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2.83805, 8.63461, 5.51038, 2.08805, 9.64258, 8.53041, 2.33805, 9.61455, 7.05043, 1.83805, 11.1365 )
polygons = [ PoolIntArray( 1, 0, 2 ), PoolIntArray( 2, 0, 3 ), PoolIntArray( 5, 4, 6 ), PoolIntArray( 6, 4, 7 ), PoolIntArray( 12, 17, 13 ), PoolIntArray( 13, 17, 14 ), PoolIntArray( 14, 17, 8 ), PoolIntArray( 8, 17, 9 ), PoolIntArray( 9, 16, 10 ), PoolIntArray( 10, 15, 11 ), PoolIntArray( 11, 15, 12 ), PoolIntArray( 12, 15, 17 ), PoolIntArray( 17, 16, 9 ), PoolIntArray( 16, 15, 10 ), PoolIntArray( 15, 16, 17 ), PoolIntArray( 18, 21, 19 ), PoolIntArray( 19, 21, 20 ), PoolIntArray( 24, 23, 22 ), PoolIntArray( 27, 26, 25 ), PoolIntArray( 29, 28, 30 ), PoolIntArray( 30, 28, 31 ), PoolIntArray( 34, 33, 32 ), PoolIntArray( 35, 38, 36 ), PoolIntArray( 36, 38, 37 ), PoolIntArray( 43, 48, 44 ), PoolIntArray( 44, 48, 39 ), PoolIntArray( 39, 45, 40 ), PoolIntArray( 40, 45, 41 ), PoolIntArray( 41, 46, 42 ), PoolIntArray( 42, 47, 43 ), PoolIntArray( 43, 47, 48 ), PoolIntArray( 48, 45, 39 ), PoolIntArray( 45, 46, 41 ), PoolIntArray( 46, 47, 42 ), PoolIntArray( 47, 46, 48 ), PoolIntArray( 48, 46, 45 ), PoolIntArray( 51, 50, 49 ), PoolIntArray( 53, 52, 54 ), PoolIntArray( 54, 52, 56 ), PoolIntArray( 54, 56, 55 ), PoolIntArray( 58, 57, 59 ), PoolIntArray( 59, 57, 61 ), PoolIntArray( 59, 61, 60 ), PoolIntArray( 65, 64, 62 ), PoolIntArray( 62, 64, 63 ), PoolIntArray( 68, 67, 66 ), PoolIntArray( 71, 70, 69 ), PoolIntArray( 74, 73, 72 ), PoolIntArray( 77, 76, 79 ), PoolIntArray( 79, 76, 75 ), PoolIntArray( 79, 75, 78 ), PoolIntArray( 81, 80, 82 ), PoolIntArray( 82, 80, 83 ), PoolIntArray( 86, 85, 84 ), PoolIntArray( 98, 93, 92 ), PoolIntArray( 93, 99, 94 ), PoolIntArray( 94, 101, 95 ), PoolIntArray( 95, 88, 87 ), PoolIntArray( 88, 107, 96 ), PoolIntArray( 96, 97, 89 ), PoolIntArray( 97, 105, 90 ), PoolIntArray( 90, 105, 91 ), PoolIntArray( 91, 104, 98 ), PoolIntArray( 98, 99, 93 ), PoolIntArray( 99, 101, 94 ), PoolIntArray( 101, 102, 95 ), PoolIntArray( 95, 107, 88 ), PoolIntArray( 107, 100, 96 ), PoolIntArray( 96, 100, 97 ), PoolIntArray( 97, 100, 105 ), PoolIntArray( 105, 103, 91 ), PoolIntArray( 104, 99, 98 ), PoolIntArray( 91, 103, 104 ), PoolIntArray( 99, 100, 101 ), PoolIntArray( 102, 107, 95 ), PoolIntArray( 101, 100, 102 ), PoolIntArray( 107, 102, 100 ), PoolIntArray( 100, 106, 105 ), PoolIntArray( 105, 106, 103 ), PoolIntArray( 104, 103, 99 ), PoolIntArray( 99, 106, 100 ), PoolIntArray( 106, 99, 103 ), PoolIntArray( 109, 108, 110 ), PoolIntArray( 110, 108, 111 ), PoolIntArray( 113, 112, 114 ), PoolIntArray( 114, 112, 115 ), PoolIntArray( 117, 116, 118 ), PoolIntArray( 118, 116, 119 ), PoolIntArray( 121, 120, 122 ), PoolIntArray( 122, 120, 123 ), PoolIntArray( 124, 129, 125 ), PoolIntArray( 125, 129, 126 ), PoolIntArray( 126, 129, 130 ), PoolIntArray( 130, 129, 128 ), PoolIntArray( 130, 128, 127 ), PoolIntArray( 132, 131, 133 ), PoolIntArray( 133, 131, 134 ), PoolIntArray( 138, 139, 135 ), PoolIntArray( 135, 139, 136 ), PoolIntArray( 136, 139, 137 ), PoolIntArray( 142, 141, 140 ), PoolIntArray( 145, 144, 143 ), PoolIntArray( 150, 152, 151 ), PoolIntArray( 151, 152, 149 ), PoolIntArray( 151, 149, 148 ), PoolIntArray( 151, 148, 147 ), PoolIntArray( 151, 147, 146 ), PoolIntArray( 154, 153, 155 ), PoolIntArray( 155, 153, 156 ), PoolIntArray( 158, 157, 159 ), PoolIntArray( 159, 157, 160 ), PoolIntArray( 162, 161, 163 ), PoolIntArray( 163, 161, 164 ), PoolIntArray( 168, 167, 165 ), PoolIntArray( 165, 167, 166 ), PoolIntArray( 169, 171, 170 ), PoolIntArray( 172, 174, 173 ), PoolIntArray( 176, 175, 177 ), PoolIntArray( 177, 175, 178 ), PoolIntArray( 181, 180, 182 ), PoolIntArray( 182, 180, 179 ), PoolIntArray( 182, 179, 183 ), PoolIntArray( 185, 184, 186 ), PoolIntArray( 186, 184, 188 ), PoolIntArray( 186, 188, 187 ), PoolIntArray( 190, 189, 191 ), PoolIntArray( 191, 189, 193 ), PoolIntArray( 191, 193, 192 ), PoolIntArray( 195, 194, 196 ), PoolIntArray( 196, 194, 198 ), PoolIntArray( 196, 198, 197 ), PoolIntArray( 200, 199, 201 ), PoolIntArray( 201, 199, 202 ), PoolIntArray( 205, 204, 203 ), PoolIntArray( 208, 207, 206 ), PoolIntArray( 210, 209, 211 ), PoolIntArray( 211, 209, 214 ), PoolIntArray( 214, 209, 213 ), PoolIntArray( 214, 213, 212 ), PoolIntArray( 216, 215, 217 ), PoolIntArray( 217, 215, 218 ), PoolIntArray( 221, 220, 222 ), PoolIntArray( 222, 220, 219 ), PoolIntArray( 224, 223, 225 ), PoolIntArray( 225, 223, 226 ), PoolIntArray( 226, 223, 227 ), PoolIntArray( 227, 223, 228 ), PoolIntArray( 230, 234, 231 ), PoolIntArray( 231, 234, 235 ), PoolIntArray( 235, 234, 229 ), PoolIntArray( 235, 229, 232 ), PoolIntArray( 232, 229, 233 ), PoolIntArray( 237, 239, 238 ), PoolIntArray( 238, 239, 236 ), PoolIntArray( 241, 240, 242 ), PoolIntArray( 242, 240, 243 ), PoolIntArray( 245, 244, 246 ), PoolIntArray( 246, 244, 247 ), PoolIntArray( 247, 244, 248 ), PoolIntArray( 250, 249, 251 ), PoolIntArray( 251, 249, 252 ), PoolIntArray( 256, 259, 257 ), PoolIntArray( 257, 259, 258 ), PoolIntArray( 257, 258, 253 ), PoolIntArray( 253, 258, 254 ), PoolIntArray( 254, 258, 255 ), PoolIntArray( 273, 286, 265 ), PoolIntArray( 265, 286, 266 ), PoolIntArray( 266, 274, 267 ), PoolIntArray( 267, 289, 260 ), PoolIntArray( 260, 289, 268 ), PoolIntArray( 268, 288, 261 ), PoolIntArray( 261, 285, 262 ), PoolIntArray( 262, 285, 269 ), PoolIntArray( 269, 277, 270 ), PoolIntArray( 270, 275, 263 ), PoolIntArray( 263, 275, 264 ), PoolIntArray( 264, 275, 271 ), PoolIntArray( 271, 278, 272 ), PoolIntArray( 272, 281, 273 ), PoolIntArray( 273, 281, 286 ), PoolIntArray( 286, 274, 266 ), PoolIntArray( 274, 287, 267 ), PoolIntArray( 267, 287, 289 ), PoolIntArray( 289, 288, 268 ), PoolIntArray( 288, 282, 261 ), PoolIntArray( 261, 283, 285 ), PoolIntArray( 285, 283, 269 ), PoolIntArray( 277, 279, 270 ), PoolIntArray( 269, 283, 277 ), PoolIntArray( 270, 276, 275 ), PoolIntArray( 275, 276, 271 ), PoolIntArray( 278, 280, 272 ), PoolIntArray( 271, 276, 278 ), PoolIntArray( 272, 282, 281 ), PoolIntArray( 281, 274, 286 ), PoolIntArray( 274, 288, 287 ), PoolIntArray( 287, 288, 289 ), PoolIntArray( 282, 283, 261 ), PoolIntArray( 288, 284, 282 ), PoolIntArray( 279, 276, 270 ), PoolIntArray( 277, 280, 279 ), PoolIntArray( 283, 280, 277 ), PoolIntArray( 280, 282, 272 ), PoolIntArray( 278, 279, 280 ), PoolIntArray( 276, 279, 278 ), PoolIntArray( 282, 284, 281 ), PoolIntArray( 281, 284, 274 ), PoolIntArray( 274, 284, 288 ), PoolIntArray( 282, 280, 283 ), PoolIntArray( 291, 290, 292 ), PoolIntArray( 292, 290, 293 ), PoolIntArray( 296, 295, 294 ), PoolIntArray( 299, 298, 297 ), PoolIntArray( 301, 305, 302 ), PoolIntArray( 302, 305, 303 ), PoolIntArray( 303, 305, 304 ), PoolIntArray( 304, 305, 300 ), PoolIntArray( 308, 307, 306 ), PoolIntArray( 313, 317, 314 ), PoolIntArray( 314, 316, 315 ), PoolIntArray( 315, 310, 309 ), PoolIntArray( 310, 315, 311 ), PoolIntArray( 311, 316, 312 ), PoolIntArray( 312, 317, 313 ), PoolIntArray( 317, 316, 314 ), PoolIntArray( 316, 311, 315 ), PoolIntArray( 316, 317, 312 ), PoolIntArray( 318, 322, 319 ), PoolIntArray( 319, 322, 321 ), PoolIntArray( 319, 321, 320 ), PoolIntArray( 323, 326, 327 ), PoolIntArray( 327, 326, 324 ), PoolIntArray( 324, 326, 325 ), PoolIntArray( 329, 328, 330 ), PoolIntArray( 330, 328, 331 ), PoolIntArray( 331, 328, 332 ), PoolIntArray( 334, 333, 335 ), PoolIntArray( 335, 333, 336 ), PoolIntArray( 341, 340, 337 ), PoolIntArray( 337, 340, 338 ), PoolIntArray( 338, 340, 339 ), PoolIntArray( 345, 344, 342 ), PoolIntArray( 342, 344, 343 ), PoolIntArray( 348, 347, 346 ), PoolIntArray( 351, 350, 349 ), PoolIntArray( 353, 352, 354 ), PoolIntArray( 354, 352, 356 ), PoolIntArray( 354, 356, 355 ), PoolIntArray( 358, 357, 359 ), PoolIntArray( 359, 357, 362 ), PoolIntArray( 359, 362, 367 ), PoolIntArray( 359, 367, 363 ), PoolIntArray( 363, 367, 366 ), PoolIntArray( 363, 366, 364 ), PoolIntArray( 364, 366, 365 ), PoolIntArray( 364, 365, 361 ), PoolIntArray( 364, 361, 360 ), PoolIntArray( 369, 368, 370 ), PoolIntArray( 370, 368, 374 ), PoolIntArray( 374, 368, 373 ), PoolIntArray( 374, 373, 375 ), PoolIntArray( 375, 373, 372 ), PoolIntArray( 375, 372, 371 ), PoolIntArray( 377, 376, 378 ), PoolIntArray( 378, 376, 379 ), PoolIntArray( 382, 381, 380 ), PoolIntArray( 386, 391, 387 ), PoolIntArray( 387, 391, 388 ), PoolIntArray( 388, 391, 390 ), PoolIntArray( 388, 390, 389 ), PoolIntArray( 388, 389, 383 ), PoolIntArray( 383, 389, 385 ), PoolIntArray( 383, 385, 384 ), PoolIntArray( 400, 401, 396 ), PoolIntArray( 396, 402, 397 ), PoolIntArray( 397, 393, 392 ), PoolIntArray( 393, 397, 394 ), PoolIntArray( 394, 397, 398 ), PoolIntArray( 398, 402, 399 ), PoolIntArray( 399, 400, 395 ), PoolIntArray( 401, 402, 396 ), PoolIntArray( 400, 399, 401 ), PoolIntArray( 402, 398, 397 ), PoolIntArray( 402, 401, 399 ), PoolIntArray( 406, 405, 403 ), PoolIntArray( 403, 405, 404 ), PoolIntArray( 409, 408, 407 ), PoolIntArray( 412, 411, 410 ), PoolIntArray( 415, 414, 413 ), PoolIntArray( 418, 417, 416 ), PoolIntArray( 420, 419, 421 ), PoolIntArray( 421, 419, 422 ), PoolIntArray( 424, 423, 425 ), PoolIntArray( 425, 423, 426 ), PoolIntArray( 431, 433, 432 ), PoolIntArray( 432, 434, 427 ), PoolIntArray( 427, 429, 428 ), PoolIntArray( 429, 434, 430 ), PoolIntArray( 430, 434, 433 ), PoolIntArray( 433, 434, 432 ), PoolIntArray( 434, 429, 427 ), PoolIntArray( 437, 436, 435 ), PoolIntArray( 440, 439, 438 ), PoolIntArray( 442, 441, 443 ), PoolIntArray( 443, 441, 444 ), PoolIntArray( 447, 446, 445 ), PoolIntArray( 450, 449, 448 ), PoolIntArray( 451, 453, 452 ), PoolIntArray( 456, 455, 454 ), PoolIntArray( 458, 457, 461 ), PoolIntArray( 461, 457, 460 ), PoolIntArray( 461, 460, 459 ), PoolIntArray( 466, 480, 467 ), PoolIntArray( 467, 471, 462 ), PoolIntArray( 462, 475, 463 ), PoolIntArray( 463, 475, 468 ), PoolIntArray( 468, 475, 464 ), PoolIntArray( 464, 475, 469 ), PoolIntArray( 469, 479, 470 ), PoolIntArray( 470, 472, 465 ), PoolIntArray( 465, 481, 466 ), PoolIntArray( 480, 471, 467 ), PoolIntArray( 466, 481, 480 ), PoolIntArray( 471, 475, 462 ), PoolIntArray( 475, 477, 469 ), PoolIntArray( 479, 478, 470 ), PoolIntArray( 469, 477, 479 ), PoolIntArray( 472, 481, 465 ), PoolIntArray( 470, 478, 472 ), PoolIntArray( 480, 476, 471 ), PoolIntArray( 481, 476, 480 ), PoolIntArray( 471, 474, 475 ), PoolIntArray( 475, 474, 477 ), PoolIntArray( 479, 473, 478 ), PoolIntArray( 477, 473, 479 ), PoolIntArray( 472, 476, 481 ), PoolIntArray( 478, 473, 472 ), PoolIntArray( 476, 474, 471 ), PoolIntArray( 474, 473, 477 ), PoolIntArray( 472, 473, 476 ), PoolIntArray( 476, 473, 474 ), PoolIntArray( 484, 483, 482 ), PoolIntArray( 486, 485, 487 ), PoolIntArray( 487, 485, 489 ), PoolIntArray( 487, 489, 488 ), PoolIntArray( 493, 492, 490 ), PoolIntArray( 490, 492, 491 ), PoolIntArray( 495, 494, 497 ), PoolIntArray( 497, 494, 496 ), PoolIntArray( 498, 500, 501 ), PoolIntArray( 501, 500, 499 ), PoolIntArray( 509, 512, 506 ), PoolIntArray( 506, 512, 502 ), PoolIntArray( 502, 510, 503 ), PoolIntArray( 503, 510, 507 ), PoolIntArray( 507, 508, 504 ), PoolIntArray( 508, 511, 505 ), PoolIntArray( 505, 511, 509 ), PoolIntArray( 509, 511, 512 ), PoolIntArray( 512, 510, 502 ), PoolIntArray( 510, 508, 507 ), PoolIntArray( 508, 510, 511 ), PoolIntArray( 511, 510, 512 ), PoolIntArray( 515, 517, 516 ), PoolIntArray( 516, 517, 513 ), PoolIntArray( 513, 519, 514 ), PoolIntArray( 514, 518, 515 ), PoolIntArray( 515, 518, 517 ), PoolIntArray( 517, 519, 513 ), PoolIntArray( 519, 518, 514 ), PoolIntArray( 518, 519, 517 ) ]
filter_walkable_low_height_spans = true
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albedo_texture = ExtResource( 3 )
[sub_resource type="CubeMesh" id=11]
material = SubResource( 10 )
size = Vector3( 10, 3, 5 )
[sub_resource type="CubeMesh" id=15]
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[sub_resource type="CubeMesh" id=16]
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[node name="GAMEWORLD" type="Spatial"]
script = ExtResource( 1 )
[node name="Draw" type="ImmediateGeometry" parent="."]
[node name="Water" parent="." instance=ExtResource( 7 )]
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[node name="WORLDGEO" type="Spatial" parent="."]
[node name="island" parent="WORLDGEO" instance=ExtResource( 6 )]
[node name="dock_prop" parent="WORLDGEO" instance=ExtResource( 8 )]
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[node name="Cannon" parent="MACHINES/Gunbrig/ARTILLERY" index="0"]
physics_material_override = SubResource( 50 )
[node name="Cannon2" parent="MACHINES/Gunbrig/ARTILLERY" index="1"]
physics_material_override = SubResource( 50 )
[node name="Cannon3" parent="MACHINES/Gunbrig/ARTILLERY" index="2"]
physics_material_override = SubResource( 50 )
[node name="Cannon4" parent="MACHINES/Gunbrig/ARTILLERY" index="3"]
physics_material_override = SubResource( 50 )
[node name="Cannon5" parent="MACHINES/Gunbrig/ARTILLERY" index="4"]
physics_material_override = SubResource( 50 )
[node name="Cannon6" parent="MACHINES/Gunbrig/ARTILLERY" index="5"]
physics_material_override = SubResource( 50 )
[node name="Cannon7" parent="MACHINES/Gunbrig/ARTILLERY" index="6"]
physics_material_override = SubResource( 50 )
[node name="Cannon8" parent="MACHINES/Gunbrig/ARTILLERY" index="7"]
physics_material_override = SubResource( 50 )
[node name="Cannon9" parent="MACHINES/Gunbrig/ARTILLERY" index="8"]
physics_material_override = SubResource( 50 )
[node name="Cannon10" parent="MACHINES/Gunbrig/ARTILLERY" index="9"]
physics_material_override = SubResource( 50 )
[node name="Cannon11" parent="MACHINES/Gunbrig/ARTILLERY" index="10"]
physics_material_override = SubResource( 50 )
[node name="Cannon12" parent="MACHINES/Gunbrig/ARTILLERY" index="11"]
physics_material_override = SubResource( 50 )
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[node name="BALLISTICS" type="Spatial" parent="."]
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weapon_slot1 = SubResource( 20 )
weapon_slot2 = SubResource( 21 )
weapon_slot3 = SubResource( 22 )
weapon_slot4 = SubResource( 41 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon")
[node name="Player2" parent="PLAYERS" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.8334, 0.953085, -60.8257 )
physics_material_override = SubResource( 17 )
weapon_slot1 = SubResource( 20 )
weapon_slot2 = SubResource( 52 )
weapon_slot3 = SubResource( 22 )
weapon_slot4 = SubResource( 41 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon2")
[node name="Player3" parent="PLAYERS" instance=ExtResource( 5 )]
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon3")
[node name="Player4" parent="PLAYERS" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15.2939, 0.953085, -60.8257 )
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon4")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon5")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon6")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon12")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon11")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon10")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon9")
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physics_material_override = SubResource( 17 )
weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
weapon_slot4 = SubResource( 56 )
ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon8")
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weapon_slot1 = SubResource( 53 )
weapon_slot2 = SubResource( 54 )
weapon_slot3 = SubResource( 55 )
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ai_target_machine_path = NodePath("../../MACHINES/Gunbrig/ARTILLERY/Cannon7")
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weapon_slot1 = SubResource( 20 )
weapon_slot2 = SubResource( 21 )
weapon_slot3 = SubResource( 22 )
weapon_slot4 = SubResource( 41 )
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physics_material_override = SubResource( 59 )
weapon_slot1 = SubResource( 60 )
weapon_slot2 = SubResource( 61 )
weapon_slot3 = SubResource( 62 )
weapon_slot4 = SubResource( 63 )
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visible = false
mesh = SubResource( 11 )
skeleton = NodePath("../../WORLDGEO/battery")
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visible = false
[node name="dockfake" type="MeshInstance" parent="worldnavmesh"]
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visible = false
mesh = SubResource( 15 )
[node name="dockfake2" type="MeshInstance" parent="worldnavmesh"]
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visible = false
mesh = SubResource( 15 )
[node name="dockfake3" type="MeshInstance" parent="worldnavmesh"]
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visible = false
mesh = SubResource( 16 )
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current = true
far = 8192.0
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.64212, -0.283324, 20.7042 )
[node name="END" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.7889, 2.93695, 22.3751 )
[editable path="MACHINES/Gunbrig"]
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