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authorAnson Bridges <bridges.anson@gmail.com>2022-09-02 23:12:33 -0700
committerAnson Bridges <bridges.anson@gmail.com>2022-09-02 23:12:33 -0700
commit4d51178d32e07c070c61aa7567856bec7eda3639 (patch)
tree7ef4884dd2221340f9c1ed96bd0f52c761ae9fb0 /ui/clientmenu/ClientUI.gd
parent0939d84e611f1c63fd5805339a2f777251fb1653 (diff)
hit/killsounds, swimming, main menu, fixed explosion physics
Diffstat (limited to 'ui/clientmenu/ClientUI.gd')
-rw-r--r--ui/clientmenu/ClientUI.gd59
1 files changed, 59 insertions, 0 deletions
diff --git a/ui/clientmenu/ClientUI.gd b/ui/clientmenu/ClientUI.gd
new file mode 100644
index 0000000..8b9fbcc
--- /dev/null
+++ b/ui/clientmenu/ClientUI.gd
@@ -0,0 +1,59 @@
+extends Node2D
+
+var client : NetworkedMultiplayerENet
+var world
+var local_server_tree = null
+var is_local = false
+
+func _ready():
+ world = preload("res://scenes/GameBase.tscn").instance()
+ #get_tree().connect("network_peer_connected", self, "_player_connected")
+ #get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
+ get_tree().connect("connected_to_server", self, "_connection_successful")
+ get_tree().connect("connection_failed", self, "_connected_fail")
+ get_tree().connect("server_disconnected", world, "_connection_lost")
+ set_process(false)
+ set_physics_process(false)
+
+func _connect_btn():
+ client = NetworkedMultiplayerENet.new()
+ client.create_client($IP.text, $Port.value)
+
+ get_tree().set_network_peer(client)
+
+func _connection_successful():
+ get_tree().get_root().add_child(world)
+ world.client = client
+ world.client_id = get_tree().get_network_unique_id()
+ world.player_name = $Name.text
+ if is_local:
+ world.is_local = true
+ world.local_server_tree = local_server_tree
+ print("Connected.")
+ queue_free()
+
+func _run_local_server():
+ local_server_tree = SceneTree.new()
+ local_server_tree.init()
+ local_server_tree.get_root().set_update_mode(Viewport.UPDATE_DISABLED)
+ var server_script = preload("res://scenes/Server.tscn").instance()
+
+ #CHANGE LEVEL HERE
+ server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, local_server_tree, null, "print")
+ set_process(true)
+ set_physics_process(true)
+ is_local = true
+ client = NetworkedMultiplayerENet.new()
+ client.create_client("127.0.0.1", 25565)
+ get_tree().set_network_peer(client)
+
+func back_to_main():
+ var main_menu = load("res://ui/MainMenu.tscn").instance()
+ get_tree().get_root().add_child(main_menu)
+ queue_free()
+
+func _process(delta):
+ local_server_tree.idle(delta)
+
+func _physics_process(delta):
+ local_server_tree.iteration(delta)