summaryrefslogtreecommitdiff
path: root/scripts/GameBase.gd
diff options
context:
space:
mode:
Diffstat (limited to 'scripts/GameBase.gd')
-rw-r--r--scripts/GameBase.gd108
1 files changed, 0 insertions, 108 deletions
diff --git a/scripts/GameBase.gd b/scripts/GameBase.gd
deleted file mode 100644
index 571ba84..0000000
--- a/scripts/GameBase.gd
+++ /dev/null
@@ -1,108 +0,0 @@
-extends Spatial
-
-var client
-var client_id
-var is_local = false
-var local_server_tree = null
-
-var player_name : String
-var player_team : String
-var player_char = null
-
-var players_info = {} #dictionary of id : name, team, ping, etc.
-
-var is_chatting = false
-
-var winddir = Vector3(1,0,0)
-
-func _process(delta):
- $HUD/Health.text = str(player_char.health) if player_char != null else ""
- if is_local:
- local_server_tree.idle(delta)
-
-func _physics_process(delta):
- if is_local:
- local_server_tree.iteration(delta)
-
-remote func set_up_server_info(info):
- $HUD/ServerJoinMenu/MOTD.text = info["MOTD"]
- $HUD/ServerJoinMenu/ServerName.text = info["server_name"]
- $DEFAULTCAM.transform = info["cam_pos"]
-
- rpc_id(1, "_call_on_server", "_client_connection_confirmed", {"id" : client_id, "username" : player_name})
-
-remote func load_map(geo_info):
- for geo in geo_info:
- var prop = load(geo["filename"]).instance()
- $WORLDGEO.add_child(prop)
- prop.transform = geo["transform"]
-
-remote func load_entities(entity_info): #machines, players, and projectiles
- for entity in entity_info:
- var parent_section = get_node(entity["type"])
- var ent = load(entity["filename"]).instance()
- ent.name = entity["name"]
- ent.set_network_master(entity["net_master"])
- parent_section.add_child(ent, true)
- ent.transform = entity["transform"]
- ent.mp_init(entity["init_info"])
-
-remote func update_players_info(info):
- $HUD/ServerJoinMenu/Team1Players.text = ""
- $HUD/ServerJoinMenu/Team2Players.text = ""
- $HUD/ServerJoinMenu/Spectators.text = ""
- players_info = info
- for player in players_info.keys():
- var p_team = players_info[player][1]
- var p_name = players_info[player][0]
- if p_team == "RED":
- $HUD/ServerJoinMenu/Team1Players.text += p_name + ", "
- elif p_team == "BLUE":
- $HUD/ServerJoinMenu/Team2Players.text += p_name + ", "
- elif p_team == "SPEC":
- $HUD/ServerJoinMenu/Spectators.text += p_name + ", "
-
-remote func game_update_chars():
- $HUD.update_characters()
-
-remote func game_chat_msg(msg):
- $HUD.ui_chat_msg(msg)
-
-remotesync func game_hitsound():
- $HUD.ui_play_hitsound()
-
-remotesync func game_killsound():
- $HUD.ui_play_killsound()
-
-func select_character(dest):
- print(dest)
- if player_char == null:
- rpc_id(1, "_call_on_server", "_client_request_change_character", {"id" : client_id, "current_char_name" : "NULL", "char_name" : dest})
- else:
- rpc_id(1, "_call_on_server", "_client_request_change_character", {"id" : client_id, "current_char_name" : player_char.name, "char_name" : dest})
-
-func client_disconnect():
- if player_char != null:
- player_char.deselect_character()
- client.close_connection()
- if is_local:
- local_server_tree.free()
- back_to_main()
-
-func _connection_lost():
- if is_local:
- local_server_tree.free()
- back_to_main()
-
-func back_to_main():
- var main_menu = load("res://ui/MainMenu.tscn").instance()
- get_tree().get_root().add_child(main_menu)
- get_tree().get_root().remove_child(self)
- queue_free()
-
-func join_team(team):
- if player_char != null:
- player_char.deselect_character()
- $DEFAULTCAM.current = true
- player_team = team
- rpc_id(1, "_call_on_server", "_client_change_teams", {"id" : client_id, "team" : team})