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-rw-r--r--godot/backup_stuff/Sailor.gd43
1 files changed, 0 insertions, 43 deletions
diff --git a/godot/backup_stuff/Sailor.gd b/godot/backup_stuff/Sailor.gd
deleted file mode 100644
index 24b93f9..0000000
--- a/godot/backup_stuff/Sailor.gd
+++ /dev/null
@@ -1,43 +0,0 @@
-extends KinematicBody
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-export(NodePath) var parent_vehicle = null
-#onready var nav_agent : NavigationAgent = get_node("NavigationAgent")
-var parent_vehicle_nav = null
-
-var destination = Vector3.ZERO
-var closest_point = Vector3.ZERO
-var direction = Vector3.ZERO
-var path = null
-var pathfinding = false
-
-const speed = 5
-var velocity = Vector3.ZERO
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- if parent_vehicle != null:
- parent_vehicle = get_node(parent_vehicle)
- parent_vehicle_nav = parent_vehicle.get_node("Navigation")
- #nav_agent.set_navigation(parent_vehicle_nav)
-
-func update_destination(new_dest):
- pass#nav_agent.set_target_location(new_dest)
-
-func move(delta):
- var target = Vector3.ZERO#nav_agent.get_next_location()
- var direction : Vector3 = (target - global_transform.origin).normalized() * speed
- velocity.y -= 9.8*delta
- velocity.x = direction.normalized().x*speed
- velocity.z = direction.normalized().z*speed
- #nav_agent.set_velocity(Vector3(velocity.x,0,velocity.z))
- velocity = move_and_slide(velocity, Vector3.UP, true, 4, 0.785, false)
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _physics_process(delta):
- move(delta)