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authorAnson Bridges <bridges.anson@gmail.com>2022-08-31 00:26:34 -0700
committerAnson Bridges <bridges.anson@gmail.com>2022-08-31 00:26:34 -0700
commitd3998186c9795f2a85148cd5bcfa1bd5b6226cfb (patch)
treeba5cae524562818ee38da48dd09b0b42a733e1d8 /scripts/machines/Cannon.gd
Initialize repo
Diffstat (limited to 'scripts/machines/Cannon.gd')
-rw-r--r--scripts/machines/Cannon.gd92
1 files changed, 92 insertions, 0 deletions
diff --git a/scripts/machines/Cannon.gd b/scripts/machines/Cannon.gd
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--- /dev/null
+++ b/scripts/machines/Cannon.gd
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+extends RigidBody
+#Basis
+var in_use : bool = false
+var user = null
+var world = null
+
+var cooldown = 0
+export var fire_rate = 1 #shot/s
+export var ball_speed = 500 #m/s
+
+var pitch :float = 0.0
+var turn :float = 0.0
+
+export var turn_speed = 7.5 #deg/s
+export var pitch_speed = 10
+
+export var max_pitch = 50
+export var min_pitch = -10
+export var min_yaw = -15
+export var max_yaw = 15
+
+onready var muzzle = get_node("YawJoint/PitchJoint/Muzzle")
+
+func get_init_info():
+ return {"pitch_rot" : $YawJoint/PitchJoint.rotation_degrees.z, "turn_rot" : $YawJoint.rotation_degrees.y, "in_use" : in_use}
+
+func mp_init(init_info):
+ $YawJoint/PitchJoint.rotation_degrees.z = init_info["pitch_rot"]
+ $YawJoint.rotation_degrees.y = init_info["turn_rot"]
+ in_use = init_info["in_use"]
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ if get_parent().name != "MACHINES":
+ add_collision_exception_with(get_parent())
+ mode = RigidBody.MODE_STATIC
+ world = get_tree().get_root().find_node("BALLISTICS", true, false)
+
+
+func is_in_use():
+ return in_use
+
+func take_control(controller):
+ $YawJoint/PitchJoint/Camera.current = true
+ user = controller
+ in_use = true
+ return self
+
+func relinquish_control():
+ in_use = false
+ user = null
+
+func _physics_process(delta):
+ if cooldown > 0:
+ cooldown -= delta
+ if in_use:
+ #aim
+ $YawJoint/PitchJoint.rotation_degrees.z += pitch*pitch_speed*delta
+ $YawJoint.rotation_degrees.y += turn*turn_speed*delta
+ if $YawJoint.rotation_degrees.y > max_yaw:
+ $YawJoint.rotation_degrees.y = max_yaw
+ elif $YawJoint.rotation_degrees.y < min_yaw:
+ $YawJoint.rotation_degrees.y = min_yaw
+ if $YawJoint/PitchJoint.rotation_degrees.z > max_pitch:
+ $YawJoint/PitchJoint.rotation_degrees.z = max_pitch
+ elif $YawJoint/PitchJoint.rotation_degrees.z < min_pitch:
+ $YawJoint/PitchJoint.rotation_degrees.z = min_pitch
+
+func direction_input(fwd,bwd,left,right,_left,_right):
+ pitch = fwd - bwd
+ turn = left - right
+
+func attack1():
+ if cooldown > 0:
+ return
+ $YawJoint/PitchJoint/Muzzle/explosion_sound.play()
+ var expl = preload("res://particles/p_Explosion.tscn").instance()
+ var cball = preload("res://scenes/ballistics/Cannonball.tscn").instance()
+ world.add_child(cball)
+ world.add_child(expl)
+ expl.init(muzzle.global_transform.origin, Vector3.ZERO)
+ add_collision_exception_with(cball)
+ cball.global_transform.origin = muzzle.global_transform.origin
+ cball.linear_velocity = muzzle.global_transform.basis.x*ball_speed
+ cooldown = fire_rate
+ if mode == RigidBody.MODE_STATIC:
+ get_parent().apply_impulse($YawJoint/PitchJoint.global_transform.origin - get_parent().global_transform.origin, -1*cball.mass*ball_speed*muzzle.global_transform.basis.x)
+ else:
+ apply_impulse($YawJoint/PitchJoint.global_transform.origin - global_transform.origin, -1*cball.mass*ball_speed*muzzle.global_transform.basis.x)
+
+func attack2():
+ pass