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-rw-r--r--ui/MainMenu.gd61
1 files changed, 0 insertions, 61 deletions
diff --git a/ui/MainMenu.gd b/ui/MainMenu.gd
deleted file mode 100644
index 075789e..0000000
--- a/ui/MainMenu.gd
+++ /dev/null
@@ -1,61 +0,0 @@
-extends Node2D
-
-var client : NetworkedMultiplayerENet
-var world
-var local_server_tree = null
-
-func _ready():
- world = preload("res://scenes/GameBase.tscn").instance()
- #get_tree().connect("network_peer_connected", self, "_player_connected")
- #get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
- get_tree().connect("connected_to_server", self, "_local_connection_successful")
- get_tree().connect("connection_failed", self, "_connected_fail")
- get_tree().connect("server_disconnected", world, "_connection_lost")
- set_process(false)
- set_physics_process(false)
-
-func to_host_menu():
- var host_menu = preload("res://ui/servermenu/ServerUI.tscn").instance()
- get_tree().get_root().add_child(host_menu)
- queue_free()
-
-func to_join_menu():
- var client_menu = preload("res://ui/clientmenu/ClientUI.tscn").instance()
- get_tree().get_root().add_child(client_menu)
- queue_free()
-
-func run_local_server():
- local_server_tree = SceneTree.new()
- local_server_tree.init()
- local_server_tree.get_root().set_update_mode(Viewport.UPDATE_DISABLED)
- var server_script = preload("res://scenes/Server.tscn").instance()
-
- #CHANGE LEVEL HERE
- server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, local_server_tree, null, "print")
- set_process(true)
- set_physics_process(true)
- client = NetworkedMultiplayerENet.new()
- client.create_client("127.0.0.1", 25565)
- get_tree().set_network_peer(client)
-
-func _local_connection_failed():
- pass
-
-func _local_connection_successful():
- get_tree().get_root().add_child(world)
- world.client = client
- world.client_id = get_tree().get_network_unique_id()
- world.player_name = "Player"
- world.is_local = true
- world.local_server_tree = local_server_tree
- print("Connected to local server.")
- queue_free()
-
-func _process(delta):
- local_server_tree.idle(delta)
-
-func _physics_process(delta):
- local_server_tree.iteration(delta)
-
-func quit_game():
- get_tree().quit()