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-rw-r--r--godot/scripts/ballistics/Cannonball.gd11
1 files changed, 5 insertions, 6 deletions
diff --git a/godot/scripts/ballistics/Cannonball.gd b/godot/scripts/ballistics/Cannonball.gd
index b41f104..5e6b84d 100644
--- a/godot/scripts/ballistics/Cannonball.gd
+++ b/godot/scripts/ballistics/Cannonball.gd
@@ -3,9 +3,12 @@ extends "res://scripts/ballistics/NetworkedProjectile.gd"
export var drag_constant: float = 0.3
var damage_exceptions = []
var oldvel: Vector3
+var oldoldvel: Vector3
+const inventory_name: String = "cannonball"
func _physics_process(_delta):
if is_network_master():
+ oldoldvel = oldvel
oldvel = linear_velocity
add_force(-1*linear_velocity*drag_constant, Vector3.ZERO)
if global_transform.origin.y < -20:
@@ -15,10 +18,6 @@ func get_init_info():
return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "oldvel" : oldvel, "shooter" : shooter, "shooter_id" : shooter_id}
func _on_collision(body):
- if is_network_master() and body.has_method("load_cannonball") and !body.loaded:
- body.rpc("load_cannonball")
- rpc("net_remove")
- return
- if is_network_master() and oldvel.length() > 20 and !damage_exceptions.has(body) and body.has_method("damage"):
- body.rpc("damage", oldvel.length(), "BLUNT", [shooter_id, shooter], "using 'cannon'")
+ if is_network_master() and oldoldvel.length() > 20 and !damage_exceptions.has(body) and body.has_method("damage"):
+ body.rpc("damage", oldoldvel.length(), "BLUNT", [shooter_id, shooter], "using 'cannon'")
damage_exceptions.append(body)