diff options
Diffstat (limited to 'backup_stuff/Sailor.gd')
| -rw-r--r-- | backup_stuff/Sailor.gd | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/backup_stuff/Sailor.gd b/backup_stuff/Sailor.gd deleted file mode 100644 index 24b93f9..0000000 --- a/backup_stuff/Sailor.gd +++ /dev/null @@ -1,43 +0,0 @@ -extends KinematicBody - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -export(NodePath) var parent_vehicle = null -#onready var nav_agent : NavigationAgent = get_node("NavigationAgent") -var parent_vehicle_nav = null - -var destination = Vector3.ZERO -var closest_point = Vector3.ZERO -var direction = Vector3.ZERO -var path = null -var pathfinding = false - -const speed = 5 -var velocity = Vector3.ZERO - - -# Called when the node enters the scene tree for the first time. -func _ready(): - if parent_vehicle != null: - parent_vehicle = get_node(parent_vehicle) - parent_vehicle_nav = parent_vehicle.get_node("Navigation") - #nav_agent.set_navigation(parent_vehicle_nav) - -func update_destination(new_dest): - pass#nav_agent.set_target_location(new_dest) - -func move(delta): - var target = Vector3.ZERO#nav_agent.get_next_location() - var direction : Vector3 = (target - global_transform.origin).normalized() * speed - velocity.y -= 9.8*delta - velocity.x = direction.normalized().x*speed - velocity.z = direction.normalized().z*speed - #nav_agent.set_velocity(Vector3(velocity.x,0,velocity.z)) - velocity = move_and_slide(velocity, Vector3.UP, true, 4, 0.785, false) - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _physics_process(delta): - move(delta) |
