diff options
Diffstat (limited to 'src/playercontroller.h')
| -rw-r--r-- | src/playercontroller.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/src/playercontroller.h b/src/playercontroller.h deleted file mode 100644 index b373db8..0000000 --- a/src/playercontroller.h +++ /dev/null @@ -1,85 +0,0 @@ -#ifndef PLAYERCONTROLLER_H -#define PLAYERCONTROLLER_H - -#include <Godot.hpp> -#include <RigidBody.hpp> - -namespace godot { - -class PlayerController : public RigidBody { - GODOT_CLASS(PlayerController, RigidBody) - -private: - String team; - int health; - Node *weapon; - Spatial *world; - float mouse_sensitivity; - float FOV; - Vector2 mouse_axis; - Spatial *head; - Spatial *neck; - RayCast *useray; - Label3D *nametag; - Vector3 velocity; - Vector3 direction; - Vector3 move_axis; - Vector3 floorspeed; - bool jumping; - bool can_jump; - NavigationAgent nav; - float FLOOR_MAX_ANGLE; - float jump_height; - bool in_water; - float swim_speed; - float climb_speed; - bool controlling_machine; - RigidBody *machine; - bool is_player; - Spatial *ladder_m; - PhysicsDirectBodyState *player_state; - bool is_on_floor; - Vector3 floor_normal; - float acceleration; - float walk_speed; - float c_friction; - float air_control; - - -public: - static void _register_methods(); - - PlayerController(); - ~PlayerController(); - - void _init(); - - void _ready(); - Dictionary get_init_info(); - void mp_init(Dictionary init_info); - void set_phys_transform(Transform trfrm, Vector3 lvel); - void _process(float _delta); - void initiate_use(); - void set_net_owner(int owner_id); - void deselect_character(); - void take_control_of_machine(RigidBody slave_machine); - void lose_machine(); - void _physics_process(float delta); - bool on_floor_test(); - void _integrate_forces(PhysicsDirectBodyState *state); - void walk(float _delta); - void jump(); - void swim(float _delta); - void enter_water(); - void exit_water(); - void mount_ladder(Spatial *target_ladder); - void climb_ladder(float delta); - void leave_ladder(); - void damage(int dmg_amt, String _type, Array shooter, String extra); - void remove_dead_character(); - void net_apply_impulse(Vector3 impulse_v); - -}; - -} -#endif |
