diff options
Diffstat (limited to 'godot/scripts/World.gd')
| -rw-r--r-- | godot/scripts/World.gd | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/godot/scripts/World.gd b/godot/scripts/World.gd index 01df1b5..90b3cf7 100644 --- a/godot/scripts/World.gd +++ b/godot/scripts/World.gd @@ -7,7 +7,7 @@ onready var pathfinder = get_node("PLAYERS/Player2") var path = [] var map_rids var client_id -var player_char +var player_char: NetChar var players_info = {} var WORLD_MAP_RID : RID @@ -23,12 +23,13 @@ func _ready(): #merge all nav meshes onto the main map yield(get_tree().create_timer(1.0), "timeout") WORLD_MAP_RID = get_world().get_navigation_map() - find_path() + CharacterAIManager.set_rid(WORLD_MAP_RID) + #find_path() remotesync func update_players_info(info): players_info = info -remote func _call_on_server(function, arguments): +remotesync func _call_on_server(function, arguments): print('Remote server call: ' + function) $Server.call(function, arguments) |
