diff options
Diffstat (limited to 'godot/ui/MainMenu.gd')
| -rw-r--r-- | godot/ui/MainMenu.gd | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/godot/ui/MainMenu.gd b/godot/ui/MainMenu.gd index 0b49b36..c84b16c 100644 --- a/godot/ui/MainMenu.gd +++ b/godot/ui/MainMenu.gd @@ -27,7 +27,8 @@ func _ready(): server = preload("res://scenes/Server.tscn").instance() #server.start_server($ServerName.text, $MOTD.text, $PlayerCount.value, $MapPath.text, $IP.text, $Port.value, get_tree(), console, "add_line") - server.start_server("Dedicated Server", "Dedicated Multiplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, get_tree(), null, "print") + server.start_server("Dedicated Server", "Dedicated Multiplayer Server", 3, "res://maps/Main.tscn", false, 25565, get_tree(), null, "print") + server.world.visible= false get_tree().get_root().set_update_mode(Viewport.UPDATE_DISABLED) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) @@ -53,20 +54,10 @@ func to_join_menu(): queue_free() func run_local_server(): - local_server_tree = SceneTree.new() - local_server_tree.init() - local_server_tree.get_root().set_update_mode(Viewport.UPDATE_DISABLED) var server_script = preload("res://scenes/Server.tscn").instance() - #CHANGE LEVEL HERE - server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, local_server_tree, null, "print") - set_process(true) - set_physics_process(true) - client = NetworkedMultiplayerENet.new() - var cli_stat = client.create_client("127.0.0.1", 25565) - if cli_stat != OK: - print("Error creating client. Code: " + str(cli_stat)) - get_tree().set_network_peer(client) + server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", true, 25565, get_tree(), null, "print") + queue_free() func _local_connection_failed(): pass |
