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Diffstat (limited to 'scripts/ballistics/NetworkedProjectile.gd')
| -rw-r--r-- | scripts/ballistics/NetworkedProjectile.gd | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/scripts/ballistics/NetworkedProjectile.gd b/scripts/ballistics/NetworkedProjectile.gd deleted file mode 100644 index d9304cf..0000000 --- a/scripts/ballistics/NetworkedProjectile.gd +++ /dev/null @@ -1,29 +0,0 @@ -extends RigidBody - -var shooter = "WORLD" -var shooter_id = 1 - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - -func mp_init(init_info): - for variable in init_info.keys(): - set(variable, init_info[variable]) - -remote func update_phys_transform(t, lv, av): - transform = t - linear_velocity = lv - angular_velocity = av - -func _integrate_forces(state): - if is_network_master(): - rpc("update_phys_transform", transform, linear_velocity, angular_velocity) - -remotesync func net_remove(): - queue_free() - -func net_master_remove(): - if is_network_master(): - rpc("net_remove") |
