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#	Copyright (c) 2021 K. S. Ernest (iFire) Lee and V-Sekai Contributors.
#	Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
#	Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
#
#	Permission is hereby granted, free of charge, to any person obtaining a copy
#	of this software and associated documentation files (the "Software"), to deal
#	in the Software without restriction, including without limitation the rights
#	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#	copies of the Software, and to permit persons to whom the Software is
#	furnished to do so, subject to the following conditions:
#
#	The above copyright notice and this permission notice shall be included in all
#	copies or substantial portions of the Software.
#
#	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
#	SOFTWARE.
#
tool
extends EditorPlugin

var import_plugin

func _enter_tree():
	import_plugin = preload("res://addons/blend/import_blend.gd").new()
	add_scene_import_plugin(import_plugin)


func _exit_tree():
	remove_scene_import_plugin(import_plugin)
	import_plugin = null