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[gd_scene load_steps=8 format=2]
[ext_resource path="res://textures/dust.png" type="Texture" id=1]
[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 0.309091 ), 0.0, 0.0, 0, 0, Vector2( 0.279503, 0.478716 ), 0.0, 0.0, 0, 0, Vector2( 0.968944, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=5]
curve = SubResource( 4 )
[sub_resource type="ParticlesMaterial" id=3]
direction = Vector3( 0, 0, -1 )
spread = 15.0
gravity = Vector3( 0, 1, 0 )
initial_velocity = 3.0
damping = 11.95
damping_random = 0.69
angle = 360.0
angle_random = 1.0
scale_random = 1.0
scale_curve = SubResource( 5 )
color = Color( 0.101961, 0.0745098, 0.0196078, 1 )
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
flags_unshaded = true
flags_do_not_receive_shadows = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_billboard_mode = 3
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 1.0
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
[sub_resource type="Animation" id=6]
resource_name = "exist"
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.00172 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "restart"
}, {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="DirtPuff" type="Particles"]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
process_material = SubResource( 3 )
draw_pass_1 = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "exist"
anims/exist = SubResource( 6 )
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