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-rw-r--r--godot/maps/Main.tscn372
1 files changed, 169 insertions, 203 deletions
diff --git a/godot/maps/Main.tscn b/godot/maps/Main.tscn
index c84ea11..37a2d21 100644
--- a/godot/maps/Main.tscn
+++ b/godot/maps/Main.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=57 format=2]
+[gd_scene load_steps=41 format=2]
[ext_resource path="res://scripts/World.gd" type="Script" id=1]
[ext_resource path="res://scenes/machines/Cannon.tscn" type="PackedScene" id=2]
@@ -19,136 +19,72 @@
[ext_resource path="res://scenes/weapons/pistol.gd" type="Script" id=17]
[ext_resource path="res://scenes/weapons/rockets.gd" type="Script" id=18]
[ext_resource path="res://scenes/weapons/grapplinghook.gd" type="Script" id=19]
-[ext_resource path="res://scenes/worldprops/ball_bucket.tscn" type="PackedScene" id=20]
-[sub_resource type="PhysicsMaterial" id=17]
+[sub_resource type="PhysicsMaterial" id=48]
resource_local_to_scene = true
rough = true
-[sub_resource type="Resource" id=20]
-resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=21]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=22]
-resource_local_to_scene = true
-script = ExtResource( 18 )
-
-[sub_resource type="Resource" id=41]
-resource_local_to_scene = true
-script = ExtResource( 19 )
-
-[sub_resource type="PhysicsMaterial" id=18]
+[sub_resource type="PhysicsMaterial" id=49]
resource_local_to_scene = true
rough = true
-[sub_resource type="Resource" id=23]
-resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=24]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=25]
-resource_local_to_scene = true
-script = ExtResource( 18 )
-
-[sub_resource type="Resource" id=42]
-resource_local_to_scene = true
-script = ExtResource( 19 )
-
-[sub_resource type="PhysicsMaterial" id=19]
+[sub_resource type="PhysicsMaterial" id=57]
resource_local_to_scene = true
rough = true
-[sub_resource type="Resource" id=26]
+[sub_resource type="PhysicsMaterial" id=50]
resource_local_to_scene = true
-script = ExtResource( 15 )
-[sub_resource type="Resource" id=27]
+[sub_resource type="PhysicsMaterial" id=51]
resource_local_to_scene = true
-script = ExtResource( 17 )
-[sub_resource type="Resource" id=28]
+[sub_resource type="PhysicsMaterial" id=58]
resource_local_to_scene = true
-script = ExtResource( 18 )
+rough = true
-[sub_resource type="Resource" id=43]
+[sub_resource type="PhysicsMaterial" id=17]
resource_local_to_scene = true
-script = ExtResource( 19 )
+rough = true
-[sub_resource type="Resource" id=29]
+[sub_resource type="Resource" id=20]
resource_local_to_scene = true
script = ExtResource( 15 )
-[sub_resource type="Resource" id=30]
+[sub_resource type="Resource" id=21]
resource_local_to_scene = true
script = ExtResource( 17 )
-[sub_resource type="Resource" id=31]
+[sub_resource type="Resource" id=22]
resource_local_to_scene = true
script = ExtResource( 18 )
-[sub_resource type="Resource" id=44]
+[sub_resource type="Resource" id=41]
resource_local_to_scene = true
script = ExtResource( 19 )
-[sub_resource type="Resource" id=32]
-resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=33]
+[sub_resource type="Resource" id=52]
resource_local_to_scene = true
script = ExtResource( 17 )
-[sub_resource type="Resource" id=34]
-resource_local_to_scene = true
-script = ExtResource( 18 )
-
-[sub_resource type="Resource" id=45]
-resource_local_to_scene = true
-script = ExtResource( 19 )
-
-[sub_resource type="Resource" id=35]
+[sub_resource type="Resource" id=53]
resource_local_to_scene = true
script = ExtResource( 15 )
-[sub_resource type="Resource" id=36]
+[sub_resource type="Resource" id=54]
resource_local_to_scene = true
script = ExtResource( 17 )
-[sub_resource type="Resource" id=37]
+[sub_resource type="Resource" id=55]
resource_local_to_scene = true
script = ExtResource( 18 )
-[sub_resource type="Resource" id=46]
-resource_local_to_scene = true
-script = ExtResource( 19 )
-
-[sub_resource type="Resource" id=38]
-resource_local_to_scene = true
-script = ExtResource( 15 )
-
-[sub_resource type="Resource" id=39]
-resource_local_to_scene = true
-script = ExtResource( 17 )
-
-[sub_resource type="Resource" id=40]
-resource_local_to_scene = true
-script = ExtResource( 18 )
-
-[sub_resource type="Resource" id=47]
+[sub_resource type="Resource" id=56]
resource_local_to_scene = true
script = ExtResource( 19 )
[sub_resource type="NavigationMesh" id=14]
-vertices = PoolVector3Array( 7.53034, -0.161953, -20.3654, 6.53034, -0.411953, -23.3654, 2.53034, 0.338047, -21.3654, -3.46966, 0.588047, -19.3654, 7.53034, -0.161953, -20.3654, 2.53034, 0.338047, -21.3654, -3.46966, -0.161953, -22.3654, 1.53034, 1.83805, -16.3654, 5.53034, 2.08805, -15.3654, 4.53034, 1.58805, -17.3654, 6.53034, 2.58805, -11.3654, 13.5303, 1.83805, -10.3654, 12.5303, 1.33805, -14.3654, 5.53034, 2.08805, -15.3654, -16.4697, -1.41195, -12.3654, -16.4697, -0.911953, -10.3654, -12.4697, -0.411953, -11.3654, -16.4697, -1.41195, -12.3654, -12.4697, -0.411953, -11.3654, -16.4697, -1.91195, -14.3654, -18.4697, -2.16195, -12.3654, -16.4697, -1.41195, -12.3654, -16.4697, -1.91195, -14.3654, -23.4697, -1.91195, -14.3654, -19.9697, -2.41195, -14.3654, -23.4697, -1.91195, -14.3654, -23.4697, -0.411953, -5.36539, -17.4697, -1.16195, -8.36539, -18.4697, -2.16195, -12.3654, -9.46966, 3.83805, -3.36539, -9.46966, 3.83805, -2.36539, -8.46966, 3.83805, -2.36539, -7.46966, 3.83805, 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-polygons = [ PoolIntArray( 2, 1, 0 ), PoolIntArray( 6, 5, 3 ), PoolIntArray( 3, 5, 4 ), PoolIntArray( 7, 9, 8 ), PoolIntArray( 13, 12, 10 ), PoolIntArray( 10, 12, 11 ), PoolIntArray( 16, 15, 14 ), PoolIntArray( 19, 18, 17 ), PoolIntArray( 21, 20, 22 ), PoolIntArray( 22, 20, 24 ), PoolIntArray( 24, 20, 23 ), PoolIntArray( 28, 27, 25 ), PoolIntArray( 25, 27, 26 ), PoolIntArray( 31, 30, 29 ), PoolIntArray( 34, 33, 35 ), PoolIntArray( 35, 33, 32 ), PoolIntArray( 38, 37, 39 ), PoolIntArray( 39, 37, 36 ), PoolIntArray( 39, 36, 42 ), PoolIntArray( 39, 42, 41 ), PoolIntArray( 39, 41, 40 ), PoolIntArray( 44, 43, 45 ), PoolIntArray( 45, 43, 46 ), PoolIntArray( 49, 48, 47 ), PoolIntArray( 52, 51, 53 ), PoolIntArray( 53, 51, 50 ), PoolIntArray( 53, 50, 55 ), PoolIntArray( 55, 50, 54 ), PoolIntArray( 57, 56, 58 ), PoolIntArray( 58, 56, 59 ), PoolIntArray( 61, 60, 62 ), PoolIntArray( 62, 60, 63 ), PoolIntArray( 68, 67, 69 ), PoolIntArray( 69, 67, 64 ), PoolIntArray( 64, 67, 66 ), PoolIntArray( 64, 66, 65 ), PoolIntArray( 71, 70, 72 ), PoolIntArray( 73, 75, 74 ), PoolIntArray( 77, 76, 78 ), PoolIntArray( 78, 76, 79 ), PoolIntArray( 81, 80, 82 ), PoolIntArray( 82, 80, 83 ), PoolIntArray( 84, 88, 85 ), PoolIntArray( 85, 88, 86 ), PoolIntArray( 86, 88, 87 ), PoolIntArray( 92, 91, 89 ), PoolIntArray( 89, 91, 90 ), PoolIntArray( 96, 98, 97 ), PoolIntArray( 97, 98, 93 ), PoolIntArray( 93, 98, 95 ), PoolIntArray( 93, 95, 94 ), PoolIntArray( 101, 100, 99 ), PoolIntArray( 104, 103, 102 ), PoolIntArray( 106, 105, 107 ), PoolIntArray( 107, 105, 108 ), PoolIntArray( 110, 109, 111 ), PoolIntArray( 111, 109, 114 ), PoolIntArray( 111, 114, 113 ), PoolIntArray( 111, 113, 112 ), PoolIntArray( 117, 116, 115 ), PoolIntArray( 119, 118, 120 ), PoolIntArray( 120, 118, 123 ), PoolIntArray( 120, 123, 121 ), PoolIntArray( 121, 123, 122 ), PoolIntArray( 126, 125, 124 ), PoolIntArray( 130, 129, 127 ), PoolIntArray( 127, 129, 128 ), PoolIntArray( 134, 133, 131 ), PoolIntArray( 131, 133, 132 ), PoolIntArray( 136, 135, 137 ), PoolIntArray( 137, 135, 138 ), PoolIntArray( 142, 141, 139 ), PoolIntArray( 139, 141, 140 ), PoolIntArray( 144, 143, 145 ), PoolIntArray( 145, 143, 146 ), PoolIntArray( 146, 143, 147 ), PoolIntArray( 147, 143, 148 ), PoolIntArray( 149, 152, 150 ), PoolIntArray( 150, 152, 151 ), PoolIntArray( 157, 156, 153 ), PoolIntArray( 153, 156, 155 ), PoolIntArray( 153, 155, 154 ), PoolIntArray( 161, 160, 158 ), PoolIntArray( 158, 160, 159 ), PoolIntArray( 164, 163, 165 ), PoolIntArray( 165, 163, 162 ), PoolIntArray( 168, 167, 166 ), PoolIntArray( 171, 170, 172 ), PoolIntArray( 172, 170, 169 ), PoolIntArray( 172, 169, 173 ), PoolIntArray( 175, 174, 176 ), PoolIntArray( 176, 174, 178 ), PoolIntArray( 176, 178, 177 ), PoolIntArray( 180, 179, 181 ), PoolIntArray( 181, 179, 182 ), PoolIntArray( 185, 184, 183 ), PoolIntArray( 188, 187, 186 ) ]
-cell_size = 1.0
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+polygons = [ PoolIntArray( 1, 0, 2 ), PoolIntArray( 2, 0, 3 ), PoolIntArray( 5, 4, 6 ), PoolIntArray( 6, 4, 7 ), PoolIntArray( 12, 17, 13 ), PoolIntArray( 13, 17, 14 ), PoolIntArray( 14, 17, 8 ), PoolIntArray( 8, 17, 9 ), PoolIntArray( 9, 16, 10 ), PoolIntArray( 10, 15, 11 ), PoolIntArray( 11, 15, 12 ), PoolIntArray( 12, 15, 17 ), PoolIntArray( 17, 16, 9 ), PoolIntArray( 16, 15, 10 ), PoolIntArray( 15, 16, 17 ), PoolIntArray( 18, 21, 19 ), PoolIntArray( 19, 21, 20 ), PoolIntArray( 24, 23, 22 ), PoolIntArray( 27, 26, 25 ), PoolIntArray( 29, 28, 30 ), PoolIntArray( 30, 28, 31 ), PoolIntArray( 34, 33, 32 ), PoolIntArray( 35, 38, 36 ), PoolIntArray( 36, 38, 37 ), PoolIntArray( 43, 48, 44 ), PoolIntArray( 44, 48, 39 ), PoolIntArray( 39, 45, 40 ), PoolIntArray( 40, 45, 41 ), PoolIntArray( 41, 46, 42 ), PoolIntArray( 42, 47, 43 ), PoolIntArray( 43, 47, 48 ), PoolIntArray( 48, 45, 39 ), PoolIntArray( 45, 46, 41 ), PoolIntArray( 46, 47, 42 ), PoolIntArray( 47, 46, 48 ), PoolIntArray( 48, 46, 45 ), PoolIntArray( 51, 50, 49 ), PoolIntArray( 53, 52, 54 ), PoolIntArray( 54, 52, 56 ), PoolIntArray( 54, 56, 55 ), PoolIntArray( 58, 57, 59 ), PoolIntArray( 59, 57, 61 ), PoolIntArray( 59, 61, 60 ), PoolIntArray( 65, 64, 62 ), PoolIntArray( 62, 64, 63 ), PoolIntArray( 68, 67, 66 ), PoolIntArray( 71, 70, 69 ), PoolIntArray( 74, 73, 72 ), PoolIntArray( 77, 76, 79 ), PoolIntArray( 79, 76, 75 ), PoolIntArray( 79, 75, 78 ), PoolIntArray( 81, 80, 82 ), PoolIntArray( 82, 80, 83 ), PoolIntArray( 86, 85, 84 ), PoolIntArray( 98, 93, 92 ), PoolIntArray( 93, 99, 94 ), PoolIntArray( 94, 101, 95 ), PoolIntArray( 95, 88, 87 ), PoolIntArray( 88, 107, 96 ), PoolIntArray( 96, 97, 89 ), PoolIntArray( 97, 105, 90 ), PoolIntArray( 90, 105, 91 ), PoolIntArray( 91, 104, 98 ), PoolIntArray( 98, 99, 93 ), PoolIntArray( 99, 101, 94 ), PoolIntArray( 101, 102, 95 ), PoolIntArray( 95, 107, 88 ), PoolIntArray( 107, 100, 96 ), PoolIntArray( 96, 100, 97 ), PoolIntArray( 97, 100, 105 ), PoolIntArray( 105, 103, 91 ), PoolIntArray( 104, 99, 98 ), PoolIntArray( 91, 103, 104 ), PoolIntArray( 99, 100, 101 ), PoolIntArray( 102, 107, 95 ), PoolIntArray( 101, 100, 102 ), PoolIntArray( 107, 102, 100 ), PoolIntArray( 100, 106, 105 ), PoolIntArray( 105, 106, 103 ), PoolIntArray( 104, 103, 99 ), PoolIntArray( 99, 106, 100 ), PoolIntArray( 106, 99, 103 ), PoolIntArray( 109, 108, 110 ), PoolIntArray( 110, 108, 111 ), PoolIntArray( 113, 112, 114 ), PoolIntArray( 114, 112, 115 ), PoolIntArray( 117, 116, 118 ), PoolIntArray( 118, 116, 119 ), PoolIntArray( 121, 120, 122 ), PoolIntArray( 122, 120, 123 ), PoolIntArray( 124, 129, 125 ), PoolIntArray( 125, 129, 126 ), PoolIntArray( 126, 129, 130 ), PoolIntArray( 130, 129, 128 ), PoolIntArray( 130, 128, 127 ), PoolIntArray( 132, 131, 133 ), PoolIntArray( 133, 131, 134 ), PoolIntArray( 138, 139, 135 ), PoolIntArray( 135, 139, 136 ), PoolIntArray( 136, 139, 137 ), PoolIntArray( 142, 141, 140 ), PoolIntArray( 145, 144, 143 ), PoolIntArray( 150, 152, 151 ), PoolIntArray( 151, 152, 149 ), PoolIntArray( 151, 149, 148 ), PoolIntArray( 151, 148, 147 ), PoolIntArray( 151, 147, 146 ), PoolIntArray( 154, 153, 155 ), PoolIntArray( 155, 153, 156 ), PoolIntArray( 158, 157, 159 ), PoolIntArray( 159, 157, 160 ), PoolIntArray( 162, 161, 163 ), PoolIntArray( 163, 161, 164 ), PoolIntArray( 168, 167, 165 ), PoolIntArray( 165, 167, 166 ), PoolIntArray( 169, 171, 170 ), PoolIntArray( 172, 174, 173 ), PoolIntArray( 176, 175, 177 ), PoolIntArray( 177, 175, 178 ), PoolIntArray( 181, 180, 182 ), PoolIntArray( 182, 180, 179 ), PoolIntArray( 182, 179, 183 ), PoolIntArray( 185, 184, 186 ), PoolIntArray( 186, 184, 188 ), PoolIntArray( 186, 188, 187 ), PoolIntArray( 190, 189, 191 ), PoolIntArray( 191, 189, 193 ), PoolIntArray( 191, 193, 192 ), PoolIntArray( 195, 194, 196 ), PoolIntArray( 196, 194, 198 ), PoolIntArray( 196, 198, 197 ), PoolIntArray( 200, 199, 201 ), PoolIntArray( 201, 199, 202 ), PoolIntArray( 205, 204, 203 ), PoolIntArray( 208, 207, 206 ), PoolIntArray( 210, 209, 211 ), PoolIntArray( 211, 209, 214 ), PoolIntArray( 214, 209, 213 ), PoolIntArray( 214, 213, 212 ), PoolIntArray( 216, 215, 217 ), PoolIntArray( 217, 215, 218 ), PoolIntArray( 221, 220, 222 ), PoolIntArray( 222, 220, 219 ), PoolIntArray( 224, 223, 225 ), PoolIntArray( 225, 223, 226 ), PoolIntArray( 226, 223, 227 ), PoolIntArray( 227, 223, 228 ), PoolIntArray( 230, 234, 231 ), PoolIntArray( 231, 234, 235 ), PoolIntArray( 235, 234, 229 ), PoolIntArray( 235, 229, 232 ), PoolIntArray( 232, 229, 233 ), PoolIntArray( 237, 239, 238 ), PoolIntArray( 238, 239, 236 ), PoolIntArray( 241, 240, 242 ), PoolIntArray( 242, 240, 243 ), PoolIntArray( 245, 244, 246 ), PoolIntArray( 246, 244, 247 ), PoolIntArray( 247, 244, 248 ), PoolIntArray( 250, 249, 251 ), PoolIntArray( 251, 249, 252 ), PoolIntArray( 256, 259, 257 ), PoolIntArray( 257, 259, 258 ), PoolIntArray( 257, 258, 253 ), PoolIntArray( 253, 258, 254 ), PoolIntArray( 254, 258, 255 ), PoolIntArray( 273, 286, 265 ), PoolIntArray( 265, 286, 266 ), PoolIntArray( 266, 274, 267 ), PoolIntArray( 267, 289, 260 ), PoolIntArray( 260, 289, 268 ), PoolIntArray( 268, 288, 261 ), PoolIntArray( 261, 285, 262 ), PoolIntArray( 262, 285, 269 ), PoolIntArray( 269, 277, 270 ), PoolIntArray( 270, 275, 263 ), PoolIntArray( 263, 275, 264 ), PoolIntArray( 264, 275, 271 ), PoolIntArray( 271, 278, 272 ), PoolIntArray( 272, 281, 273 ), PoolIntArray( 273, 281, 286 ), PoolIntArray( 286, 274, 266 ), PoolIntArray( 274, 287, 267 ), PoolIntArray( 267, 287, 289 ), PoolIntArray( 289, 288, 268 ), PoolIntArray( 288, 282, 261 ), PoolIntArray( 261, 283, 285 ), PoolIntArray( 285, 283, 269 ), PoolIntArray( 277, 279, 270 ), PoolIntArray( 269, 283, 277 ), PoolIntArray( 270, 276, 275 ), PoolIntArray( 275, 276, 271 ), PoolIntArray( 278, 280, 272 ), PoolIntArray( 271, 276, 278 ), PoolIntArray( 272, 282, 281 ), PoolIntArray( 281, 274, 286 ), PoolIntArray( 274, 288, 287 ), PoolIntArray( 287, 288, 289 ), PoolIntArray( 282, 283, 261 ), PoolIntArray( 288, 284, 282 ), PoolIntArray( 279, 276, 270 ), PoolIntArray( 277, 280, 279 ), PoolIntArray( 283, 280, 277 ), PoolIntArray( 280, 282, 272 ), PoolIntArray( 278, 279, 280 ), PoolIntArray( 276, 279, 278 ), PoolIntArray( 282, 284, 281 ), PoolIntArray( 281, 284, 274 ), PoolIntArray( 274, 284, 288 ), PoolIntArray( 282, 280, 283 ), PoolIntArray( 291, 290, 292 ), PoolIntArray( 292, 290, 293 ), PoolIntArray( 296, 295, 294 ), PoolIntArray( 299, 298, 297 ), PoolIntArray( 301, 305, 302 ), PoolIntArray( 302, 305, 303 ), PoolIntArray( 303, 305, 304 ), PoolIntArray( 304, 305, 300 ), PoolIntArray( 308, 307, 306 ), PoolIntArray( 313, 317, 314 ), PoolIntArray( 314, 316, 315 ), PoolIntArray( 315, 310, 309 ), PoolIntArray( 310, 315, 311 ), PoolIntArray( 311, 316, 312 ), PoolIntArray( 312, 317, 313 ), PoolIntArray( 317, 316, 314 ), PoolIntArray( 316, 311, 315 ), PoolIntArray( 316, 317, 312 ), PoolIntArray( 318, 322, 319 ), PoolIntArray( 319, 322, 321 ), PoolIntArray( 319, 321, 320 ), PoolIntArray( 323, 326, 327 ), PoolIntArray( 327, 326, 324 ), PoolIntArray( 324, 326, 325 ), PoolIntArray( 329, 328, 330 ), PoolIntArray( 330, 328, 331 ), PoolIntArray( 331, 328, 332 ), PoolIntArray( 334, 333, 335 ), PoolIntArray( 335, 333, 336 ), PoolIntArray( 341, 340, 337 ), PoolIntArray( 337, 340, 338 ), PoolIntArray( 338, 340, 339 ), PoolIntArray( 345, 344, 342 ), PoolIntArray( 342, 344, 343 ), PoolIntArray( 348, 347, 346 ), PoolIntArray( 351, 350, 349 ), PoolIntArray( 353, 352, 354 ), PoolIntArray( 354, 352, 356 ), PoolIntArray( 354, 356, 355 ), PoolIntArray( 358, 357, 359 ), PoolIntArray( 359, 357, 362 ), PoolIntArray( 359, 362, 367 ), PoolIntArray( 359, 367, 363 ), PoolIntArray( 363, 367, 366 ), PoolIntArray( 363, 366, 364 ), PoolIntArray( 364, 366, 365 ), PoolIntArray( 364, 365, 361 ), PoolIntArray( 364, 361, 360 ), PoolIntArray( 369, 368, 370 ), PoolIntArray( 370, 368, 374 ), PoolIntArray( 374, 368, 373 ), PoolIntArray( 374, 373, 375 ), PoolIntArray( 375, 373, 372 ), PoolIntArray( 375, 372, 371 ), PoolIntArray( 377, 376, 378 ), PoolIntArray( 378, 376, 379 ), PoolIntArray( 382, 381, 380 ), PoolIntArray( 386, 391, 387 ), PoolIntArray( 387, 391, 388 ), PoolIntArray( 388, 391, 390 ), PoolIntArray( 388, 390, 389 ), PoolIntArray( 388, 389, 383 ), PoolIntArray( 383, 389, 385 ), PoolIntArray( 383, 385, 384 ), PoolIntArray( 400, 401, 396 ), PoolIntArray( 396, 402, 397 ), PoolIntArray( 397, 393, 392 ), PoolIntArray( 393, 397, 394 ), PoolIntArray( 394, 397, 398 ), PoolIntArray( 398, 402, 399 ), PoolIntArray( 399, 400, 395 ), PoolIntArray( 401, 402, 396 ), PoolIntArray( 400, 399, 401 ), PoolIntArray( 402, 398, 397 ), PoolIntArray( 402, 401, 399 ), PoolIntArray( 406, 405, 403 ), PoolIntArray( 403, 405, 404 ), PoolIntArray( 409, 408, 407 ), PoolIntArray( 412, 411, 410 ), PoolIntArray( 415, 414, 413 ), PoolIntArray( 418, 417, 416 ), PoolIntArray( 420, 419, 421 ), PoolIntArray( 421, 419, 422 ), PoolIntArray( 424, 423, 425 ), PoolIntArray( 425, 423, 426 ), PoolIntArray( 431, 433, 432 ), PoolIntArray( 432, 434, 427 ), PoolIntArray( 427, 429, 428 ), PoolIntArray( 429, 434, 430 ), PoolIntArray( 430, 434, 433 ), PoolIntArray( 433, 434, 432 ), PoolIntArray( 434, 429, 427 ), PoolIntArray( 437, 436, 435 ), PoolIntArray( 440, 439, 438 ), PoolIntArray( 442, 441, 443 ), PoolIntArray( 443, 441, 444 ), PoolIntArray( 447, 446, 445 ), PoolIntArray( 450, 449, 448 ), PoolIntArray( 451, 453, 452 ), PoolIntArray( 456, 455, 454 ), PoolIntArray( 458, 457, 461 ), PoolIntArray( 461, 457, 460 ), PoolIntArray( 461, 460, 459 ), PoolIntArray( 466, 480, 467 ), PoolIntArray( 467, 471, 462 ), PoolIntArray( 462, 475, 463 ), PoolIntArray( 463, 475, 468 ), PoolIntArray( 468, 475, 464 ), PoolIntArray( 464, 475, 469 ), PoolIntArray( 469, 479, 470 ), PoolIntArray( 470, 472, 465 ), PoolIntArray( 465, 481, 466 ), PoolIntArray( 480, 471, 467 ), PoolIntArray( 466, 481, 480 ), PoolIntArray( 471, 475, 462 ), PoolIntArray( 475, 477, 469 ), PoolIntArray( 479, 478, 470 ), PoolIntArray( 469, 477, 479 ), PoolIntArray( 472, 481, 465 ), PoolIntArray( 470, 478, 472 ), PoolIntArray( 480, 476, 471 ), PoolIntArray( 481, 476, 480 ), PoolIntArray( 471, 474, 475 ), PoolIntArray( 475, 474, 477 ), PoolIntArray( 479, 473, 478 ), PoolIntArray( 477, 473, 479 ), PoolIntArray( 472, 476, 481 ), PoolIntArray( 478, 473, 472 ), PoolIntArray( 476, 474, 471 ), PoolIntArray( 474, 473, 477 ), PoolIntArray( 472, 473, 476 ), PoolIntArray( 476, 473, 474 ), PoolIntArray( 484, 483, 482 ), PoolIntArray( 486, 485, 487 ), PoolIntArray( 487, 485, 489 ), PoolIntArray( 487, 489, 488 ), PoolIntArray( 493, 492, 490 ), PoolIntArray( 490, 492, 491 ), PoolIntArray( 495, 494, 497 ), PoolIntArray( 497, 494, 496 ), PoolIntArray( 498, 500, 501 ), PoolIntArray( 501, 500, 499 ), PoolIntArray( 509, 512, 506 ), PoolIntArray( 506, 512, 502 ), PoolIntArray( 502, 510, 503 ), PoolIntArray( 503, 510, 507 ), PoolIntArray( 507, 508, 504 ), PoolIntArray( 508, 511, 505 ), PoolIntArray( 505, 511, 509 ), PoolIntArray( 509, 511, 512 ), PoolIntArray( 512, 510, 502 ), PoolIntArray( 510, 508, 507 ), PoolIntArray( 508, 510, 511 ), PoolIntArray( 511, 510, 512 ), PoolIntArray( 515, 517, 516 ), PoolIntArray( 516, 517, 513 ), PoolIntArray( 513, 519, 514 ), PoolIntArray( 514, 518, 515 ), PoolIntArray( 515, 518, 517 ), PoolIntArray( 517, 519, 513 ), PoolIntArray( 519, 518, 514 ), PoolIntArray( 518, 519, 517 ) ]
filter_walkable_low_height_spans = true
[sub_resource type="SpatialMaterial" id=10]
@@ -183,6 +119,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.794522, -23.7914, 4.93151, -6.7
transform = Transform( 0.479394, 0.044261, -0.876483, -0.0919361, 0.995765, 2.73991e-09, 0.872771, 0.0805805, 0.481432, 6.69452, -0.752387, 9.33614 )
[node name="battery" parent="WORLDGEO" instance=ExtResource( 4 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.01468, -11.0669 )
[node name="Ladder" parent="WORLDGEO" instance=ExtResource( 12 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 5, 0, 1, 0, -4.37114e-08, 27.2981, 0.114466, -0.737169 )
@@ -199,16 +136,15 @@ transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, -13.819
[node name="Runway3" parent="WORLDGEO" instance=ExtResource( 13 )]
transform = Transform( 1.94707e-07, 0, -1, 0, 1, 0, 1, 0, 1.94707e-07, 49.6462, 19.1714, 35.7231 )
-[node name="ball_bucket" parent="WORLDGEO" instance=ExtResource( 20 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.216192, 3.60375, -12.2556 )
-
[node name="MACHINES" type="Spatial" parent="."]
[node name="Cannon" parent="MACHINES" instance=ExtResource( 2 )]
-transform = Transform( -0.182167, 0, 0.983268, 0, 1, 0, -0.983268, 0, -0.182167, -3.28944, 3.51975, -12.3747 )
+transform = Transform( -0.182167, 0, 0.983268, 0, 1, 0, -0.983268, 0, -0.182167, -3.28944, 3.23929, -12.3747 )
+physics_material_override = SubResource( 48 )
[node name="Cannon2" parent="MACHINES" instance=ExtResource( 2 )]
-transform = Transform( 0.277851, 0, 0.960625, 0, 1, 0, -0.960625, 0, 0.277851, 2.86139, 3.51975, -12.2864 )
+transform = Transform( 0.277851, 0, 0.960625, 0, 1, 0, -0.960625, 0, 0.277851, 2.86139, 3.23929, -12.2864 )
+physics_material_override = SubResource( 49 )
[node name="CaptureFlag" parent="MACHINES" instance=ExtResource( 11 )]
transform = Transform( -0.854422, 0, 0.519579, 0, 1, 0, -0.519579, 0, -0.854422, -2.70943, 2.59075, 8.79298 )
@@ -217,161 +153,189 @@ transform = Transform( -0.854422, 0, 0.519579, 0, 1, 0, -0.519579, 0, -0.854422,
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 30.8999, 5.13129, -8.23008 )
[node name="Gunbrig" parent="MACHINES" instance=ExtResource( 10 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -49.9367, 0.0469036, -4.88982 )
-
-[node name="Gunbrig2" parent="MACHINES" instance=ExtResource( 10 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -49.9367, 0.0469036, 5.81905 )
-
-[node name="Gunbrig3" parent="MACHINES" instance=ExtResource( 10 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -49.9367, 0.0469036, -18.4704 )
-
-[node name="Gunbrig4" parent="MACHINES" instance=ExtResource( 10 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -49.9367, 0.0469036, -33.3132 )
-
-[node name="BALLISTICS" type="Spatial" parent="."]
-
-[node name="Cannonball" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.1422, 4.06477, -6.08684 )
-
-[node name="Cannonball2" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.303401, 4.06477, -12.7643 )
-
-[node name="Cannonball3" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.303401, 4.06477, -12.2326 )
-
-[node name="Cannonball4" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.06477, -12.2326 )
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -15.9425, 0.356345, -60.9052 )
+physics_material_override = SubResource( 57 )
-[node name="Cannonball5" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.06477, -11.7252 )
+[node name="Cannon" parent="MACHINES/Gunbrig/ARTILLERY" index="0"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball6" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.369819, 4.06477, -11.7252 )
+[node name="Cannon2" parent="MACHINES/Gunbrig/ARTILLERY" index="1"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball7" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.06477, -11.7252 )
+[node name="Cannon3" parent="MACHINES/Gunbrig/ARTILLERY" index="2"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball8" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.06477, -12.1919 )
+[node name="Cannon4" parent="MACHINES/Gunbrig/ARTILLERY" index="3"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball9" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.06477, -12.7322 )
-
-[node name="Cannonball10" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.206795, 4.06477, -12.7322 )
-
-[node name="Cannonball11" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.303401, 4.47363, -12.7643 )
+[node name="Cannon5" parent="MACHINES/Gunbrig/ARTILLERY" index="4"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball12" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.303401, 4.47363, -12.2326 )
+[node name="Cannon6" parent="MACHINES/Gunbrig/ARTILLERY" index="5"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball13" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.47363, -12.2326 )
+[node name="Cannon7" parent="MACHINES/Gunbrig/ARTILLERY" index="6"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball14" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.47363, -11.7252 )
+[node name="Cannon8" parent="MACHINES/Gunbrig/ARTILLERY" index="7"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball15" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.369819, 4.47363, -11.7252 )
+[node name="Cannon9" parent="MACHINES/Gunbrig/ARTILLERY" index="8"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball16" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.47363, -11.7252 )
+[node name="Cannon10" parent="MACHINES/Gunbrig/ARTILLERY" index="9"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball17" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.47363, -12.1919 )
+[node name="Cannon11" parent="MACHINES/Gunbrig/ARTILLERY" index="10"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball18" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.47363, -12.7322 )
+[node name="Cannon12" parent="MACHINES/Gunbrig/ARTILLERY" index="11"]
+physics_material_override = SubResource( 50 )
-[node name="Cannonball19" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.206795, 4.47363, -12.7322 )
+[node name="BallBarrel" parent="MACHINES/Gunbrig" index="28"]
+physics_material_override = SubResource( 51 )
-[node name="Cannonball20" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.303401, 4.92571, -12.7643 )
+[node name="Gunbrig2" parent="MACHINES" instance=ExtResource( 10 )]
+transform = Transform( 0.991572, 0, 0.129557, 0, 1, 0, -0.129557, 0, 0.991572, -11.5067, 0.356345, -30.6261 )
+physics_material_override = SubResource( 58 )
-[node name="Cannonball21" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.303401, 4.92571, -12.2326 )
+[node name="BALLISTICS" type="Spatial" parent="."]
-[node name="Cannonball22" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.92571, -12.2326 )
+[node name="Cannonball" parent="BALLISTICS" instance=ExtResource( 16 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.1422, 4.06477, -6.08684 )
-[node name="Cannonball23" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.92571, -11.7252 )
+[node name="Cannonball2" parent="BALLISTICS" instance=ExtResource( 16 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.54584, 4.06477, -10.0298 )
-[node name="Cannonball24" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.369819, 4.92571, -11.7252 )
+[node name="Cannonball4" parent="BALLISTICS" instance=ExtResource( 16 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.162657, 4.06477, -12.2326 )
-[node name="Cannonball25" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.92571, -11.7252 )
+[node name="Cannonball9" parent="BALLISTICS" instance=ExtResource( 16 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.815202, 4.06477, -11.8287 )
-[node name="Cannonball26" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.92571, -12.1919 )
+[node name="Cannonball10" parent="BALLISTICS" instance=ExtResource( 16 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.206795, 4.06477, -9.9287 )
[node name="Cannonball27" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.792434, 4.92571, -12.7322 )
-
-[node name="Cannonball28" parent="BALLISTICS" instance=ExtResource( 16 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.206795, 4.92571, -12.7322 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.31559, 5.30409, -12.7322 )
[node name="PLAYERS" type="Spatial" parent="."]
[node name="Player" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 28.8794, 2.55194, 2.65124 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0276, 0.953085, -60.8257 )
physics_material_override = SubResource( 17 )
weapon_slot1 = SubResource( 20 )
weapon_slot2 = SubResource( 21 )
weapon_slot3 = SubResource( 22 )
weapon_slot4 = SubResource( 41 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon")
[node name="Player2" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 49.2067, 27.526, 45.9431 )
-physics_material_override = SubResource( 18 )
-team = "BLUE"
-weapon_slot1 = SubResource( 23 )
-weapon_slot2 = SubResource( 24 )
-weapon_slot3 = SubResource( 25 )
-weapon_slot4 = SubResource( 42 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.8334, 0.953085, -60.8257 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 20 )
+weapon_slot2 = SubResource( 52 )
+weapon_slot3 = SubResource( 22 )
+weapon_slot4 = SubResource( 41 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon2")
[node name="Player3" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.426252, 5.22026, -3.48068 )
-physics_material_override = SubResource( 19 )
-weapon_slot1 = SubResource( 26 )
-weapon_slot2 = SubResource( 27 )
-weapon_slot3 = SubResource( 28 )
-weapon_slot4 = SubResource( 43 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7114, 0.953085, -60.8257 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon3")
+
+[node name="Player4" parent="PLAYERS" instance=ExtResource( 5 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -60.8257 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon4")
[node name="Player5" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.86776, 6.37388, -1.22525 )
-physics_material_override = SubResource( 19 )
-weapon_slot1 = SubResource( 29 )
-weapon_slot2 = SubResource( 30 )
-weapon_slot3 = SubResource( 31 )
-weapon_slot4 = SubResource( 44 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5852, 0.953085, -60.8257 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon5")
+
+[node name="Player6" parent="PLAYERS" instance=ExtResource( 5 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.0248, 0.953085, -59.3606 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon6")
[node name="Player7" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.11742, 6.37388, 0.816121 )
-physics_material_override = SubResource( 19 )
-weapon_slot1 = SubResource( 32 )
-weapon_slot2 = SubResource( 33 )
-weapon_slot3 = SubResource( 34 )
-weapon_slot4 = SubResource( 45 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0276, 0.953085, -62.6512 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon12")
[node name="Player8" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.888317, 6.37388, 1.86328 )
-physics_material_override = SubResource( 19 )
-weapon_slot1 = SubResource( 35 )
-weapon_slot2 = SubResource( 36 )
-weapon_slot3 = SubResource( 37 )
-weapon_slot4 = SubResource( 46 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.8334, 0.953085, -62.6512 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon11")
[node name="Player9" parent="PLAYERS" instance=ExtResource( 5 )]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.819816, 6.37388, 2.89708 )
-physics_material_override = SubResource( 19 )
-weapon_slot1 = SubResource( 38 )
-weapon_slot2 = SubResource( 39 )
-weapon_slot3 = SubResource( 40 )
-weapon_slot4 = SubResource( 47 )
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7114, 0.953085, -62.6512 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon10")
+
+[node name="Player10" parent="PLAYERS" instance=ExtResource( 5 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -62.6512 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon9")
+
+[node name="Player11" parent="PLAYERS" instance=ExtResource( 5 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5852, 0.953085, -62.6512 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon8")
+
+[node name="Player12" parent="PLAYERS" instance=ExtResource( 5 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -19.0553, 0.953085, -61.8983 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 53 )
+weapon_slot2 = SubResource( 54 )
+weapon_slot3 = SubResource( 55 )
+weapon_slot4 = SubResource( 56 )
+ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon7")
+
+[node name="PlayerCap" parent="PLAYERS" instance=ExtResource( 5 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -27.5218, 3.29532, -60.578 )
+physics_material_override = SubResource( 17 )
+weapon_slot1 = SubResource( 20 )
+weapon_slot2 = SubResource( 21 )
+weapon_slot3 = SubResource( 22 )
+weapon_slot4 = SubResource( 41 )
[node name="worldnavmesh" type="NavigationMeshInstance" parent="."]
navmesh = SubResource( 14 )
@@ -405,7 +369,7 @@ visible = false
mesh = SubResource( 16 )
[node name="DEFAULTCAM" type="Camera" parent="."]
-transform = Transform( -0.507541, -0.344177, 0.789902, -0.0365804, 0.924536, 0.379336, -0.860851, 0.163633, -0.48183, 12.1857, 17.0183, -13.3083 )
+transform = Transform( 0.741938, -0.229168, 0.630088, -0.0365804, 0.924536, 0.379335, -0.66947, -0.304492, 0.677565, 4.16951, 17.0183, -46.6387 )
current = true
far = 8192.0
@@ -414,3 +378,5 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.64212, -0.283324, 20.7042 )
[node name="END" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.7889, 2.93695, 22.3751 )
+
+[editable path="MACHINES/Gunbrig"]