diff options
Diffstat (limited to 'godot/backup_stuff/Player.gd')
| -rw-r--r-- | godot/backup_stuff/Player.gd | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/godot/backup_stuff/Player.gd b/godot/backup_stuff/Player.gd deleted file mode 100644 index 3555de5..0000000 --- a/godot/backup_stuff/Player.gd +++ /dev/null @@ -1,142 +0,0 @@ -extends RigidBody - -###################-VARIABLES-#################### - -# Camera -export(float) var mouse_sensitivity = 12.0 -export(NodePath) var cam_path -export(NodePath) var ai_follower = null -export(float) var FOV = 90.0 -var mouse_axis := Vector2() -onready var cam: Camera = get_node(cam_path) -# Move -var velocity := Vector3() -var direction := Vector3() -var move_axis := Vector2() -# Walk -const FLOOR_MAX_ANGLE: float = deg2rad(46.0) -export(float) var gravity = 17.35 -export(float) var jump_height = 1.084 -var jump_vel = 5.89#sqrt(2 * gravity * jump_height) -var is_on_floor : bool = false -onready var feet = get_node("Feet") - -var controlling_vehicle = false -var vehicle = null - -export(float) var acceleration = 70 -export(int) var walk_speed = 6 -export(float) var _airspeed_cap = 1 -export(float) var air_control = 1 - -# Fly -export(int) var fly_speed = 50 -export(int) var fly_accel = 10 -var flying := false - -# Crouch -var is_duck = 0 -const duck_height = .5*.6*1.8 #one half the hitbox duck height -var duck_speed = 2.3 -var knockback_mult = 1 -var duck_progress = 0 - -var world - -# Shoot -var countdown = 0; -export(float) var firing_cooldown = .8 -export(Vector3) var snap - -static func compare_floats(a, b, epsilon = 0.00001): - return abs(a - b) <= epsilon - -func walk(delta): - knockback_mult = 1.35 if is_duck else 1 - #check if is on floor - if feet.is_colliding(): - is_on_floor = true - - # Duck - if not compare_floats(duck_progress, is_duck): - var h = $CollisionBox.get_shape().get_extents().y - var dir = -1 if is_duck else 1 - var dh = dir*duck_speed*state.step - var desh = duck_height if is_duck else 0.9 - if abs(h+dh - desh) < .05: - dh = desh-h - $CollisionBox.get_shape().set_extents(Vector3(.325,h+dh,.325)) - $CollisionBox.translate_object_local(Vector3(0,-dh/2,0)) - duck_progress = 1-(h+dh-duck_height)/(0.9-duck_height) - - # Input - direction = Vector3() - var aim: Basis = get_global_transform().basis - if move_axis.x >= 0.5: - direction -= aim.z - elif move_axis.x <= -0.5: - direction += aim.z - if move_axis.y <= -0.5: - direction -= aim.x - elif move_axis.y >= 0.5: - direction += aim.x - direction.y = 0 - direction = direction.normalized() - - # Jump - if is_on_floor: - snap = Vector3.DOWN - if Input.is_action_just_pressed("move_jump"): - snap = Vector3.ZERO - velocity.y += jump_vel - - velocity.y -= gravity * state.step - if abs(velocity.y) > 1: - snap = Vector3.ZERO - - - #max walk speed - var _speed = walk_speed if not is_duck else walk_speed*0.5 - - - var _temp_accel: float = acceleration - - - if not is_on_floor or Input.is_action_just_pressed("move_jump"): - _temp_accel *= air_control - else: #apply friction - var _cspeed = sqrt(pow(velocity.x,2)+pow(velocity.z,2)) - if _cspeed != 0: - var walkdir = Vector2(velocity.x,velocity.z) - var fvar = _cspeed*friction if direction.length() != 0 else _cspeed*2*friction - #fvar *= 4 if is_duck else 1 - velocity.x -= walkdir.normalized().x*fvar*state.step - velocity.z -= walkdir.normalized().y*fvar*state.step - - var projVel = Vector2(velocity.x,velocity.z).dot(Vector2(direction.x,direction.z)) - _temp_accel *= state.step - - if is_on_floor: - if _speed - (projVel + _temp_accel) > 0: - velocity.x += direction.x*_temp_accel - velocity.z += direction.z*_temp_accel - else: - velocity.x += direction.x*(_speed-projVel) - velocity.z += direction.z*(_speed-projVel) - elif _airspeed_cap - projVel > 0: - velocity.x += direction.x*_temp_accel - velocity.z += direction.z*_temp_accel - - # clamping (to stop on slopes) - if direction.dot(velocity) == 0: - var _vel_clamp := 0.25 - if abs(velocity.x) < _vel_clamp: - velocity.x = 0 - if abs(velocity.z) < _vel_clamp: - velocity.z = 0 - - # Move - print(velocity) - set_linear_velocity(velocity) - velocity = get_linear_velocity() - |
