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path: root/godot/backup_stuff/PlayerOld.tscn
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[gd_scene load_steps=3 format=2]

[ext_resource path="res://backup_stuff/player_controller.gd" type="Script" id=1]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.325, 0.9, 0.325 )

[node name="Player" type="KinematicBody" groups=["units"]]
script = ExtResource( 1 )
cam_path = NodePath("Camera")
jump_height = 2.0
fly_speed = 10

[node name="CollisionBox" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0 )
shape = SubResource( 1 )

[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.999973, -0.00740013, 0, 0.00740013, 0.999973, 0, 1.5, 0 )
cull_mask = 524287
near = 0.15
far = 8192.0

[node name="UseRay" type="RayCast" parent="Camera"]
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 131075
collide_with_areas = true

[node name="MeleeRay" type="RayCast" parent="Camera"]
enabled = true
cast_to = Vector3( 0, 0, -100 )
collision_mask = 262145
collide_with_areas = true

[node name="TugPoint" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30489, -1.57084 )