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# Copyright (c) 2021 K. S. Ernest (iFire) Lee and V-Sekai Contributors.
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
tool
extends EditorSceneImporter
const settings_blender_path = "filesystem/import/blend/blender_path"
var blender_path : String
func _init():
if not ProjectSettings.has_setting(settings_blender_path):
ProjectSettings.set_setting(settings_blender_path, "blender")
ProjectSettings.set_initial_value(settings_blender_path, "blender")
else:
blender_path = ProjectSettings.get_setting(settings_blender_path)
var property_info = {
"name": settings_blender_path,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_GLOBAL_FILE,
"hint_string": ""
}
ProjectSettings.add_property_info(property_info)
func _get_extensions():
return ["blend"]
func _get_import_flags():
return EditorSceneImporter.IMPORT_SCENE
func _import_scene(path: String, flags: int, bake_fps: int):
var import_config_file = ConfigFile.new()
import_config_file.load(path + ".import")
var compression_flags: int = import_config_file.get_value("params", "meshes/compress", 0)
# ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1)
compression_flags = compression_flags << (VisualServer.ARRAY_INDEX + 1)
if import_config_file.get_value("params", "meshes/octahedral_compression", false):
compression_flags |= VisualServer.ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION
var path_global : String = ProjectSettings.globalize_path(path)
path_global = path_global.c_escape()
var output_path : String = "res://.import/" + path.get_file() + "-" + path.md5_text() + ".glb"
var output_path_global = ProjectSettings.globalize_path(output_path)
output_path_global = output_path_global.c_escape()
var stdout = [].duplicate()
var addon_path : String = blender_path
var addon_path_global = ProjectSettings.globalize_path(addon_path)
var params: PoolStringArray = [
"filepath='%s'" % output_path_global,
"export_format='GLB'",
"export_colors=True",
"export_all_influences=False",
"export_extras=True",
"export_cameras=True",
"export_lights=True",
"export_apply=(len(bpy.data.shape_keys)==0)"
]
var script : String = "import bpy; bpy.ops.export_scene.gltf(%s)" % params.join(",")
path_global = path_global.c_escape()
var args = PoolStringArray([
path_global,
"--background",
"--python-expr",
script
])
var ret = OS.execute(addon_path_global, args, true, stdout, true)
if ret != OK:
push_error(
"Blender import failed with code=%d.\nCommand: %s\nOutput: %s" % [
ret,
args.join(" "),
PoolStringArray(stdout).join("\n")
]
)
return null
var root_node: Spatial = null
if Engine.get_version_info()["major"] <= 3 and Engine.get_version_info()["minor"] <= 3:
root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps)
else:
root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps, compression_flags)
return root_node
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