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-rw-r--r--godot/ui/HUD.gd85
1 files changed, 85 insertions, 0 deletions
diff --git a/godot/ui/HUD.gd b/godot/ui/HUD.gd
new file mode 100644
index 0000000..9bbcae1
--- /dev/null
+++ b/godot/ui/HUD.gd
@@ -0,0 +1,85 @@
+extends Control
+
+
+var world
+onready var character_list = $CharacterSelect/VBoxContainer
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ world = get_tree().get_root().get_node("GAMEWORLD")
+
+func _input(_event):
+ if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc
+ $ServerJoinMenu.visible = false
+ $CharacterSelect.visible = false
+ $ChatPrompt.visible = false
+ $HUDAnim.play("close_chat")
+ world.is_chatting = false
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ if Input.is_action_just_pressed("server_menu"):
+ world.is_chatting = true
+ $CharacterSelect.visible = false
+ $ServerJoinMenu.visible = true
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+ if Input.is_action_just_pressed("game_menu"):
+ update_characters()
+ world.is_chatting = true
+ $ServerJoinMenu.visible = false
+ $CharacterSelect.visible = true
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+ if Input.is_action_just_pressed("chat") and !$ChatPrompt.visible:
+ world.is_chatting = true
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+ $Chat.visible = true
+ $ChatPrompt.visible = true
+ $ChatPrompt.grab_focus()
+ yield(get_tree(), "idle_frame")
+ $ChatPrompt.text = ""
+
+func send_chat_msg(txt):
+ world.is_chatting = false
+ world.rpc_id(1, "_call_on_server", "_send_chat", {"id" : world.client_id, "msg" : txt})
+ $ChatPrompt.visible = false
+ $ChatPrompt.text = ""
+
+func ui_chat_msg(msg):
+ $HUDAnim.stop()
+ $Chat.visible = true
+ var textlabel = Label.new()
+ textlabel.text = msg
+ textlabel.autowrap = true
+ textlabel.set_h_size_flags(SIZE_EXPAND_FILL)
+ $Chat/ChatLines.add_child(textlabel)
+ yield(get_tree().create_timer(0.05), "timeout")
+ $Chat.ensure_control_visible(textlabel)
+ $HUDAnim.play("close_chat")
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+func ui_hide_chat():
+ if !$ChatPrompt.visible:
+ $Chat.visible = false
+
+func ui_play_hitsound():
+ $AudioCues/Hitsound.play()
+
+func ui_play_killsound():
+ $AudioCues/Killsound.play()
+
+func update_characters():
+ for btn in character_list.get_children():
+ btn.queue_free()
+ for character in world.get_node("PLAYERS").get_children():
+ if world.player_team == character.team:
+ var select_button = Button.new()
+ select_button.connect("pressed", world, "select_character", [character.name])
+ select_button.text = character.name + " (" + str(character.get_network_master()) + ")"
+ character_list.add_child(select_button)
+
+func _ui_disconnect():
+ get_tree().get_root().get_node("GAMEWORLD").client_disconnect()
+
+func ui_join_red():
+ world.join_team("RED")
+
+func ui_join_blue():
+ world.join_team("BLUE")