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authorAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
committerAnson Bridges <bridges.anson@gmail.com>2022-09-07 14:16:17 -0400
commit366761197034a20d444282431e4a8edeb7882840 (patch)
tree63d7b11eccbb499aef8f5afc3634945c63c14ff5 /ui/clientmenu
parentc232b92e2dde1277324d1f89d0e75ae641e4ac3b (diff)
whoops, fixed reorg
Diffstat (limited to 'ui/clientmenu')
-rw-r--r--ui/clientmenu/ClientUI.gd59
-rw-r--r--ui/clientmenu/ClientUI.tscn45
2 files changed, 0 insertions, 104 deletions
diff --git a/ui/clientmenu/ClientUI.gd b/ui/clientmenu/ClientUI.gd
deleted file mode 100644
index 8b9fbcc..0000000
--- a/ui/clientmenu/ClientUI.gd
+++ /dev/null
@@ -1,59 +0,0 @@
-extends Node2D
-
-var client : NetworkedMultiplayerENet
-var world
-var local_server_tree = null
-var is_local = false
-
-func _ready():
- world = preload("res://scenes/GameBase.tscn").instance()
- #get_tree().connect("network_peer_connected", self, "_player_connected")
- #get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
- get_tree().connect("connected_to_server", self, "_connection_successful")
- get_tree().connect("connection_failed", self, "_connected_fail")
- get_tree().connect("server_disconnected", world, "_connection_lost")
- set_process(false)
- set_physics_process(false)
-
-func _connect_btn():
- client = NetworkedMultiplayerENet.new()
- client.create_client($IP.text, $Port.value)
-
- get_tree().set_network_peer(client)
-
-func _connection_successful():
- get_tree().get_root().add_child(world)
- world.client = client
- world.client_id = get_tree().get_network_unique_id()
- world.player_name = $Name.text
- if is_local:
- world.is_local = true
- world.local_server_tree = local_server_tree
- print("Connected.")
- queue_free()
-
-func _run_local_server():
- local_server_tree = SceneTree.new()
- local_server_tree.init()
- local_server_tree.get_root().set_update_mode(Viewport.UPDATE_DISABLED)
- var server_script = preload("res://scenes/Server.tscn").instance()
-
- #CHANGE LEVEL HERE
- server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, local_server_tree, null, "print")
- set_process(true)
- set_physics_process(true)
- is_local = true
- client = NetworkedMultiplayerENet.new()
- client.create_client("127.0.0.1", 25565)
- get_tree().set_network_peer(client)
-
-func back_to_main():
- var main_menu = load("res://ui/MainMenu.tscn").instance()
- get_tree().get_root().add_child(main_menu)
- queue_free()
-
-func _process(delta):
- local_server_tree.idle(delta)
-
-func _physics_process(delta):
- local_server_tree.iteration(delta)
diff --git a/ui/clientmenu/ClientUI.tscn b/ui/clientmenu/ClientUI.tscn
deleted file mode 100644
index 6df552b..0000000
--- a/ui/clientmenu/ClientUI.tscn
+++ /dev/null
@@ -1,45 +0,0 @@
-[gd_scene load_steps=2 format=2]
-
-[ext_resource path="res://ui/clientmenu/ClientUI.gd" type="Script" id=1]
-
-[node name="ClientUI" type="Node2D"]
-script = ExtResource( 1 )
-
-[node name="IP" type="LineEdit" parent="."]
-margin_left = 16.0
-margin_top = 64.0
-margin_right = 112.0
-margin_bottom = 88.0
-text = "127.0.0.1"
-
-[node name="Port" type="SpinBox" parent="."]
-margin_left = 128.0
-margin_top = 64.0
-margin_right = 202.0
-margin_bottom = 88.0
-max_value = 65536.0
-value = 25565.0
-
-[node name="Name" type="LineEdit" parent="."]
-margin_left = 16.0
-margin_top = 96.0
-margin_right = 199.0
-margin_bottom = 120.0
-text = "PlayerName"
-
-[node name="ConnectButton" type="Button" parent="."]
-margin_left = 16.0
-margin_top = 128.0
-margin_right = 202.0
-margin_bottom = 153.0
-text = "Connect"
-
-[node name="BackButton" type="Button" parent="."]
-margin_left = 16.0
-margin_top = 16.0
-margin_right = 80.0
-margin_bottom = 36.0
-text = "Back"
-
-[connection signal="pressed" from="ConnectButton" to="." method="_connect_btn"]
-[connection signal="pressed" from="BackButton" to="." method="back_to_main"]