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-rw-r--r--scripts/World.gd52
1 files changed, 0 insertions, 52 deletions
diff --git a/scripts/World.gd b/scripts/World.gd
deleted file mode 100644
index aaad39e..0000000
--- a/scripts/World.gd
+++ /dev/null
@@ -1,52 +0,0 @@
-extends Spatial
-
-
-var m = SpatialMaterial.new()
-var winddir = Vector3(1,0,0)
-onready var pathfinder = get_node("PLAYERS/Player2")
-var path = []
-var map_rid
-var client_id
-var player_char
-var players_info = {}
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- map_rid = NavigationServer.get_maps()
- print(map_rid)
- for rid in map_rid:
- NavigationServer.map_set_edge_connection_margin(rid,1)
- m.flags_unshaded = true
- m.flags_use_point_size = true
- m.albedo_color = Color.white
-
-remotesync func update_players_info(info):
- players_info = info
-
-remote func _call_on_server(function, arguments):
- print('Remote server call: ' + function)
- $Server.call(function, arguments)
-
-func find_path(to):
- pathfinder.nav.set_target_location(to)
- var t_path = pathfinder.nav.get_next_location()
- pathfinder.should_move = true
- t_path = pathfinder.nav.get_nav_path()
- print(to)
- print(t_path)
- draw_path(t_path)
- pass
-
-func draw_path(path_array):
- var im = get_node("Draw")
- im.set_material_override(m)
- im.clear()
- im.begin(Mesh.PRIMITIVE_POINTS, null)
- im.add_vertex(path_array[0])
- im.add_vertex(path_array[path_array.size() - 1])
- im.end()
- im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
- for x in path_array:
- im.add_vertex(x)
- im.end()
-