diff options
Diffstat (limited to 'godot/scenes/environment/Ladder.tscn')
| -rw-r--r-- | godot/scenes/environment/Ladder.tscn | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/godot/scenes/environment/Ladder.tscn b/godot/scenes/environment/Ladder.tscn new file mode 100644 index 0000000..ee99c68 --- /dev/null +++ b/godot/scenes/environment/Ladder.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://scenes/environment/Ladder.gd" type="Script" id=1] + +[sub_resource type="ConvexPolygonShape" id=2] +points = PoolVector3Array( 0.5, 0.5, 0.075, 0.5, 0.5, -0.075, -0.5, 0.5, 0.075, 0.5, -0.5, 0.075, 0.5, -0.5, -0.075, -0.5, 0.5, -0.075, -0.5, -0.5, 0.075, -0.5, -0.5, -0.075 ) + +[sub_resource type="CubeMesh" id=1] +size = Vector3( 1, 1, 0.15 ) + +[sub_resource type="SpatialMaterial" id=4] +albedo_color = Color( 0.764706, 0.764706, 0.764706, 1 ) + +[sub_resource type="CubeMesh" id=5] +material = SubResource( 4 ) +size = Vector3( 0.9, 1, 0.15 ) + +[sub_resource type="GDScript" id=3] +resource_name = "adjust_ladder_top" +script/source = "extends Spatial + +#top of ladder path is above actual top so that player can easily dismount +func _ready(): + transform.origin.y += 0.2 / get_parent().scale.y +" + +[node name="Ladder" type="Spatial"] +script = ExtResource( 1 ) + +[node name="LadderArea" type="Area" parent="."] + +[node name="CollisionShape" type="CollisionShape" parent="LadderArea"] +shape = SubResource( 2 ) + +[node name="DebugVisMesh" type="MeshInstance" parent="."] +mesh = SubResource( 1 ) + +[node name="DebugVisMesh2" type="MeshInstance" parent="DebugVisMesh"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0222434 ) +mesh = SubResource( 5 ) +skeleton = NodePath("../..") + +[node name="Bottom" type="Spatial" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0.5 ) + +[node name="Top" type="Spatial" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5 ) +script = SubResource( 3 ) |
