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-rw-r--r--godot/animations/weapons/pistol_fire.tres61
1 files changed, 61 insertions, 0 deletions
diff --git a/godot/animations/weapons/pistol_fire.tres b/godot/animations/weapons/pistol_fire.tres
new file mode 100644
index 0000000..6b54180
--- /dev/null
+++ b/godot/animations/weapons/pistol_fire.tres
@@ -0,0 +1,61 @@
+[gd_resource type="Animation" format=2]
+
+[resource]
+resource_name = "fire"
+length = 0.0833333
+tracks/0/type = "transform"
+tracks/0/path = NodePath("Skeleton:Hammer")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = PoolRealArray( 0, 1, -3.72529e-09, 7.45058e-09, 0, 8.10241e-08, -4.07738e-08, 0.434917, 0.900471, 1, 1, 1, 0.0135385, 1, -3.72529e-09, 7.45058e-09, 0, 9.67829e-08, -2.41685e-08, 0.0981034, 0.995176, 1, 1, 1, 0.0334056, 1, -3.72529e-09, 7.45058e-09, 0, 1.00768e-07, -1.13112e-08, -0.135774, 0.99074, 1, 1, 1 )
+tracks/1/type = "transform"
+tracks/1/path = NodePath("Skeleton:Frizzen")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/keys = PoolRealArray( 0, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1, 0.0345653, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1, 0.0487439, 1, 2.23517e-08, 0, 0, -1.89641e-08, -8.2198e-08, 0.165179, 0.986264, 1, 1, 1, 0.0654106, 1, 2.23517e-08, 0, 0, 1.5338e-09, -9.36415e-08, -0.0589761, 0.998259, 1, 1, 1 )
+tracks/2/type = "method"
+tracks/2/path = NodePath("FireAudio")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"values": [ {
+"args": [ 0.0 ],
+"method": "play"
+} ]
+}
+tracks/3/type = "method"
+tracks/3/path = NodePath("LockParticles")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"values": [ {
+"args": [ ],
+"method": "restart"
+} ]
+}
+tracks/4/type = "method"
+tracks/4/path = NodePath("MuzzleParticles")
+tracks/4/interp = 1
+tracks/4/loop_wrap = true
+tracks/4/imported = false
+tracks/4/enabled = true
+tracks/4/keys = {
+"times": PoolRealArray( 0.0569789 ),
+"transitions": PoolRealArray( 1 ),
+"values": [ {
+"args": [ ],
+"method": "restart"
+} ]
+}