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-rw-r--r--scenes/weapons/rockets.gd37
1 files changed, 0 insertions, 37 deletions
diff --git a/scenes/weapons/rockets.gd b/scenes/weapons/rockets.gd
deleted file mode 100644
index 56282e1..0000000
--- a/scenes/weapons/rockets.gd
+++ /dev/null
@@ -1,37 +0,0 @@
-extends Node
-
-var weapon_name = "ROCKETS"
-var player
-onready var world = get_tree().get_root().get_node("GAMEWORLD")
-
-var ammo_full : int = 50
-var ammo : int
-
-var reload_time :float= 1.0
-var cooldown_time : float = 0.0
-
-func _ready():
- ammo = ammo_full
- player = get_parent()
-
-func _process(delta):
- if cooldown_time > 0.0:
- cooldown_time -= delta
-
-func attack1():
- if cooldown_time <= 0.0 and ammo >= 1:
- ammo -= 1
- cooldown_time = reload_time
- rpc("add_rocket_to_scene", player.cam.global_transform.basis, get_tree().get_network_unique_id())
-
-remotesync func add_rocket_to_scene(dir, id):
- var rocket = preload("res://scenes/ballistics/Rocket.tscn").instance()
- world.get_node("BALLISTICS").add_child(rocket, true)
- rocket.shooter = player.name + " (" + world.players_info[player.get_network_master()][0] + ")"
- rocket.shooter_id = id
- rocket.global_transform.origin = player.cam.global_transform.origin
- rocket.global_transform.basis = Basis(-1*dir.z, dir.y, dir.x)
- rocket.add_collision_exception_with(player)
-
-func attack2():
- pass