vertex_coords, cull_disabled;
-
-uniform int ShaderID = 4;
-
-uniform vec4 Color : hint_color;
-uniform vec4 BackgroundColor : hint_color;
-uniform sampler2D Texture : hint_albedo;
-uniform sampler2D BackgroundTexture : hint_albedo;
-varying vec3 TriplanarPosistion;
-varying vec3 PowerNormal;
-uniform vec3 UVScale = vec3(1);
-uniform vec3 UVOffset;
-uniform float Transparent = 1.0;
-uniform float Power = 0.0;
-uniform vec4 EmissionColor : hint_color;
-
-void vertex()
-{
- vec2 Pos = vec2(0);
- Pos.x += TIME * 0.05;
- TANGENT = vec3(0.0, 0.0, -1.0) * abs(NORMAL.x);
- TANGENT += vec3(1.0, 0.0, 0.0) * abs(NORMAL.y);
- TANGENT += vec3(1.0, 0.0, 0.0) * abs(NORMAL.z);
- TANGENT = normalize(TANGENT);
- BINORMAL = vec3(0.0, -1.0, 0.0) * abs(NORMAL.x);
- BINORMAL += vec3(0.0, 0.0, 1.0) * abs(NORMAL.y);
- BINORMAL += vec3(0.0, -1.0, 0.0) * abs(NORMAL.z);
- BINORMAL = normalize(BINORMAL);
- PowerNormal = pow(abs(NORMAL), vec3(1.0));
- PowerNormal /= dot(PowerNormal, vec3(1.0));
- TriplanarPosistion = VERTEX * UVScale + UVOffset;// + vec3(Pos.x, Pos.y, 0);
- TriplanarPosistion *= vec3(1.0, -1.0, 1.0);
-}
-
-
-vec4 TriplanarTexture(sampler2D TSampler,vec3 TWeights,vec3 TTriplanarPosition)
-{
- vec4 Sampler = vec4(0.0);
- Sampler += texture(TSampler, TTriplanarPosition.xy) * TWeights.z;
- Sampler += texture(TSampler, TTriplanarPosition.xz) * TWeights.y;
- Sampler += texture(TSampler, TTriplanarPosition.zy * vec2(-1.0, 1.0)) * TWeights.x;
- return Sampler;
-}
-
-
-
-void fragment()
-{
- vec3 NewOffset = vec3(0);
- NewOffset.x = cos(TIME + TriplanarPosistion.x * 2.0) * 0.05;
- NewOffset.z = cos(TIME + TriplanarPosistion.z) * 0.05;
-
- ALBEDO = TriplanarTexture(BackgroundTexture, PowerNormal, TriplanarPosistion + NewOffset).rgb * BackgroundColor.rgb;
- ALBEDO += TriplanarTexture(Texture, PowerNormal, TriplanarPosistion + NewOffset * 5.1).rgb * Color.rgb;
- EMISSION = ALBEDO * Power;
-
- float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r;
- depth = depth*2.0 - 1.0;
- depth = PROJECTION_MATRIX[3][2] / (depth + PROJECTION_MATRIX[2][2]);
- depth = depth + VERTEX.z;
- depth = exp(-depth*0.05);
- //depth *= 0.01;
- ALPHA = clamp(1.0-depth, Transparent, 1.0);
-}
-
-
-
-
-"
-
-[sub_resource type="ShaderMaterial" id=3]
-render_priority = -100
-shader = SubResource( 2 )
-shader_param/ShaderID = 4
-shader_param/Color = Color( 0.270588, 0.372549, 0.423529, 0.490196 )
-shader_param/BackgroundColor = Color( 0.560784, 0.560784, 0.560784, 1 )
-shader_param/UVScale = Vector3( 0.05, 0.05, 0.05 )
-shader_param/UVOffset = null
-shader_param/Transparent = 0.4
-shader_param/Power = 0.2
-shader_param/EmissionColor = null
-shader_param/Texture = ExtResource( 2 )
-shader_param/BackgroundTexture = ExtResource( 1 )
-
-[sub_resource type="BoxShape" id=4]
-
-[node name="Water" type="Spatial"]
-
-[node name="MeshInstance" type="MeshInstance" parent="."]
-transform = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0 )
-mesh = SubResource( 1 )
-material/0 = SubResource( 3 )
-
-[node name="WaterArea" type="Area" parent="."]
-collision_layer = 4
-
-[node name="CollisionShape" type="CollisionShape" parent="WaterArea"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
-shape = SubResource( 4 )