diff options
Diffstat (limited to 'godot/scenes/weapons/hands.gd')
| -rw-r--r-- | godot/scenes/weapons/hands.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/weapons/hands.gd b/godot/scenes/weapons/hands.gd index 567ff85..aac1d5f 100644 --- a/godot/scenes/weapons/hands.gd +++ b/godot/scenes/weapons/hands.gd @@ -28,7 +28,7 @@ func attack1(): var hit = player_owner.melee_ray.get_collider() player_owner.rpc("play_weapon_sound", "res://sounds/punch_generic.wav") if hit.has_method("damage"): - hit.rpc("damage", fist_damage, "BLUNT", [player_owner.get_network_master(), player_owner.name], "using fists") + hit.rpc("damage", fist_damage, {"type" : "BLUNT", "attacker_net_id" : player_owner.get_network_master(), "attacker_name" : player_owner.name, "weapon_name": "fists"}) if hit.has_method("net_apply_impulse"): hit.rpc("net_apply_impulse", -100*player_owner.melee_ray.global_transform.basis.z) yield(player_owner.get_tree().create_timer(0.55), "timeout") |
