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-rw-r--r--scenes/ballistics/Cannonball.tscn9
-rw-r--r--scenes/ballistics/Rocket.gd7
-rw-r--r--scenes/machines/Cannon.tscn2
-rw-r--r--scenes/vehicles/Airplane.tscn155
-rw-r--r--scenes/vehicles/Gunboat.tscn (renamed from scenes/boats/Gunboat.tscn)3
-rw-r--r--scenes/weapons/rockets.gd4
-rw-r--r--scenes/worldprops/battery.tscn (renamed from scenes/environment/battery.tscn)0
-rw-r--r--scenes/worldprops/dockscene.tscn (renamed from scenes/environment/dockscene.tscn)0
-rw-r--r--scenes/worldprops/housescene.tscn (renamed from scenes/environment/housescene.tscn)0
-rw-r--r--scenes/worldprops/islandscene.tscn (renamed from scenes/environment/islandscene.tscn)0
10 files changed, 166 insertions, 14 deletions
diff --git a/scenes/ballistics/Cannonball.tscn b/scenes/ballistics/Cannonball.tscn
index 294548d..83c3942 100644
--- a/scenes/ballistics/Cannonball.tscn
+++ b/scenes/ballistics/Cannonball.tscn
@@ -3,11 +3,11 @@
[ext_resource path="res://scripts/ballistics/Cannonball.gd" type="Script" id=1]
[sub_resource type="SphereShape" id=1]
-radius = 0.15
+radius = 0.25
[sub_resource type="SphereMesh" id=2]
-radius = 0.15
-height = 0.3
+radius = 0.2
+height = 0.4
radial_segments = 8
rings = 8
@@ -27,12 +27,11 @@ normal_scale = 1.0
normal_texture = SubResource( 5 )
[node name="Cannonball" type="RigidBody"]
-collision_layer = 5
-collision_mask = 15
mass = 10.0
continuous_cd = true
contacts_reported = 2
contact_monitor = true
+can_sleep = false
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
diff --git a/scenes/ballistics/Rocket.gd b/scenes/ballistics/Rocket.gd
index 171a49e..46ca058 100644
--- a/scenes/ballistics/Rocket.gd
+++ b/scenes/ballistics/Rocket.gd
@@ -14,18 +14,15 @@ func _ready():
func get_init_info():
return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "life" : life, "shooter" : shooter, "shooter_id" : shooter_id}
-remote func update_phys_transform(t, lv, av):
- transform = t
- linear_velocity = lv
- angular_velocity = av
-
func _physics_process(delta):
+ print(global_transform.basis.x)
if life < lifetime:
add_central_force(global_transform.basis.x*strength)
life += delta
else:
rpc("explode")
$RocketTrail.emitting = false
+
remotesync func explode():
if cannot_explode:
diff --git a/scenes/machines/Cannon.tscn b/scenes/machines/Cannon.tscn
index 8126887..15f1467 100644
--- a/scenes/machines/Cannon.tscn
+++ b/scenes/machines/Cannon.tscn
@@ -49,7 +49,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.368354, 0.499951, 0 )
[node name="PitchJoint" type="Spatial" parent="YawJoint"]
-[node name="MeshInstance" type="MeshInstance" parent="YawJoint/PitchJoint"]
+[node name="Barrel" type="MeshInstance" parent="YawJoint/PitchJoint"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.355227, 0, 0 )
mesh = SubResource( 4 )
skeleton = NodePath("../..")
diff --git a/scenes/vehicles/Airplane.tscn b/scenes/vehicles/Airplane.tscn
new file mode 100644
index 0000000..2b46297
--- /dev/null
+++ b/scenes/vehicles/Airplane.tscn
@@ -0,0 +1,155 @@
+[gd_scene load_steps=14 format=2]
+
+[ext_resource path="res://scripts/vehicles/Airplane.gd" type="Script" id=1]
+[ext_resource path="res://scripts/cameras/plane_armcam.gd" type="Script" id=2]
+
+[sub_resource type="PhysicsMaterial" id=1]
+rough = true
+
+[sub_resource type="Curve" id=10]
+_data = [ Vector2( 0, 0.119632 ), 0.0, 0.0, 0, 0, Vector2( 0.172819, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.823825, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
+
+[sub_resource type="CurveTexture" id=11]
+width = 1024
+curve = SubResource( 10 )
+
+[sub_resource type="ConvexPolygonShape" id=2]
+points = PoolVector3Array( -1, 1.25, 5, 1, 1.25, -5, 1, 1.25, 5, -1, 1.25, -5, -1, -1.25, 5, 1, -1.25, -5, 1, -1.25, 5, -1, -1.25, -5, 1, 1.25, 5, -1, 1.25, -5, 1, 1.25, -5, -1, 1.25, 5, 1, -1.25, 5, -1, -1.25, -5, 1, -1.25, -5, -1, -1.25, 5, 1, 1.25, 5, -1, -1.25, 5, -1, 1.25, 5, 1, -1.25, 5, 1, 1.25, -5, -1, -1.25, -5, -1, 1.25, -5, 1, -1.25, -5 )
+
+[sub_resource type="CubeMesh" id=3]
+size = Vector3( 2, 2.5, 10 )
+
+[sub_resource type="ConvexPolygonShape" id=4]
+points = PoolVector3Array( -3.75, 0.75, 1, 3.75, 0.75, -1, 3.75, 0.75, 1, -3.75, 0.75, -1, -3.75, -0.75, 1, 3.75, -0.75, -1, 3.75, -0.75, 1, -3.75, -0.75, -1, 3.75, 0.75, 1, -3.75, 0.75, -1, 3.75, 0.75, -1, -3.75, 0.75, 1, 3.75, -0.75, 1, -3.75, -0.75, -1, 3.75, -0.75, -1, -3.75, -0.75, 1, 3.75, 0.75, 1, -3.75, -0.75, 1, -3.75, 0.75, 1, 3.75, -0.75, 1, 3.75, 0.75, -1, -3.75, -0.75, -1, -3.75, 0.75, -1, 3.75, -0.75, -1 )
+
+[sub_resource type="CubeMesh" id=5]
+size = Vector3( 7.5, 1.5, 2 )
+
+[sub_resource type="BoxShape" id=6]
+extents = Vector3( 0.1, 0.7, 0.7 )
+
+[sub_resource type="CylinderMesh" id=7]
+top_radius = 0.53
+bottom_radius = 0.53
+height = 0.2
+
+[sub_resource type="CylinderMesh" id=8]
+top_radius = 0.353
+bottom_radius = 0.353
+height = 0.2
+radial_segments = 15
+
+[sub_resource type="BoxShape" id=9]
+extents = Vector3( 0.724395, 1.80197, 2.26702 )
+
+[node name="Airplane" type="VehicleBody" groups=["units"]]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00643909, 0, 0 )
+mass = 275.0
+physics_material_override = SubResource( 1 )
+can_sleep = false
+angular_damp = 0.0
+script = ExtResource( 1 )
+roll_curve = SubResource( 11 )
+
+[node name="wings" type="CollisionShape" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.28666, 0.689653, 0 )
+shape = SubResource( 2 )
+
+[node name="MeshInstance" type="MeshInstance" parent="wings"]
+mesh = SubResource( 3 )
+
+[node name="fuselage" type="CollisionShape" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.562053, 0.213096, 0 )
+shape = SubResource( 4 )
+
+[node name="MeshInstance" type="MeshInstance" parent="fuselage"]
+mesh = SubResource( 5 )
+
+[node name="leftwheel" type="VehicleWheel" parent="."]
+transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.50873, -1.85594, -2.02883 )
+wheel_radius = 0.53
+wheel_rest_length = 0.1
+wheel_friction_slip = 2.0
+suspension_travel = 0.1
+suspension_stiffness = 200.0
+suspension_max_force = 400000.0
+damping_compression = 0.95
+damping_relaxation = 1.0
+
+[node name="Area" type="Area" parent="leftwheel"]
+transform = Transform( 1, -1.57356e-28, 0, 0, 1, 0, 0, -6.87825e-36, 1, 0, 0, 0 )
+
+[node name="CollisionShape" type="CollisionShape" parent="leftwheel/Area"]
+shape = SubResource( 6 )
+
+[node name="MeshInstance" type="MeshInstance" parent="leftwheel"]
+transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
+mesh = SubResource( 7 )
+
+[node name="rightwheel" type="VehicleWheel" parent="."]
+transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 1.57356e-28, -4.37114e-08, 3.50873, -1.85594, 1.83604 )
+wheel_radius = 0.53
+wheel_rest_length = 0.1
+wheel_friction_slip = 2.0
+suspension_travel = 0.1
+suspension_stiffness = 200.0
+suspension_max_force = 400000.0
+damping_compression = 0.95
+damping_relaxation = 1.0
+
+[node name="Area" type="Area" parent="rightwheel"]
+
+[node name="CollisionShape" type="CollisionShape" parent="rightwheel/Area"]
+shape = SubResource( 6 )
+
+[node name="MeshInstance" type="MeshInstance" parent="rightwheel"]
+transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
+mesh = SubResource( 7 )
+
+[node name="rearwheel" type="VehicleWheel" parent="."]
+transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -2.66361, -1.27391, 0 )
+wheel_radius = 0.353
+wheel_rest_length = 0.07
+wheel_friction_slip = 5.0
+suspension_travel = 0.05
+suspension_stiffness = 200.0
+suspension_max_force = 400000.0
+damping_compression = 0.95
+damping_relaxation = 1.0
+
+[node name="MeshInstance" type="MeshInstance" parent="rearwheel"]
+transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
+mesh = SubResource( 8 )
+
+[node name="armcam" type="SpringArm" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.22602, 0.452069, 0 )
+spring_length = 15.0
+margin = 0.03
+script = ExtResource( 2 )
+
+[node name="ClippedCamera" type="ClippedCamera" parent="armcam"]
+current = true
+fov = 79.2
+near = 0.12
+far = 8192.0
+
+[node name="rightaileron" type="Spatial" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02201, 0.827813, 5.17292 )
+
+[node name="wingcenter" type="Spatial" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02202, 0.828033, 0 )
+
+[node name="leftaileron" type="Spatial" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02201, 0.827813, -5.21093 )
+
+[node name="tail" type="Spatial" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.3164, 0.456713, 0 )
+
+[node name="TugArea" type="Area" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.58015, -0.728266, 0 )
+collision_layer = 131072
+collision_mask = 0
+
+[node name="CollisionShape" type="CollisionShape" parent="TugArea"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.47757, 0 )
+shape = SubResource( 9 )
diff --git a/scenes/boats/Gunboat.tscn b/scenes/vehicles/Gunboat.tscn
index 6678ac8..2e81bcd 100644
--- a/scenes/boats/Gunboat.tscn
+++ b/scenes/vehicles/Gunboat.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=29 format=2]
-[ext_resource path="res://scripts/boats/Gunboat.gd" type="Script" id=1]
+[ext_resource path="res://scripts/vehicles/Gunboat.gd" type="Script" id=1]
[ext_resource path="res://scenes/machines/Cannon.tscn" type="PackedScene" id=2]
[ext_resource path="res://textures/planks.jpg" type="Texture" id=3]
[ext_resource path="res://meshes/laetine_mask.obj" type="ArrayMesh" id=4]
@@ -108,6 +108,7 @@ points = PoolVector3Array( 1, 0.174966, 1.25, 1, -0.175, 1.25, 1, 0.174966, -1.2
[node name="Gunboat" type="RigidBody"]
mass = 13500.0
physics_material_override = SubResource( 28 )
+can_sleep = false
linear_damp = 1.0
angular_damp = 1.0
script = ExtResource( 1 )
diff --git a/scenes/weapons/rockets.gd b/scenes/weapons/rockets.gd
index fedeebd..56282e1 100644
--- a/scenes/weapons/rockets.gd
+++ b/scenes/weapons/rockets.gd
@@ -22,7 +22,7 @@ func attack1():
if cooldown_time <= 0.0 and ammo >= 1:
ammo -= 1
cooldown_time = reload_time
- rpc("add_rocket_to_scene", -1*player.cam.global_transform.basis.z, get_tree().get_network_unique_id())
+ rpc("add_rocket_to_scene", player.cam.global_transform.basis, get_tree().get_network_unique_id())
remotesync func add_rocket_to_scene(dir, id):
var rocket = preload("res://scenes/ballistics/Rocket.tscn").instance()
@@ -30,7 +30,7 @@ remotesync func add_rocket_to_scene(dir, id):
rocket.shooter = player.name + " (" + world.players_info[player.get_network_master()][0] + ")"
rocket.shooter_id = id
rocket.global_transform.origin = player.cam.global_transform.origin
- rocket.global_transform.basis.x = dir
+ rocket.global_transform.basis = Basis(-1*dir.z, dir.y, dir.x)
rocket.add_collision_exception_with(player)
func attack2():
diff --git a/scenes/environment/battery.tscn b/scenes/worldprops/battery.tscn
index f21b4d9..f21b4d9 100644
--- a/scenes/environment/battery.tscn
+++ b/scenes/worldprops/battery.tscn
diff --git a/scenes/environment/dockscene.tscn b/scenes/worldprops/dockscene.tscn
index 6bf7f31..6bf7f31 100644
--- a/scenes/environment/dockscene.tscn
+++ b/scenes/worldprops/dockscene.tscn
diff --git a/scenes/environment/housescene.tscn b/scenes/worldprops/housescene.tscn
index 5a60d0d..5a60d0d 100644
--- a/scenes/environment/housescene.tscn
+++ b/scenes/worldprops/housescene.tscn
diff --git a/scenes/environment/islandscene.tscn b/scenes/worldprops/islandscene.tscn
index 6226569..6226569 100644
--- a/scenes/environment/islandscene.tscn
+++ b/scenes/worldprops/islandscene.tscn