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path: root/backup_stuff/Player.tscn
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[gd_scene load_steps=3 format=2]

[ext_resource path="res://backup_stuff/Player.gd" type="Script" id=1]

[sub_resource type="CylinderShape" id=1]
height = 1.8
radius = 0.4

[node name="Player" type="RigidBody"]
mode = 2
mass = 80.0
contacts_reported = 1
contact_monitor = true
axis_lock_angular_x = true
axis_lock_angular_z = true
script = ExtResource( 1 )
mouse_sensitivity = null
cam_path = null
ai_follower = null
FOV = null
gravity = null
jump_height = null
acceleration = null
walk_speed = null
_airspeed_cap = null
air_control = null
fly_speed = null
fly_accel = null
firing_cooldown = null
snap = null

[node name="CollisionBox" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0 )
shape = SubResource( 1 )

[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.999973, -0.00740013, 0, 0.00740013, 0.999973, 0, 1.5, 0 )
cull_mask = 524287
near = 0.15
far = 8192.0

[node name="UseRay" type="RayCast" parent="Camera"]
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 131075
collide_with_areas = true

[node name="MeleeRay" type="RayCast" parent="Camera"]
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 262145
collide_with_areas = true

[node name="Feet" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0608446, 0 )
enabled = true
cast_to = Vector3( 0, -0.25, 0 )