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-rw-r--r--godot/scenes/characters/PlayerRigid.tscn4
-rw-r--r--godot/scenes/characters/viewmodel_arms.tscn4
2 files changed, 5 insertions, 3 deletions
diff --git a/godot/scenes/characters/PlayerRigid.tscn b/godot/scenes/characters/PlayerRigid.tscn
index 6e9fe48..87a463d 100644
--- a/godot/scenes/characters/PlayerRigid.tscn
+++ b/godot/scenes/characters/PlayerRigid.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=13 format=2]
+[gd_scene load_steps=14 format=2]
[ext_resource path="res://scripts/characters/player_controller_new.gd" type="Script" id=1]
[ext_resource path="res://theming/FreeMono.otf" type="DynamicFontData" id=2]
@@ -7,6 +7,7 @@
[ext_resource path="res://scenes/weapons/hands.res" type="Resource" id=5]
[ext_resource path="res://scenes/weapons/pistol.tres" type="Resource" id=6]
[ext_resource path="res://scenes/weapons/rockets.tres" type="Resource" id=7]
+[ext_resource path="res://scenes/weapons/grapplinghook.tres" type="Resource" id=8]
[sub_resource type="PhysicsMaterial" id=8]
resource_local_to_scene = true
@@ -46,6 +47,7 @@ script = ExtResource( 1 )
weapon_slot1 = ExtResource( 5 )
weapon_slot2 = ExtResource( 6 )
weapon_slot3 = ExtResource( 7 )
+weapon_slot4 = ExtResource( 8 )
[node name="Collision" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 )
diff --git a/godot/scenes/characters/viewmodel_arms.tscn b/godot/scenes/characters/viewmodel_arms.tscn
index 1808785..b4d3257 100644
--- a/godot/scenes/characters/viewmodel_arms.tscn
+++ b/godot/scenes/characters/viewmodel_arms.tscn
@@ -49,7 +49,7 @@ bones/3/name = "Wrist.R"
bones/3/parent = 2
bones/3/rest = Transform( 0.942879, -0.20747, 0.260645, 0.237384, 0.967355, -0.0887301, -0.233727, 0.145535, 0.961348, 2.68221e-07, 1.29325, 0 )
bones/3/enabled = true
-bones/3/bound_children = [ NodePath("GunBone") ]
+bones/3/bound_children = [ ]
bones/4/name = "Thumb.R"
bones/4/parent = 3
bones/4/rest = Transform( 0.771494, -0.608265, -0.186579, 0.518122, 0.770842, -0.370612, 0.369253, 0.189254, 0.909854, -0.138479, 0.349082, 0.150327 )
@@ -176,5 +176,5 @@ mesh = ExtResource( 3 )
skin = ExtResource( 4 )
[node name="GunBone" type="BoneAttachment" parent="Skeleton"]
-transform = Transform( -0.978, -0.15941, 0.134542, 0.1673, -0.214165, 0.962363, -0.124596, 0.963702, 0.236124, -1.28918, -0.187637, 3.05885 )
+transform = Transform( -0.988177, 0.144629, -0.0508501, -0.0291988, 0.148051, 0.988548, 0.150501, 0.978347, -0.142077, -1.28918, -0.187637, 3.05885 )
bone_name = "Wrist.R"